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-
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Hunter
- {
- /// <summary>
- /// 震荡射击: 进行一次强有力的射击,造成x倍物理伤害,附加x点额外伤害,并击退目标,给予目标一半伤害.
- /// </summary>
- public class Hunter_400050 :XmdsSkillBase
- {
- public static int ID = 400050;
- /// 伤害倍数.
- public static XmdsSkillValue DP_1;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- // 首次100%伤害
- if (param.AtkProp.DamagePerID == 1)
- {
- int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
- param.SkillDamagePer = ret;
- }
- // 2次50%伤害
- else if (param.AtkProp.DamagePerID == 2)
- {
- int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel) / 2;
- param.SkillDamagePer = ret;
- }
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- }
- }
- }
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