Pet_8300402.cs 2.3 KB

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  1. using CommonAI.Zone;
  2. using XmdsCommon.Plugin;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. namespace XmdsCommonSkill.Plugin.Skills.Pet
  7. {
  8. /// <summary>
  9. /// 让敌人陷入衰弱状态<$4>秒,期间敌人攻击力下降<$5>%,防御力下降<$6>%
  10. /// </summary>
  11. class Pet_8300402 : XmdsSkillBase
  12. {
  13. public static int ID = 8300402;
  14. public static int Buff_ID = 8300402;
  15. public static XmdsSkillValue Buff_Value;
  16. public static XmdsSkillValue Buff_Value2;
  17. public override int SkillID { get { return ID; } }
  18. protected override void OnInitSkillParam()
  19. {
  20. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  21. InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  22. InitData(data, out Buff_Value2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  23. }
  24. protected override void OnSkillLogicEvent(BattleParams param)
  25. {
  26. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  27. }
  28. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  29. {
  30. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  31. var bufflist = pack.GetXmdsBuffList();
  32. int value = -this.GetTargetFormulaValue(info.SkillLevel, Buff_Value);
  33. int value2 = -this.GetTargetFormulaValue(info.SkillLevel, Buff_Value2);
  34. if (bufflist.Count >= 2)
  35. {
  36. var propChange = (XmdsBuff_PropChange)bufflist[0];
  37. propChange.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
  38. propChange.CurrentValue = value;
  39. propChange.IsPercent = true;
  40. propChange = (XmdsBuff_PropChange)bufflist[1];
  41. propChange.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
  42. propChange.CurrentValue = value2;
  43. propChange.IsPercent = true;
  44. }
  45. BuffTemplate bt = pack.mBuffTemplate;
  46. bt.IsHarmful = true;
  47. bt.LifeTimeMS = 5000;
  48. pack.BindTemplateAndDispose();
  49. unit.RegistSendBuff(bt);
  50. }
  51. }
  52. }