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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Skills;
- namespace XmdsCommonSkill.Plugin.CardSkill
- {
- /// <summary>
- /// 直线前进青色刀光,对击中敌人造成a%攻击力伤害,n秒内每次获得的青龙球都会直接爆掉(消失)并额外(同时)发射1/2/3道刀光(如果是第4个球要爆
- /// ,期望是出该球时先爆掉,不要触发4球放技能的逻辑)(根据青龙球数2/3/4,对应基础刀光数量1/3/5,额外刀光数量1/2/3)
- /// </summary>
- public class CardSkill_1130010 : CardSkill_QingLongBase
- {
- private static readonly int ID = 1130010;
- public override int SkillID { get { return ID; } }
- //多种不同形态法术id
- protected static XmdsSkillValue s_TalentData;
- //伤害系数
- protected static XmdsSkillValue s_ValueSet1;
- //N秒爆掉发射刀光法术ID
- protected static XmdsSkillValue s_ValueSet2;
- //生成刀光有效时间
- private long mCreateSpellValidTime;
- private int mCreateSpellID;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- unit.RegistTryAddCardBallEvent(OnTryAddCardBallEvent, CreateCardBallSource.Normal);
- }
- protected override void OnGetCardSkillDamage(BattleParams param)
- {
- param.SkillDamagePer = s_ValueSet1.GetValue(param.GameSkill.SkillLevel, param.AtkProp.DamagePerID);
- }
- private bool OnTryAddCardBallEvent(XmdsVirtual player, CreateCardBallSource type, CardType cardType)
- {
- if(cardType == CardType.QingLong && mCreateSpellValidTime > CommonLang.CUtils.localTimeMS)
- {
- base.unitLaunchSpell(player, null, mCreateSpellID);
- return false;
- }
- return true;
- }
- public override int GetEffectID(int skillLv, int sameNums)
- {
- return s_TalentData.GetValue(skillLv, sameNums - 1);
- }
- public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
- {
- this.mCreateSpellID = s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(2));
- this.mCreateSpellValidTime = CommonLang.CUtils.localTimeMS + s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(1));
- base.unitLaunchSpell(player, hitter, this.GetEffectID(skillData.skilLv, sameNums));
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
- InitData(data, out s_TalentData, XmdsSkillData.XmdsSkillDataKey.TalentData);
- InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- }
- }
- }
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