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- using CommonAI.Zone;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Pet
- {
- /// <summary>
- /// 大白之力 瞬发 大白激发潜力,身体瞬间变大,物攻提高<$5>%,这个效果持续<$3>秒 一个增大模型,增加自身的物攻伤害的BUFF,
- /// </summary>
- class Pet_8100203 : XmdsSkillBase
- {
- public static int ID = 8100203;
- public static XmdsSkillValue Buff_Value;
- public static int Buff_ID = 8100203;
- public override int SkillID { get { return ID; } }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = false;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- // 没伤害.
- param.UseDamageType = CommonAI.Data.DamageType.None;
- // +攻击力(物魔).
- XmdsBuff_PropChange buff = param.Attacker.GetRegisBuffVirtual(Buff_ID, 0) as XmdsBuff_PropChange;
- buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
- buff.IsPercent = true;
- buff.CurrentValue = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value);
-
- BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = 5000;
- param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- }
- }
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