CardSkill_Boss.cs 6.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using CommonAI.Zone.Formula;
  7. using XmdsCommon.JSGModule.Interface;
  8. using XmdsCommonServer.Plugin;
  9. using XmdsCommonSkill.Plugin.CardSkill;
  10. using XmdsCommonServer.XLS.Data;
  11. using XmdsCommonSkill.Plugin.Buffs;
  12. using XmdsCommon.Plugin;
  13. using CommonAI.Zone;
  14. using CommonAI.Data;
  15. using CommonAI.Zone.Helper;
  16. using XmdsCommonSkill.Plugin.Interface;
  17. using CommonLang;
  18. namespace XmdsCommonSkill.Plugin.Skills.CardSkill
  19. {
  20. /// <summary>
  21. /// boss赞球逻辑,单独放到一个技能里面处理
  22. /// </summary>
  23. public class CardSkill_Boss : XmdsSkillBase, IJSGCardSkill
  24. {
  25. public static readonly int ID = XmdsComSrvData.BOSS_CARD_SKILLID;
  26. public override int SkillID { get { return ID; } }
  27. private static readonly int Buff_2_1 = (int)XmdsBuffBase.XmdsBuffList.CARD_BOSS_DMG_DEEPER;
  28. private static readonly int Buff_4_1 = (int)XmdsBuffBase.XmdsBuffList.CARD_BOSS_SPEED_DMG_DOWN;
  29. //----两仪配置
  30. private static XmdsSkillValue mValue0_1;
  31. //----青龙配置
  32. private static XmdsSkillValue mValue1_1;
  33. //----朱雀配置
  34. private static XmdsSkillValue mValue2_1; //伤害
  35. private static XmdsSkillValue mValue2_2; //灼烧时间,受伤提高
  36. //----白虎配置
  37. private static XmdsSkillValue mValue3_1; //受伤系数
  38. private static XmdsSkillValue mValue3_2; //扣除定力值
  39. //----玄武配置
  40. private static XmdsSkillValue mValue4_1;
  41. private static XmdsSkillValue mValue4_2; //虚弱时间,移速降低,伤害降低
  42. //内部变量
  43. private int mTriggerCards;
  44. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  45. {
  46. // Buff修改2-1
  47. var pack2_1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_2_1);
  48. var buff2_1 = (XmdsBuff_PropChange)pack2_1.GetXmdsBuff(0);
  49. var bt2_1 = pack2_1.mBuffTemplate;
  50. buff2_1.CurentChangeType = XmdsVirtual.UnitAttributeType.AllDmgReduce;
  51. pack2_1.BindTemplateAndDispose();
  52. unit.RegistSendBuff(bt2_1);
  53. // Buff修改4-1
  54. var pack4_1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_4_1);
  55. var bt4_1 = pack4_1.mBuffTemplate;
  56. var buff4_1 = (XmdsBuff_PropChange)pack4_1.GetXmdsBuff(0);
  57. buff4_1.CurentChangeType = XmdsVirtual.UnitAttributeType.MoveSpeed;
  58. var buff4_1_1 = (XmdsBuff_PropChange)pack4_1.GetXmdsBuff(1);
  59. buff4_1_1.CurentChangeType = XmdsVirtual.UnitAttributeType.AllDmgAdd;
  60. pack4_1.BindTemplateAndDispose();
  61. unit.RegistSendBuff(bt4_1);
  62. }
  63. protected override bool OnSkillFinalDamageModifyEvent(BattleParams param)
  64. {
  65. int dmgIndex = param.AtkProp.DamagePerID - 1;
  66. param.UseDamageType = DamageType.None;
  67. if (dmgIndex == (int)CardType.QingLong)
  68. {
  69. //param.UseDamageType = DamageType.Heal;
  70. param.HitDamge -= CUtils.CastInt(param.Hitter.MirrorProp.MaxHP * XmdsUnitProp.PER * mValue1_1.GetValue(this.mTriggerCards-1));
  71. }
  72. else if (dmgIndex == (int)CardType.ZhuQue)
  73. {
  74. param.HitDamge = CUtils.CastInt(param.Attacker.MirrorProp.MaxHP * XmdsUnitProp.PER * mValue2_1.GetValue(this.mTriggerCards - 1));
  75. param.Hitter.mUnit.AddBuff(Buff_2_1, param.Attacker.mUnit);
  76. }
  77. else if (dmgIndex == (int)CardType.BaiHu)
  78. {
  79. param.HitDamge = CUtils.CastInt(param.Attacker.MirrorProp.MaxHP * XmdsUnitProp.PER * mValue3_1.GetValue(this.mTriggerCards - 1));
  80. param.Hitter.mUnit.AddMP(-mValue3_2.GetValue(this.mTriggerCards - 1), param.Attacker.mUnit);
  81. }
  82. else if (dmgIndex == (int)CardType.XuanWu)
  83. {
  84. param.HitDamge = CUtils.CastInt(param.Attacker.MirrorProp.MaxHP * XmdsUnitProp.PER * mValue4_1.GetValue(this.mTriggerCards - 1));
  85. param.Hitter.mUnit.AddBuff(Buff_4_1, param.Attacker.mUnit);
  86. }
  87. else
  88. {
  89. param.HitDamge = CUtils.CastInt(param.Attacker.MirrorProp.MaxHP * XmdsUnitProp.PER * mValue0_1.GetValue(1));
  90. }
  91. return true;
  92. }
  93. public int GetEffectID(CardType cardType, int sameNums)
  94. {
  95. if(cardType == CardType.Max)
  96. {
  97. return this.SkillID;
  98. }
  99. return this.SkillID + 100 * ((int)cardType + 1);
  100. }
  101. public void TriggerCardSkill(XmdsVirtual player, XmdsVirtual attacker, AttackSource source, CardSkillData skillData, int sameNums)
  102. {
  103. // 特殊赋值
  104. if(skillData.type == CardType.ZhuQue)
  105. {
  106. var bt = player.GetRegistBuff(Buff_2_1);
  107. bt.LifeTimeMS = mValue2_2.GetValue(sameNums-1, 1);
  108. var buff = player.GetRegisBuffVirtual(Buff_2_1) as XmdsBuff_PropChange;
  109. buff.CurrentValue = -mValue2_2.GetValue(sameNums - 1, 2);
  110. }
  111. else if(skillData.type == CardType.XuanWu)
  112. {
  113. var bt = player.GetRegistBuff(Buff_4_1);
  114. bt.LifeTimeMS = mValue4_2.GetValue(sameNums - 1, 1);
  115. var buff1 = player.GetRegisBuffVirtual(Buff_4_1, 0) as XmdsBuff_PropChange;
  116. buff1.CurrentValue = -mValue4_2.GetValue(sameNums - 1, 2);
  117. var buff2 = player.GetRegisBuffVirtual(Buff_4_1, 1) as XmdsBuff_PropChange;
  118. buff2.CurrentValue = -mValue4_2.GetValue(sameNums - 1, 3);
  119. }
  120. this.mTriggerCards = sameNums;
  121. this.unitLaunchSpell(player, attacker, this.GetEffectID(skillData.type, sameNums));
  122. }
  123. //释放法术
  124. protected void unitLaunchSpell(XmdsVirtual launcher, XmdsVirtual attacker, int spellID, bool fromBody = true)
  125. {
  126. LaunchSpell launchSpll = ComSpellTemplate.Instance().GetCardSpell(spellID);
  127. XmdsVirtual fromUnit = (fromBody || attacker == null) ? launcher : attacker;
  128. launcher.mUnit.Parent.unitLaunchSpell(XmdsSkillType.cardSkill, launcher.mUnit, launchSpll, fromUnit.mUnit.X, fromUnit.mUnit.Y);
  129. }
  130. protected override void OnInitSkillParam()
  131. {
  132. //两仪配置
  133. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  134. InitData(data, out mValue0_1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  135. //青龙配置
  136. data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID + 100);
  137. InitData(data, out mValue1_1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  138. //朱雀配置
  139. data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID + 200);
  140. InitData(data, out mValue2_1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  141. InitData(data, out mValue2_2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  142. //白虎配置
  143. data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID + 300);
  144. InitData(data, out mValue3_1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  145. InitData(data, out mValue3_2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  146. //玄武配置
  147. data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID + 400);
  148. InitData(data, out mValue4_1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  149. InitData(data, out mValue4_2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  150. }
  151. public int GetEffectID(int skillLv, int sameNums)
  152. {
  153. return 0;
  154. }
  155. }
  156. }