Hunter_400060.cs 2.1 KB

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  1. 
  2. using CommonAI.Zone;
  3. using XmdsCommon.Plugin;
  4. using XmdsCommonServer.Plugin;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using XmdsCommonServer.XLS.Data;
  7. namespace XmdsCommonSkill.Plugin.Skills.Hunter
  8. {
  9. /// <summary>
  10. /// 充能: 猎人爆发潜能,在接下来x秒内物攻增加x%.
  11. /// </summary>
  12. public class Hunter_400060 : XmdsSkillBase
  13. {
  14. public static int ID = 400060;
  15. public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.CHONG_NENG; // 物攻↑.
  16. public static XmdsSkillValue Buff_Value;
  17. public override int SkillID { get { return ID; } }
  18. protected override void OnSkillLogicEvent(BattleParams param)
  19. {
  20. //此次攻击没有伤害.
  21. param.UseDamageType = CommonAI.Data.DamageType.None;
  22. // 加伤害输出.
  23. XmdsBuff_PropChange buff = param.Attacker.GetRegisBuffVirtual(Buff_1) as XmdsBuff_PropChange;
  24. buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
  25. buff.IsPercent = true;
  26. buff.CurrentValue = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value);
  27. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_1);
  28. bt.LifeTimeMS = 5000;
  29. param.Attacker.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
  30. }
  31. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  32. {
  33. // 加伤害.
  34. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
  35. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange);
  36. BuffTemplate bt = pack.mBuffTemplate;
  37. bt.IsHarmful = false;
  38. pack.BindTemplateAndDispose();
  39. unit.RegistSendBuff(bt);
  40. }
  41. protected override void OnInitSkillParam()
  42. {
  43. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  44. InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  45. }
  46. }
  47. }