PetGiveSkill_920000.cs 3.5 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.XLS.Data;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. using static CommonAI.Zone.Instance.InstanceUnit;
  9. namespace XmdsCommonSkill.Plugin.Skills.PetSkill
  10. {
  11. /// <summary>
  12. /// 宠物 - 防御(提高<$5>%防御和<$6>%移动速度,持续<$7>秒,冷却时间<$9>秒)
  13. /// </summary>
  14. public class PetGiveSkill_920000 : PetGiveSkillBase
  15. {
  16. //人物的技能,释放是,宠物释放的技能特效
  17. private static int BindPetSkillID = 0;
  18. private static readonly int ID = 920000;
  19. public static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PET_DEFENCE_MOVE;
  20. public static XmdsSkillValue valueSet1; //防御
  21. public static XmdsSkillValue valueSet2; //移速
  22. public static XmdsSkillValue valueSet3; //持续时间
  23. public override int SkillID {get{return ID;}}
  24. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  25. {
  26. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  27. XmdsBuff_PropChange buff1 = pack.GetXmdsBuff(0) as XmdsBuff_PropChange;
  28. buff1.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
  29. buff1.CurrentValue = valueSet1.GetValue(info.SkillLevel);
  30. buff1.IsPercent = true;
  31. XmdsBuff_PropChange buff2 = pack.GetXmdsBuff(1) as XmdsBuff_PropChange;
  32. buff2.CurentChangeType = XmdsVirtual.UnitAttributeType.MoveSpeed;
  33. buff2.CurrentValue = valueSet2.GetValue(info.SkillLevel);
  34. buff2.IsPercent = true;
  35. var bt1 = pack.mBuffTemplate;
  36. bt1.LifeTimeMS = valueSet3.GetValue(info.SkillLevel);
  37. bt1.IsHarmful = false;
  38. pack.BindTemplateAndDispose();
  39. unit.RegistSendBuff(bt1);
  40. unit.RegistTriggerPetSkillEvent(OnTriggerPetSkill, info);
  41. }
  42. private bool OnTriggerPetSkill(GameSkill info, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
  43. {
  44. launcher.mUnit.AddBuff(Buff_ID, launcher.mUnit);
  45. //玩家释放技能
  46. base.PlayerLauncherSkillOver(launcher);
  47. return true;
  48. }
  49. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  50. {
  51. base.OnSkillDataChange(gs, unit);
  52. var buff = unit.GetRegisBuffVirtual(Buff_ID, 0) as XmdsBuff_PropChange;
  53. buff.CurrentValue = valueSet1.GetValue(gs.SkillLevel);
  54. buff = unit.GetRegisBuffVirtual(Buff_ID, 1) as XmdsBuff_PropChange;
  55. buff.CurrentValue = valueSet2.GetValue(gs.SkillLevel);
  56. var bt = unit.GetRegistBuff(Buff_ID);
  57. bt.LifeTimeMS = valueSet3.GetValue(gs.SkillLevel);
  58. }
  59. protected void initSkillInfo(int skillId, ref int BindPetSkillID)
  60. {
  61. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(skillId);
  62. InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  63. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  64. InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  65. //初始化人物释放技能时,宠物播放的技能特效
  66. initBindSkill(data, ref BindPetSkillID);
  67. }
  68. protected override void OnInitSkillParam()
  69. {
  70. initSkillInfo(ID, ref BindPetSkillID);
  71. }
  72. protected override int GetBindSkillID()
  73. {
  74. return BindPetSkillID;
  75. }
  76. }
  77. }