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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Warrior
- {
- /// <summary>
- /// 4技能 4 - 1(攻击力加成)
- /// </summary>
- public class Warrior_110410 : Warrior_110400
- {
- private static readonly int ID = 110410;
- // 伤害倍数.
- protected XmdsSkillValue mValueSet2;
- public override int SkillID { get { return ID; } }
- protected override bool OnSkillFinalDamageModifyEvent(BattleParams param)
- {
- base.OnSkillFinalDamageModifyEvent(param);
- // 相当于把系数转换成攻击值去算攻击力
- float damageBase = param.Attacker.MirrorProp.GetFinalAttack(param.Hitter.mUnit.IsMonster) * XmdsUnitProp.PER* mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1);
- param.HitDamge += XmdsDamageCalculator.GetDamage((int)damageBase, param.Attacker, param.Hitter, param.Source);
- return true;
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mDamageReduce, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- // 扩展配置
- InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- InitData(data, out mValueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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