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- using CommonAI.Zone.Formula;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Skills;
- namespace XmdsCommonSkill.Plugin.CardSkill
- {
- /// <summary>
- /// a%攻击力大范围治疗。受治疗的队友n秒内下一次(由攻击触发)获得任意四象球时有x%概率直接获得2个(相同的)(只判一次,失败了buff也消失)
- /// (只有正常攻击触发产球的才能触发此效果,由效果产生的球不触发此效果)
- /// </summary>
- public class CardSkill_1130000 : CardSkill_QingLongBase
- {
- private static readonly int ID = 1130000;
- public override int SkillID { get { return ID; } }
- //治疗系数
- protected static XmdsSkillValue s_ValueSet1;
- //队友N1秒N2概率双倍得球
- protected static XmdsSkillValue s_ValueSet2;
- protected override void OnGetCardSkillDamage(BattleParams param)
- {
- param.UseDamageType = CommonAI.Data.DamageType.Heal;
- param.SkillDamagePer = s_ValueSet1.GetValue(param.GameSkill.SkillLevel, param.AtkProp.DamagePerID);
- }
- public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
- {
- base.unitLaunchSpell(player, hitter, this.GetEffectID(skillData.skilLv, sameNums));
- }
- //受治疗,添加额外属性
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- base.OnSkillLogicEvent(param);
- if(param.Hitter.mUnit.IsPlayer)
- {
- int effectTime = s_ValueSet2.GetValue(param.GameSkill.SkillLevel, base.GetIndex2(1));
- int effectRate = s_ValueSet2.GetValue(param.GameSkill.SkillLevel, base.GetIndex2(2));
- param.Hitter.CardModule.ChangeCardWeight(CommonAI.Data.CardType.Max, CardRateChgType.Double, effectRate, effectTime, true, 1);
- }
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
- InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- }
- }
- }
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