1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
-
- using CommonAI.Zone;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Hunter
- {
- /// <summary>
- /// 充能: 猎人爆发潜能,在接下来x秒内物攻增加x%.
- /// </summary>
- public class Hunter_400060 : XmdsSkillBase
- {
- public static int ID = 400060;
-
- public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.CHONG_NENG; // 物攻↑.
- public static XmdsSkillValue Buff_Value;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- //此次攻击没有伤害.
- param.UseDamageType = CommonAI.Data.DamageType.None;
- // 加伤害输出.
- XmdsBuff_PropChange buff = param.Attacker.GetRegisBuffVirtual(Buff_1) as XmdsBuff_PropChange;
- buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
- buff.IsPercent = true;
- buff.CurrentValue = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value);
- BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_1);
- bt.LifeTimeMS = 5000;
- param.Attacker.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
- }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- // 加伤害.
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
- XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = false;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- }
- }
|