Monster_6061103.cs 1.9 KB

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  1. 
  2. using XmdsCommonServer.Plugin;
  3. using XmdsCommonServer.XLS.Data;
  4. using XmdsCommonSkill.Plugin.Buffs;
  5. using CommonAI.Zone;
  6. using XmdsCommon.Plugin;
  7. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  8. using CommonLang;
  9. namespace XmdsCommonSkill.Plugin.Skills.Monster
  10. {
  11. /// <summary>
  12. /// 行刑官(比列) - 斩杀: 挥舞巨斧攻击当前目标,造成x倍物攻伤害和额外y点物理伤害。如果目标生命低于50%,则此伤害将翻倍.
  13. /// </summary>
  14. public class Monster_6061103 : XmdsSkillBase
  15. {
  16. public static int ID = 6061103;
  17. public static XmdsSkillValue DP_1;
  18. public static XmdsSkillValue Buff_Value; // 目标低于多少生命值.
  19. public static XmdsSkillValue Buff_Value2; // 伤害翻几倍.
  20. public override int SkillID { get { return ID; } }
  21. protected override void OnSkillDamagePerEvent(BattleParams param)
  22. {
  23. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  24. // 如果目标生命低于x%,则此伤害将翻y倍.
  25. float p = param.Hitter.mUnit.CurrentHP / param.Hitter.mUnit.MaxHP * XmdsDamageCalculator.PERER;
  26. if (p < GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value))
  27. {
  28. param.SkillDamagePer = CUtils.CastInt(ret * (1 + GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value2) / XmdsDamageCalculator.PERER));
  29. }
  30. // 否则,不翻倍.
  31. else
  32. {
  33. param.SkillDamagePer = ret;
  34. }
  35. }
  36. protected override void OnInitSkillParam()
  37. {
  38. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  39. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  40. InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  41. InitData(data, out Buff_Value2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  42. }
  43. }
  44. }