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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Warrior
- {
- /// <summary>
- /// 战士【1】技能 1 - 5(附带伤害系数加成提升,技能击打的范围增加)
- /// </summary>
- public class Warrior_110150 : Warrior_110140
- {
- private static int ID = 110150;
- //附带额外伤害加成
- protected XmdsSkillValue mValueSet3;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- base.OnSkillDamagePerEvent(param);
- int defValue = (int)(param.Attacker.MirrorProp.Defence * XmdsUnitProp.PER * mValueSet3.GetValue(param.GameSkill.TalentSkillLevel2));
- param.SkillDamageAdd += Math.Max(1, XmdsDamageCalculator.GetDamage(defValue, param.Attacker, param.Hitter, param.Source));
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- //伤害系数额外加成
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- // 基础扩展
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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