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- using CommonAI.Zone;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Sword
- {
- /// <summary>
- /// 斩天裂地术
- /// </summary>
- public class Sword_100030 : XmdsSkillBase
- {
- public static int ID = 100030;
- /// 伤害倍数.
- public static XmdsSkillValue DP_1;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
- param.SkillDamagePer = ret;
- }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- // Buff3修改
- var pack3 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(501020);
- var bt3 = pack3.mBuffTemplate;
- pack3.BindTemplateAndDispose();
- unit.RegistSendBuff(bt3);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- }
- private void OnHitRateAddEvent(BattleParams param)
- {
- //命中率提升10000为必中.
- param.HitAdd = (int)XmdsDamageCalculator.PERER;
- }
- }
- }
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