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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using static CommonAI.Zone.Instance.InstanceUnit;
- namespace XmdsCommonSkill.Plugin.Skills.PetSkill
- {
- /// 宠物 - 治疗(治疗自身和附近队友150%生命值,并提高30%移动速度,持续1.5秒,cd50秒)
- public class PetGiveSkill_920012 : PetGiveSkill_920010
- {
- private static readonly int ID = 920012;
- public override int SkillID { get { return ID; } }
- //人物的技能,释放是,宠物释放的技能特效
- private static int BindPetSkillID = 0;
- protected override void OnInitSkillParam()
- {
- initSkillInfo(ID, ref BindPetSkillID);
- }
- protected override int GetBindSkillID()
- {
- return BindPetSkillID;
- }
- }
- }
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