Monster_6061002.cs 3.7 KB

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  1. 
  2. using CommonAI.Zone;
  3. using XmdsCommon.Plugin;
  4. using XmdsCommonServer.Plugin;
  5. using CommonAI.Zone.Instance;
  6. using System;
  7. using System.Collections.Generic;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. using CommonLang;
  11. namespace XmdsCommonSkill.Plugin.Skills.Monster
  12. {
  13. /// <summary>
  14. /// 萨隆 - 突袭: 突进到当前仇恨第2-5的玩家身边,对其造成x倍物攻伤害和额外y点物理伤害.
  15. /// 并使其被沉默3秒,同时清空自身仇恨.
  16. /// </summary>
  17. public class Monster_6061002 : XmdsSkillBase
  18. {
  19. public static int ID = 6061002;
  20. public static XmdsSkillValue DP_1;
  21. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.CHEN_MO;
  22. public override int SkillID { get { return ID; } }
  23. protected override void OnSkillDamagePerEvent(BattleParams param)
  24. {
  25. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  26. param.SkillDamagePer = ret;
  27. }
  28. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  29. {
  30. //技能技能初始化,常用作为修改BUFF能力等等.
  31. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  32. XmdsBuff_Silent buff = (XmdsBuff_Silent)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Silent);
  33. BuffTemplate bt = pack.mBuffTemplate;
  34. bt.IsHarmful = true;
  35. pack.BindTemplateAndDispose();
  36. unit.RegistSendBuff(bt);
  37. //施放技能监听.
  38. unit.RegistTryLaunchSkillEvent(OnTryLaunchSkillEventHandle, info, false);
  39. unit.RegistLaunchSkillOver(OnLaunchSkillOver, info, false);
  40. }
  41. protected virtual bool OnTryLaunchSkillEventHandle(GameSkill skillInfo, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
  42. {
  43. using (var tempLt = ListObjectPool<CommonAI.Zone.Helper.HateSystem.HateInfo>.AllocAutoRelease())
  44. {
  45. //获取仇恨2到5的单位.
  46. launcher.mHateSystem.GetHateList(tempLt);
  47. //数组下标从0开始故(2-5)=》(1-5).
  48. int index = launcher.mUnit.RandomN.Next(1, 5);
  49. if (tempLt != null && tempLt.Count > 0)
  50. {
  51. if (index >= tempLt.Count)
  52. {
  53. index = tempLt.Count - 1;
  54. index = Math.Max(0, index);
  55. }
  56. var info = tempLt[index];
  57. if (info != null && info.Unit != null)
  58. {
  59. param.TargetUnitID = info.Unit.ID;
  60. }
  61. }
  62. }
  63. return true;
  64. }
  65. //攻击监听.
  66. protected virtual int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
  67. {
  68. if (state.Data.ID == SkillID)
  69. {
  70. //清空列表里的仇恨值.
  71. attacker.mHateSystem.ClearAllThreatValue();
  72. }
  73. return 0;
  74. }
  75. protected override void OnSkillLogicEvent(BattleParams param)
  76. {
  77. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
  78. bt.LifeTimeMS = 5000;
  79. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  80. }
  81. protected override void OnInitSkillParam()
  82. {
  83. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  84. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  85. }
  86. }
  87. }