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- using CommonAI.Zone;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Priest
- {
- /// <summary>
- /// 从容:圣洁护盾期间,抵挡一次来自敌人的控制效果.
- /// </summary>
- public class Priest_501080 : Priest_500050
- {
- /// <summary>
- /// 技能ID.
- /// </summary>
- public static new int ID = 501080;
- /// <summary>
- /// BUFF.
- /// </summary>
- public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.CONG_RONG;
- /// <summary>
- /// 生效一次.
- /// </summary>
- public static int UseTimes = 1;
- /// <summary>
- /// 获取技能ID.
- /// </summary>
- public override int SkillID
- {
- get
- {
- return ID;
- }
- }
- /// <summary>
- /// 初始化.
- /// </summary>
- /// <param name="info"></param>
- /// <param name="unit"></param>
- /// <param name="template"></param>
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- //技能技能初始化,常用作为修改BUFF能力等等.
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = false;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- base.OnSkillLogicEvent(param);
- // 免控1次.
- XmdsBuff_IngoreCtrl buff2 = (XmdsBuff_IngoreCtrl)param.Attacker.GetRegisBuffVirtual(Buff_ID);
- buff2.BuffUseType = (int)XmdsBuffBase.XmdsBuffUseType.Times;
- buff2.BuffUseTime = UseTimes;
- BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = GetTargetFormulaValue(param.GameSkill.SkillLevel, BuffLifeTime);
-
- param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- }
- }
- }
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