Hunter_401030.cs 1.9 KB

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  1. 
  2. using CommonAI.Zone;
  3. using XmdsCommon.Plugin;
  4. using XmdsCommonServer.Plugin;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using XmdsCommonServer.XLS.Data;
  7. namespace XmdsCommonSkill.Plugin.Skills.Hunter
  8. {
  9. /// <summary>
  10. /// 寒冰之箭: 在箭矢上附加寒冰魔法,射出的箭矢会穿透支线上所有敌人,并短暂冻结他们,造成x倍物理伤害,额外x点物理伤害.
  11. /// </summary>
  12. public class Hunter_401030 : XmdsSkillBase
  13. {
  14. public static int ID = 401030;
  15. public static XmdsSkillValue DP_1;
  16. /// 冻结.
  17. public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.DONG_JIE;
  18. public override int SkillID { get { return ID; } }
  19. protected override void OnSkillDamagePerEvent(BattleParams param)
  20. {
  21. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  22. param.SkillDamagePer = ret;
  23. }
  24. protected override void OnSkillLogicEvent(BattleParams param)
  25. {
  26. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_1);
  27. bt.LifeTimeMS = 5000;
  28. param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
  29. }
  30. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  31. {
  32. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
  33. XmdsBuff_Frozen buff = (XmdsBuff_Frozen)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.FROZEN);
  34. BuffTemplate bt = pack.mBuffTemplate;
  35. bt.IsHarmful = true;
  36. pack.BindTemplateAndDispose();
  37. unit.RegistSendBuff(bt);
  38. }
  39. protected override void OnInitSkillParam()
  40. {
  41. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  42. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  43. }
  44. }
  45. }