PetGiveSkill_920100.cs 3.7 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.XLS.Data;
  8. using XmdsCommonSkill.Plugin.Buffs;
  9. using static CommonAI.Zone.Instance.InstanceUnit;
  10. using static XmdsCommonSkill.Plugin.Interface.ComSpellTemplate;
  11. namespace XmdsCommonSkill.Plugin.Skills.PetSkill
  12. {
  13. /// <summary>
  14. /// 宠物 - 范围伤害(下次攻击对目标造成自身<$6>%攻击力+自身<$5>%最大生命值伤害,冷却时间<$9>秒)
  15. /// </summary>
  16. public class PetGiveSkill_920100 : PetGiveSkillBase
  17. {
  18. private static readonly int ID = 920100;
  19. private static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PET_NEXT_SCOPEATTACK;
  20. /// 伤害倍数.
  21. public static XmdsSkillValue valueSet1; //最大生命伤害
  22. public static XmdsSkillValue valueSet2; //攻击加成
  23. public static XmdsSkillValue valueSet3; //下次持续时间
  24. //人物的技能,释放是,宠物释放的技能特效
  25. private static int BindPetSkillID = 0;
  26. public override int SkillID {get{return ID;}}
  27. protected override void OnSkillDamagePerEvent(BattleParams param)
  28. {
  29. int ret = CalDamagePer(valueSet1, param.GameSkill.SkillLevel);
  30. param.SkillDamagePer = ret;
  31. }
  32. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  33. {
  34. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  35. var buff = (XmdsBuff_AttackCreateSpell)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.AttackCreateSpell);
  36. buff.pointSkillType = XmdsSkillType.normalAtk;
  37. buff.damageAddition = valueSet2.GetValue(info.SkillLevel);
  38. buff.addFixedDamage = CUtils.CastInt(unit.mUnit.MaxHP * XmdsUnitProp.PER * valueSet1.GetValue(info.SkillLevel));
  39. BuffTemplate bt = pack.mBuffTemplate;
  40. bt.IsHarmful = true;
  41. bt.LifeTimeMS = valueSet3.GetValue(info.SkillLevel);
  42. pack.BindTemplateAndDispose();
  43. unit.RegistSendBuff(bt);
  44. unit.RegistTriggerPetSkillEvent(OnTriggerPetSkill, info);
  45. }
  46. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  47. {
  48. base.OnSkillDataChange(gs, unit);
  49. var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_AttackCreateSpell;
  50. buff.damageAddition = valueSet2.GetValue(gs.SkillLevel);
  51. buff.addFixedDamage = unit.mUnit.MaxHP * valueSet1.GetValue(gs.SkillLevel);
  52. var bt = unit.GetRegistBuff(Buff_ID);
  53. bt.LifeTimeMS = valueSet3.GetValue(gs.SkillLevel);
  54. }
  55. private bool OnTriggerPetSkill(GameSkill info, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
  56. {
  57. launcher.mUnit.AddBuff(Buff_ID, launcher.mUnit);
  58. //玩家释放技能
  59. base.PlayerLauncherSkillOver(launcher);
  60. return true;
  61. }
  62. protected void initSkillInfo(int skillId, ref int BindPetSkillID)
  63. {
  64. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(skillId);
  65. InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  66. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  67. InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  68. //初始化人物释放技能时,宠物播放的技能特效
  69. initBindSkill(data, ref BindPetSkillID);;
  70. }
  71. protected override void OnInitSkillParam()
  72. {
  73. initSkillInfo(ID, ref BindPetSkillID);
  74. }
  75. protected override int GetBindSkillID()
  76. {
  77. return BindPetSkillID;
  78. }
  79. }
  80. }