PetGiveSkill_920012.cs 1.0 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. using static CommonAI.Zone.Instance.InstanceUnit;
  11. namespace XmdsCommonSkill.Plugin.Skills.PetSkill
  12. {
  13. /// 宠物 - 治疗(治疗自身和附近队友150%生命值,并提高30%移动速度,持续1.5秒,cd50秒)
  14. public class PetGiveSkill_920012 : PetGiveSkill_920010
  15. {
  16. private static readonly int ID = 920012;
  17. public override int SkillID { get { return ID; } }
  18. //人物的技能,释放是,宠物释放的技能特效
  19. private static int BindPetSkillID = 0;
  20. protected override void OnInitSkillParam()
  21. {
  22. initSkillInfo(ID, ref BindPetSkillID);
  23. }
  24. protected override int GetBindSkillID()
  25. {
  26. return BindPetSkillID;
  27. }
  28. }
  29. }