CardSkill_1130010.cs 2.9 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using CommonAI.Zone.Helper;
  5. using CommonAI.Zone.Instance;
  6. using System;
  7. using System.Collections.Generic;
  8. using System.Linq;
  9. using System.Text;
  10. using System.Threading.Tasks;
  11. using XmdsCommon.Plugin;
  12. using XmdsCommonServer.Plugin;
  13. using XmdsCommonServer.XLS.Data;
  14. using XmdsCommonSkill.Plugin.Skills;
  15. namespace XmdsCommonSkill.Plugin.CardSkill
  16. {
  17. /// <summary>
  18. /// 直线前进青色刀光,对击中敌人造成a%攻击力伤害,n秒内每次获得的青龙球都会直接爆掉(消失)并额外(同时)发射1/2/3道刀光(如果是第4个球要爆
  19. /// ,期望是出该球时先爆掉,不要触发4球放技能的逻辑)(根据青龙球数2/3/4,对应基础刀光数量1/3/5,额外刀光数量1/2/3)
  20. /// </summary>
  21. public class CardSkill_1130010 : CardSkill_QingLongBase
  22. {
  23. private static readonly int ID = 1130010;
  24. public override int SkillID { get { return ID; } }
  25. //多种不同形态法术id
  26. protected static XmdsSkillValue s_TalentData;
  27. //伤害系数
  28. protected static XmdsSkillValue s_ValueSet1;
  29. //N秒爆掉发射刀光法术ID
  30. protected static XmdsSkillValue s_ValueSet2;
  31. //生成刀光有效时间
  32. private long mCreateSpellValidTime;
  33. private int mCreateSpellID;
  34. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  35. {
  36. base.OnInit(info, unit, ref template);
  37. unit.RegistTryAddCardBallEvent(OnTryAddCardBallEvent, CreateCardBallSource.Normal);
  38. }
  39. protected override void OnGetCardSkillDamage(BattleParams param)
  40. {
  41. param.SkillDamagePer = s_ValueSet1.GetValue(param.GameSkill.SkillLevel, param.AtkProp.DamagePerID);
  42. }
  43. private bool OnTryAddCardBallEvent(XmdsVirtual player, CreateCardBallSource type, CardType cardType)
  44. {
  45. if(cardType == CardType.QingLong && mCreateSpellValidTime > CommonLang.CUtils.localTimeMS)
  46. {
  47. base.unitLaunchSpell(player, null, mCreateSpellID);
  48. return false;
  49. }
  50. return true;
  51. }
  52. public override int GetEffectID(int skillLv, int sameNums)
  53. {
  54. return s_TalentData.GetValue(skillLv, sameNums - 1);
  55. }
  56. public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
  57. {
  58. this.mCreateSpellID = s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(2));
  59. this.mCreateSpellValidTime = CommonLang.CUtils.localTimeMS + s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(1));
  60. base.unitLaunchSpell(player, hitter, this.GetEffectID(skillData.skilLv, sameNums));
  61. }
  62. protected override void OnInitSkillParam()
  63. {
  64. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  65. InitData(data, out s_TalentData, XmdsSkillData.XmdsSkillDataKey.TalentData);
  66. InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  67. InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  68. }
  69. }
  70. }