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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using static CommonAI.Zone.Instance.InstanceUnit;
- namespace XmdsCommonSkill.Plugin.Skills.PetSkill
- {
- /// <summary>
- /// 宠物 - 引燃(诅咒最近目标,<$7>秒内造成<$5>%攻击力真实伤害,使其降低<$6>%治疗效果,冷却时间<$9>秒)
- /// </summary>
- public class PetGiveSkill_920050 : PetGiveSkillBase
- {
- private static readonly int ID = 920050;
- //附近范围大小
- private static readonly int Range = 4;
- public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PET_CURSE;
- public static XmdsSkillValue valueSet1; //真实伤害比例
- public static XmdsSkillValue valueSet2; //降低治疗比例
- public static XmdsSkillValue valueSet3; //持续时间
- //人物的技能,释放是,宠物释放的技能特效
- private static int BindPetSkillID = 0;
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- var buff1 = pack.GetXmdsBuff(0) as XmdsBuff_Bleed;
- buff1.ChangeValue = 0;// CUtils.CastInt(unit.MirrorProp.MaxAttack * XmdsUnitProp.PER * valueSet1.GetValue(info.SkillLevel));
- XmdsBuff_PropChange buff2 = pack.GetXmdsBuff(1) as XmdsBuff_PropChange;
- buff2.CurentChangeType = XmdsVirtual.UnitAttributeType.HealedEffect;
- buff2.CurrentValue = -valueSet2.GetValue(info.SkillLevel);
- buff2.IsPercent = true;
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = false;
- bt.LifeTimeMS = valueSet3.GetValue(info.SkillLevel);
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- unit.RegistTriggerPetSkillEvent(OnTriggerPetSkill, info);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- base.OnSkillDataChange(gs, unit);
- var buff2 = unit.GetRegisBuffVirtual(Buff_ID, 1) as XmdsBuff_PropChange;
- buff2.CurrentValue = -valueSet2.GetValue(gs.SkillLevel);
- var bt = unit.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = valueSet3.GetValue(gs.SkillLevel);
- }
- private bool OnTriggerPetSkill(GameSkill info, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
- {
- InstanceUnit enemy = XmdsBattleHelper.GetNearestFirstTarget(launcher.mUnit, launcher.mUnit.X, launcher.mUnit.Y, Range,
- CommonAI.Zone.SkillTemplate.CastTarget.Enemy, AttackReason.Attack);
- if (enemy != null)
- {
- var buff1 = launcher.GetRegisBuffVirtual(Buff_ID, 0) as XmdsBuff_Bleed;
- buff1.ChangeValue = CUtils.CastInt(launcher.MirrorProp.GetFinalAttack(enemy.IsMonster) * XmdsUnitProp.PER * valueSet1.GetValue(info.SkillLevel));
- enemy.AddBuff(Buff_ID, launcher.mUnit);
- }
- //玩家释放技能
- base.PlayerLauncherSkillOver(launcher);
- return true;
- }
- protected void initSkillInfo(int skillId, ref int BindPetSkillID)
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(skillId);
- InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- //初始化人物释放技能时,宠物播放的技能特效
- initBindSkill(data, ref BindPetSkillID);;
- }
- protected override void OnInitSkillParam()
- {
- initSkillInfo(ID, ref BindPetSkillID);
- }
- protected override int GetBindSkillID()
- {
- return BindPetSkillID;
- }
- }
- }
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