CardSkill_1220020.cs 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using CommonLang;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using System.Text;
  9. using System.Threading.Tasks;
  10. using XmdsCommon.Plugin;
  11. using XmdsCommonServer.Plugin;
  12. using XmdsCommonServer.XLS.Data;
  13. using XmdsCommonSkill.Plugin.Skills;
  14. namespace XmdsCommonSkill.Plugin.CardSkill
  15. {
  16. /// <summary>
  17. /// 向前丢出直线移动的火焰旋风,造成攻击力x%的伤害,(根据朱雀球数2/3/4,对应直线前进数量1/3/5)。根据造成的伤害吸血(吸血百分比为y%,按算完减伤后实际造成的伤害来算吸血,击中多个单位则算多次吸血 )
  18. /// </summary>
  19. public class CardSkill_1220020 : CardSkill_ZhuQuBase
  20. {
  21. private static readonly int ID = 1220020;
  22. public override int SkillID { get { return ID; } }
  23. //多种不同形态法术id
  24. protected static XmdsSkillValue s_TalentData;
  25. // 伤害系数1,2,3
  26. protected static XmdsSkillValue s_ValueSet1;
  27. // 吸血系数1,2,3
  28. protected static XmdsSkillValue s_ValueSet2;
  29. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  30. {
  31. base.OnInit(info, unit, ref template);
  32. unit.RegistOnHitOther(OnHandleHitOther, info);
  33. }
  34. protected override void OnGetCardSkillDamage(BattleParams param)
  35. {
  36. param.SkillDamagePer = s_ValueSet1.GetValue(param.GameSkill.SkillLevel, param.AtkProp.DamagePerID);
  37. }
  38. public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
  39. {
  40. base.unitLaunchSpell(player, hitter, this.GetEffectID(skillData.skilLv, sameNums));
  41. }
  42. public override int GetEffectID(int skillLv, int sameNums)
  43. {
  44. return s_TalentData.GetValue(skillLv, sameNums - 1);
  45. }
  46. protected float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  47. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  48. {
  49. if(damage > 0)
  50. {
  51. int addHP = Math.Max(1, CUtils.CastInt(damage * XmdsUnitProp.PER * s_ValueSet2.GetValue(skill.SkillLevel, base.GetTriggerSameCards() - 1)));
  52. // 攻击吸血
  53. attacker.mUnit.AddHP(addHP, attacker.mUnit);
  54. }
  55. return damage;
  56. }
  57. protected override void OnInitSkillParam()
  58. {
  59. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  60. InitData(data, out s_TalentData, XmdsSkillData.XmdsSkillDataKey.TalentData);
  61. InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  62. InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  63. }
  64. }
  65. }