PetGiveSkill_920110.cs 3.5 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.XLS.Data;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. using static CommonAI.Zone.Instance.InstanceUnit;
  9. namespace XmdsCommonSkill.Plugin.Skills.PetSkill
  10. {
  11. /// <summary>
  12. /// 宠物 - 加攻2(<$6>秒内,提高<$7>%攻击力和<$5>%移速,移速加成逐渐衰减,冷却时间<$9>秒)
  13. /// </summary>
  14. public class PetGiveSkill_920110 : PetGiveSkillBase
  15. {
  16. /// 技能ID.
  17. private static readonly int ID = 920110;
  18. public static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PET_ATTACK_SPEEDUP;
  19. /// 伤害倍数.
  20. public static XmdsSkillValue valueSet1; //移速
  21. public static XmdsSkillValue valueSet2; //持续时间
  22. public static XmdsSkillValue valueSet3; //攻击加成
  23. //人物的技能,释放是,宠物释放的技能特效
  24. private static int BindPetSkillID = 0;
  25. public override int SkillID {get{return ID;}}
  26. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  27. {
  28. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  29. //加攻
  30. XmdsBuff_PropChange buff1 = pack.GetXmdsBuff(0) as XmdsBuff_PropChange;
  31. buff1.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
  32. buff1.CurrentValue = valueSet3.GetValue(info.SkillLevel);
  33. buff1.IsPercent = true;
  34. //加移速
  35. XmdsBuff_SpeedUpAttenuation buff2 = pack.GetXmdsBuff(1) as XmdsBuff_SpeedUpAttenuation;
  36. buff2.ChangePercent = valueSet1.GetValue(info.SkillLevel);
  37. var bt1 = pack.mBuffTemplate;
  38. bt1.LifeTimeMS = valueSet2.GetValue(info.SkillLevel);
  39. bt1.HitIntervalMS = 1000;
  40. bt1.IsHarmful = false;
  41. pack.BindTemplateAndDispose();
  42. unit.RegistSendBuff(bt1);
  43. unit.RegistTriggerPetSkillEvent(OnTriggerPetSkill, info);
  44. }
  45. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  46. {
  47. base.OnSkillDataChange(gs, unit);
  48. var buff1 = unit.GetRegisBuffVirtual(Buff_ID, 0) as XmdsBuff_PropChange;
  49. buff1.CurrentValue = valueSet3.GetValue(gs.SkillLevel);
  50. var buff2 = unit.GetRegisBuffVirtual(Buff_ID, 1) as XmdsBuff_SpeedUpAttenuation;
  51. buff2.ChangePercent = valueSet1.GetValue(gs.SkillLevel);
  52. var bt = unit.GetRegistBuff(Buff_ID);
  53. bt.LifeTimeMS = valueSet2.GetValue(gs.SkillLevel);
  54. }
  55. private bool OnTriggerPetSkill(GameSkill info, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
  56. {
  57. launcher.mUnit.AddBuff(Buff_ID, launcher.mUnit);
  58. //玩家释放技能
  59. base.PlayerLauncherSkillOver(launcher);
  60. return true;
  61. }
  62. protected void initSkillInfo(int skillId, ref int BindPetSkillID)
  63. {
  64. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(skillId);
  65. InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  66. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  67. InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  68. //初始化人物释放技能时,宠物播放的技能特效
  69. initBindSkill(data, ref BindPetSkillID);;
  70. }
  71. protected override void OnInitSkillParam()
  72. {
  73. initSkillInfo(ID, ref BindPetSkillID);
  74. }
  75. protected override int GetBindSkillID()
  76. {
  77. return BindPetSkillID;
  78. }
  79. }
  80. }