Assassin_202070.cs 2.1 KB

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  1. 
  2. using CommonAI.Zone;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using XmdsCommonServer.XLS.Data;
  7. namespace XmdsCommonSkill.Plugin.Skills.Assassin
  8. {
  9. /// <summary>
  10. /// 衰弱:使受到暗影之刃伤害的敌人移动速度下降x%,这个效果可持续y秒.
  11. /// </summary>
  12. public class Assassin_202070 : Assassin_200020
  13. {
  14. public static new int ID = 202070;
  15. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.JIAN_SU;
  16. public static XmdsSkillValue BuffValue2;
  17. public override int SkillID { get { return ID; } }
  18. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  19. {
  20. base.OnInit(info, unit, ref template);
  21. //技能技能初始化,常用作为修改BUFF能力等等.
  22. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  23. BuffTemplate bt = pack.mBuffTemplate;
  24. pack.BindTemplateAndDispose();
  25. unit.RegistSendBuff(bt);
  26. }
  27. protected override void OnSkillLogicEvent(BattleParams param)
  28. {
  29. base.OnSkillLogicEvent(param);
  30. //依旧要判断是第几段,区分效果.
  31. if (param.AtkProp.DamagePerID == 1)
  32. {
  33. XmdsBuff_MoveSpeedDown buff = param.Attacker.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_MoveSpeedDown;
  34. //速度填负,为减速.
  35. buff.ChangePercent = -this.GetTargetFormulaValue(param.GameSkill.TalentSkillLevel1, BuffValue2);
  36. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
  37. bt.LifeTimeMS = 5000;
  38. bt.IsHarmful = true;
  39. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  40. }
  41. }
  42. protected override void OnInitSkillParam()
  43. {
  44. base.OnInitSkillParam();
  45. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  46. InitData(data, out BuffValue2, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  47. }
  48. }
  49. }