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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using static CommonAI.Zone.Instance.InstanceUnit;
- namespace XmdsCommonSkill.Plugin.Skills.PetSkill
- {
- /// <summary>
- /// 宠物 - 加攻1(<$7>秒内,防御降低<$5>%,攻击提高<$6>%,冷却时间<$9>秒)
- /// </summary>
- public class PetGiveSkill_920030 : PetGiveSkillBase
- {
- private static readonly int ID = 920030;
- public static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PET_DEFENCE_ATTACK;
- //人物的技能,释放是,宠物释放的技能特效
- private static int BindPetSkillID = 0;
- public static XmdsSkillValue valueSet1; //减防
- public static XmdsSkillValue valueSet2; //加攻
- public static XmdsSkillValue valueSet3; //持续时间
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- var buff1 = pack.GetXmdsBuff(0) as XmdsBuff_PropChange;
- buff1.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
- buff1.CurrentValue = -valueSet1.GetValue(info.SkillLevel); ;
- buff1.IsPercent = true;
- XmdsBuff_PropChange buff2 = pack.GetXmdsBuff(1) as XmdsBuff_PropChange;
- buff2.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
- buff2.CurrentValue = valueSet2.GetValue(info.SkillLevel); ;
- buff2.IsPercent = true;
- var bt1 = pack.mBuffTemplate;
- bt1.LifeTimeMS = valueSet3.GetValue(info.SkillLevel);
- bt1.IsHarmful = false;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt1);
- unit.RegistTriggerPetSkillEvent(OnTriggerPetSkill, info);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- base.OnSkillDataChange(gs, unit);
- var buff = unit.GetRegisBuffVirtual(Buff_ID, 0) as XmdsBuff_PropChange;
- buff.CurrentValue = -valueSet1.GetValue(gs.SkillLevel);
- buff = unit.GetRegisBuffVirtual(Buff_ID, 1) as XmdsBuff_PropChange;
- buff.CurrentValue = valueSet2.GetValue(gs.SkillLevel);
- var bt = unit.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = valueSet3.GetValue(gs.SkillLevel);
- }
- private bool OnTriggerPetSkill(GameSkill info, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
- {
- launcher.mUnit.AddBuff(Buff_ID, launcher.mUnit);
- //玩家释放技能
- base.PlayerLauncherSkillOver(launcher);
- return true;
- }
- protected void initSkillInfo(int skillId, ref int BindPetSkillID)
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(skillId);
- InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- //初始化人物释放技能时,宠物播放的技能特效
- initBindSkill(data, ref BindPetSkillID);;
- }
- protected override void OnInitSkillParam()
- {
- initSkillInfo(ID, ref BindPetSkillID);
- }
- protected override int GetBindSkillID()
- {
- return BindPetSkillID;
- }
- }
- }
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