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- using CommonAI.Zone;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Pet
- {
- /// <summary>
- /// 沉睡 瞬发 使一名敌人陷入沉睡<$4>秒,沉睡期间敌人无法移动也无法攻击 一个沉睡的BUFF
- /// </summary>
- class Pet_8200104 : XmdsSkillBase
- {
- public static int ID = 8200104;
- public static int Buff_ID = (int)Buffs.XmdsBuffBase.XmdsBuffList.SLEEP;
- public override int SkillID { get { return ID; } }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- XmdsBuff_Stun buff = (XmdsBuff_Stun)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.STUN);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = true;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- // 没伤害.
- param.UseDamageType = CommonAI.Data.DamageType.None;
- XmdsBuff_Stun buff = param.Attacker.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_Stun;
- BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = 5000;
- param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- }
- protected override void OnInitSkillParam()
- {
- }
- }
- }
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