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- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using CommonAI.Zone;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonLang;
- namespace XmdsCommonSkill.Plugin.Skills.Monster
- {
- /// <summary>
- /// 行刑官(比列) - 斩杀: 挥舞巨斧攻击当前目标,造成x倍物攻伤害和额外y点物理伤害。如果目标生命低于50%,则此伤害将翻倍.
- /// </summary>
- public class Monster_6061103 : XmdsSkillBase
- {
- public static int ID = 6061103;
- public static XmdsSkillValue DP_1;
- public static XmdsSkillValue Buff_Value; // 目标低于多少生命值.
- public static XmdsSkillValue Buff_Value2; // 伤害翻几倍.
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
- // 如果目标生命低于x%,则此伤害将翻y倍.
- float p = param.Hitter.mUnit.CurrentHP / param.Hitter.mUnit.MaxHP * XmdsDamageCalculator.PERER;
- if (p < GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value))
- {
- param.SkillDamagePer = CUtils.CastInt(ret * (1 + GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value2) / XmdsDamageCalculator.PERER));
- }
- // 否则,不翻倍.
- else
- {
- param.SkillDamagePer = ret;
- }
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out Buff_Value2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- }
- }
- }
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