Sword_100030.cs 1.5 KB

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  1. using CommonAI.Zone;
  2. using XmdsCommon.Plugin;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  5. using XmdsCommonServer.XLS.Data;
  6. using XmdsCommonSkill.Plugin.Buffs;
  7. namespace XmdsCommonSkill.Plugin.Skills.Sword
  8. {
  9. /// <summary>
  10. /// 斩天裂地术
  11. /// </summary>
  12. public class Sword_100030 : XmdsSkillBase
  13. {
  14. public static int ID = 100030;
  15. /// 伤害倍数.
  16. public static XmdsSkillValue DP_1;
  17. public override int SkillID { get { return ID; } }
  18. protected override void OnSkillDamagePerEvent(BattleParams param)
  19. {
  20. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  21. param.SkillDamagePer = ret;
  22. }
  23. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  24. {
  25. // Buff3修改
  26. var pack3 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(501020);
  27. var bt3 = pack3.mBuffTemplate;
  28. pack3.BindTemplateAndDispose();
  29. unit.RegistSendBuff(bt3);
  30. }
  31. protected override void OnInitSkillParam()
  32. {
  33. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  34. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  35. }
  36. private void OnHitRateAddEvent(BattleParams param)
  37. {
  38. //命中率提升10000为必中.
  39. param.HitAdd = (int)XmdsDamageCalculator.PERER;
  40. }
  41. }
  42. }