123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 |
- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.CardSkill
- {
- /// <summary>
- /// 无伤害。根据球数2/3/4,获得1/2/5层蓄势(蓄势:期间下一个3球或4球卡牌技能根据蓄势层数每层增加50%的伤害,同时清除所有蓄势效果,暂定持续30秒,叠加上限10层)
- /// (无伤害的不会清它。且只有3球、4球技能会触发,二球、杂球不会触发)。接下来n秒内朱雀球的产生权重减少50%(权重大幅减少,目的是让其他球的出现概率变高)
- /// </summary>
- public class CardSkill_1220030 : CardSkill_ZhuQuBase
- {
- private static readonly int ID = 1220030;
- public override int SkillID { get { return ID; } }
- //获得蓄势层数
- protected static XmdsSkillValue s_ValueSet1;
- //N秒降低白虎权重M
- protected static XmdsSkillValue s_ValueSet2;
- //蓄势时间,每层效果 -》 全部走编辑器
- //protected static XmdsSkillValue s_ValueSet3;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- //var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BUFF_STOREENERGY);
- //var bt1 = pack1.mBuffTemplate;
- //bt1.IsHarmful = false;
- //bt1.LifeTimeMS = s_ValueSet1.GetValue(info.SkillLevel); //固定,大于法术触发时间即可
- //pack1.BindTemplateAndDispose();
- //unit.RegistSendBuff(bt1);
- }
- public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
- {
- int addLayers = s_ValueSet1.GetValue(skillData.skilLv, sameNums - 1);
- player.mUnit.AddBuff(BUFF_STOREENERGY, player.mUnit, 0, false, false, false, 0, addLayers);
-
- player.CardModule.ChangeCardWeight(CommonAI.Data.CardType.ZhuQue, CardRateChgType.Del, s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(2)),
- s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(1)), true, -1, this.SkillID);
- base.AddXuShi(player, addLayers);
- base.unitLaunchSpell(player, hitter, this.GetEffectID(skillData.skilLv, sameNums));
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
- InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- //InitData(data, out s_ValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- }
- }
- }
|