Pet_8100203.cs 2.2 KB

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  1. using CommonAI.Zone;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using XmdsCommon.Plugin;
  7. using XmdsCommonServer.Plugin;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. namespace XmdsCommonSkill.Plugin.Skills.Pet
  11. {
  12. /// <summary>
  13. /// 大白之力 瞬发 大白激发潜力,身体瞬间变大,物攻提高<$5>%,这个效果持续<$3>秒 一个增大模型,增加自身的物攻伤害的BUFF,
  14. /// </summary>
  15. class Pet_8100203 : XmdsSkillBase
  16. {
  17. public static int ID = 8100203;
  18. public static XmdsSkillValue Buff_Value;
  19. public static int Buff_ID = 8100203;
  20. public override int SkillID { get { return ID; } }
  21. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  22. {
  23. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  24. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange);
  25. BuffTemplate bt = pack.mBuffTemplate;
  26. bt.IsHarmful = false;
  27. pack.BindTemplateAndDispose();
  28. unit.RegistSendBuff(bt);
  29. }
  30. protected override void OnSkillLogicEvent(BattleParams param)
  31. {
  32. // 没伤害.
  33. param.UseDamageType = CommonAI.Data.DamageType.None;
  34. // +攻击力(物魔).
  35. XmdsBuff_PropChange buff = param.Attacker.GetRegisBuffVirtual(Buff_ID, 0) as XmdsBuff_PropChange;
  36. buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
  37. buff.IsPercent = true;
  38. buff.CurrentValue = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value);
  39. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
  40. bt.LifeTimeMS = 5000;
  41. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  42. }
  43. protected override void OnInitSkillParam()
  44. {
  45. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  46. InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  47. }
  48. }
  49. }