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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Warrior
- {
- /// <summary>
- /// 四技能4-4(咆哮时开始,每秒恢复1%血量,总共恢复6%生命值血量)
- /// </summary>
- public class Warrior_110440 : Warrior_110400
- {
- private static readonly int ID = 110440;
- private static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.ADD_HP_EVERYSEC; // 回血
- public override int SkillID { get { return ID; } }
- //加血系数
- protected XmdsSkillValue mValueSet2;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- //每秒恢复1%的血
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- XmdsBuff_AddHP buff = (XmdsBuff_AddHP)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.AddHP);
- buff.ChangeValue = Math.Max(1, CUtils.CastInt(unit.mUnit.MaxHP * XmdsUnitProp.PER * mValueSet2.GetValue(info.TalentSkillLevel1, 1)));
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = false;
- bt.LifeTimeMS = mValueSet2.GetValue(info.TalentSkillLevel1, 2);
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- unit.RegistLaunchSkillOver(OnLaunchSkillOver, info);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- base.OnSkillDataChange(gs, unit);
- var bt = unit.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = mValueSet2.GetValue(gs.TalentSkillLevel1, 2);
- }
- private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher,
- CommonAI.Zone.Instance.InstanceUnit.SkillState skill)
- {
- var buff = launcher.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_AddHP;
- buff.ChangeValue = Math.Max(1, CUtils.CastInt(launcher.mUnit.MaxHP * XmdsUnitProp.PER * mValueSet2.GetValue(info.TalentSkillLevel1, 1)));
- launcher.mUnit.AddBuff(Buff_ID, launcher.mUnit);
- return 0;
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mDamageReduce, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- // 扩展配置
- InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- InitData(data, out mValueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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