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-
- using CommonAI.Zone;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Hunter
- {
- /// <summary>
- /// 灵敏: 施展逃脱技能后,闪避增加x%,持续x秒.
- /// </summary>
- public class Hunter_402040 : Hunter_400040
- {
- public static new int ID = 402040;
- public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.SHAN_BI_UP;
- /// BUFF作用效果.
- public static XmdsSkillValue Buff_Value;
- public override int SkillID { get { return ID; } }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.LifeTimeMS = 5000;
- bt.IsHarmful = false;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- protected override void OnInitSkillParam()
- {
- base.OnInitSkillParam();
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- }
- }
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