PetGiveSkill_920050.cs 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103
  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.XLS.Data;
  8. using XmdsCommonSkill.Plugin.Buffs;
  9. using static CommonAI.Zone.Instance.InstanceUnit;
  10. namespace XmdsCommonSkill.Plugin.Skills.PetSkill
  11. {
  12. /// <summary>
  13. /// 宠物 - 引燃(诅咒最近目标,<$7>秒内造成<$5>%攻击力真实伤害,使其降低<$6>%治疗效果,冷却时间<$9>秒)
  14. /// </summary>
  15. public class PetGiveSkill_920050 : PetGiveSkillBase
  16. {
  17. private static readonly int ID = 920050;
  18. //附近范围大小
  19. private static readonly int Range = 4;
  20. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PET_CURSE;
  21. public static XmdsSkillValue valueSet1; //真实伤害比例
  22. public static XmdsSkillValue valueSet2; //降低治疗比例
  23. public static XmdsSkillValue valueSet3; //持续时间
  24. //人物的技能,释放是,宠物释放的技能特效
  25. private static int BindPetSkillID = 0;
  26. public override int SkillID {get{return ID;}}
  27. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  28. {
  29. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  30. var buff1 = pack.GetXmdsBuff(0) as XmdsBuff_Bleed;
  31. buff1.ChangeValue = 0;// CUtils.CastInt(unit.MirrorProp.MaxAttack * XmdsUnitProp.PER * valueSet1.GetValue(info.SkillLevel));
  32. XmdsBuff_PropChange buff2 = pack.GetXmdsBuff(1) as XmdsBuff_PropChange;
  33. buff2.CurentChangeType = XmdsVirtual.UnitAttributeType.HealedEffect;
  34. buff2.CurrentValue = -valueSet2.GetValue(info.SkillLevel);
  35. buff2.IsPercent = true;
  36. BuffTemplate bt = pack.mBuffTemplate;
  37. bt.IsHarmful = false;
  38. bt.LifeTimeMS = valueSet3.GetValue(info.SkillLevel);
  39. pack.BindTemplateAndDispose();
  40. unit.RegistSendBuff(bt);
  41. unit.RegistTriggerPetSkillEvent(OnTriggerPetSkill, info);
  42. }
  43. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  44. {
  45. base.OnSkillDataChange(gs, unit);
  46. var buff2 = unit.GetRegisBuffVirtual(Buff_ID, 1) as XmdsBuff_PropChange;
  47. buff2.CurrentValue = -valueSet2.GetValue(gs.SkillLevel);
  48. var bt = unit.GetRegistBuff(Buff_ID);
  49. bt.LifeTimeMS = valueSet3.GetValue(gs.SkillLevel);
  50. }
  51. private bool OnTriggerPetSkill(GameSkill info, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
  52. {
  53. InstanceUnit enemy = XmdsBattleHelper.GetNearestFirstTarget(launcher.mUnit, launcher.mUnit.X, launcher.mUnit.Y, Range,
  54. CommonAI.Zone.SkillTemplate.CastTarget.Enemy, AttackReason.Attack);
  55. if (enemy != null)
  56. {
  57. var buff1 = launcher.GetRegisBuffVirtual(Buff_ID, 0) as XmdsBuff_Bleed;
  58. buff1.ChangeValue = CUtils.CastInt(launcher.MirrorProp.GetFinalAttack(enemy.IsMonster) * XmdsUnitProp.PER * valueSet1.GetValue(info.SkillLevel));
  59. enemy.AddBuff(Buff_ID, launcher.mUnit);
  60. }
  61. //玩家释放技能
  62. base.PlayerLauncherSkillOver(launcher);
  63. return true;
  64. }
  65. protected void initSkillInfo(int skillId, ref int BindPetSkillID)
  66. {
  67. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(skillId);
  68. InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  69. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  70. InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  71. //初始化人物释放技能时,宠物播放的技能特效
  72. initBindSkill(data, ref BindPetSkillID);;
  73. }
  74. protected override void OnInitSkillParam()
  75. {
  76. initSkillInfo(ID, ref BindPetSkillID);
  77. }
  78. protected override int GetBindSkillID()
  79. {
  80. return BindPetSkillID;
  81. }
  82. }
  83. }