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- using CommonAI.Zone;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Monster
- {
- /// <summary>
- /// 燃烧大地 瞬发 火无印点燃一块地面,使地面长时间燃烧,经过的目标会受到魔法伤害,并被点燃一段时间 " 一个百分比魔法伤害和固定魔法伤害加成受到伤害造成燃烧效果"
- /// </summary>
- class Monster_606131 : XmdsSkillBase
- {
- public static int ID = 606131;
- public static XmdsSkillValue DP_1;
- /// 灼烧.
- public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.ZHUO_SHAO;
- public static XmdsSkillValue BuffDamageHP;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
- param.SkillDamagePer = ret;
- }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- XmdsBuff_Burn buff = (XmdsBuff_Burn)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Burn);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = true;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out BuffDamageHP, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- }
- }
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