Pet_8300502.cs 2.0 KB

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  1. using CommonAI.Zone;
  2. using XmdsCommon.Plugin;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. namespace XmdsCommonSkill.Plugin.Skills.Pet
  7. {
  8. /// <summary>
  9. /// 让主人进入振奋状态<$4>秒,期间主人攻击力提升<$5>%,防御力提升<$6>%
  10. /// </summary>
  11. class Pet_8300502 : XmdsSkillBase
  12. {
  13. public static int ID = 8300502;
  14. public static int Buff_ID = 8300502;
  15. public static XmdsSkillValue Buff_Value;
  16. public override int SkillID { get { return ID; } }
  17. protected override void OnInitSkillParam()
  18. {
  19. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  20. InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  21. }
  22. protected override void OnSkillLogicEvent(BattleParams param)
  23. {
  24. param.Attacker.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  25. }
  26. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  27. {
  28. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  29. var bufflist = pack.GetXmdsBuffList();
  30. int value = this.GetTargetFormulaValue(info.SkillLevel, Buff_Value);
  31. if (bufflist.Count >= 2)
  32. {
  33. var propChange = (XmdsBuff_PropChange)bufflist[0];
  34. propChange.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
  35. propChange.CurrentValue = value;
  36. propChange.IsPercent = true;
  37. propChange = (XmdsBuff_PropChange)bufflist[1];
  38. propChange.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
  39. propChange.CurrentValue = value;
  40. propChange.IsPercent = true;
  41. }
  42. BuffTemplate bt = pack.mBuffTemplate;
  43. bt.IsHarmful = false;
  44. bt.LifeTimeMS = 5000;
  45. pack.BindTemplateAndDispose();
  46. unit.RegistSendBuff(bt);
  47. }
  48. }
  49. }