Magic_310220.cs 2.9 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using CommonAI.Zone.Helper;
  5. using CommonAI.Zone.Instance;
  6. using CommonLang;
  7. using XmdsCommon.Plugin;
  8. using XmdsCommonServer.Plugin;
  9. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  10. using XmdsCommonServer.XLS.Data;
  11. using XmdsCommonSkill.Plugin.Buffs;
  12. namespace XmdsCommonSkill.Plugin.Skills.Magic
  13. {
  14. /// <summary>
  15. /// 二技能 : 2-2(被命中敌人获得内伤,攻击者再次对他造成技能伤害时会使他爆发内伤,造成一次额外伤害并清除内伤效果)
  16. /// </summary>
  17. public class Magic_310220 : Magic_310210
  18. {
  19. /// 技能ID.
  20. private static int ID = 310220;
  21. //额外伤害系数
  22. protected XmdsSkillValue mValueSet3;
  23. public static int Buff_ID_2_2 = (int)XmdsBuffBase.XmdsBuffList.ATTACK_UP_FS_2_2;
  24. public override int SkillID { get { return ID; } }
  25. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  26. {
  27. base.OnInit(info, unit, ref template);
  28. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_2_2);
  29. var buf = pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Brand_1) as XmdsBuff_Brand_1;
  30. buf.BuffValue = 0;
  31. buf.damgeIngoreTimes = 1;
  32. BuffTemplate bt = pack.mBuffTemplate;
  33. bt.IsHarmful = true;
  34. bt.LifeTimeMS = mValueSet3.GetValue(info.TalentSkillLevel2, 2);
  35. pack.BindTemplateAndDispose();
  36. unit.RegistSendBuff(bt);
  37. unit.RegistOnHitOther(OnHandleOnHitOther, info);
  38. }
  39. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  40. {
  41. base.OnSkillDataChange(gs, unit);
  42. var bt = unit.GetRegistBuff(Buff_ID_2_2);
  43. bt.LifeTimeMS = mValueSet3.GetValue(gs.TalentSkillLevel2, 2);
  44. }
  45. //单位受击
  46. private float OnHandleOnHitOther(float damage, XmdsVirtual hitter, XmdsVirtual attacker, AttackSource source,
  47. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  48. {
  49. var buf = attacker.GetRegisBuffVirtual(Buff_ID_2_2) as XmdsBuff_Brand_1;
  50. int baseDamage = CUtils.CastInt(attacker.MirrorProp.GetFinalAttack(hitter.mUnit.IsMonster) * XmdsUnitProp.PER * mValueSet3.GetValue(skill.TalentSkillLevel2, 1));
  51. buf.BuffValue = XmdsDamageCalculator.GetDamage(baseDamage, attacker, hitter, source);
  52. hitter.mUnit.AddBuff(Buff_ID_2_2, attacker.mUnit);
  53. return damage;
  54. }
  55. protected override void OnInitConfig()
  56. {
  57. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  58. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  59. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  60. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  61. //扩展
  62. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  63. }
  64. }
  65. }