Warrior_110440.cs 2.9 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using System;
  6. using XmdsCommon.Plugin;
  7. using XmdsCommonServer.Plugin;
  8. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  9. using XmdsCommonServer.XLS.Data;
  10. using XmdsCommonSkill.Plugin.Buffs;
  11. namespace XmdsCommonSkill.Plugin.Skills.Warrior
  12. {
  13. /// <summary>
  14. /// 四技能4-4(咆哮时开始,每秒恢复1%血量,总共恢复6%生命值血量)
  15. /// </summary>
  16. public class Warrior_110440 : Warrior_110400
  17. {
  18. private static readonly int ID = 110440;
  19. private static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.ADD_HP_EVERYSEC; // 回血
  20. public override int SkillID { get { return ID; } }
  21. //加血系数
  22. protected XmdsSkillValue mValueSet2;
  23. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  24. {
  25. base.OnInit(info, unit, ref template);
  26. //每秒恢复1%的血
  27. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  28. XmdsBuff_AddHP buff = (XmdsBuff_AddHP)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.AddHP);
  29. buff.ChangeValue = Math.Max(1, CUtils.CastInt(unit.mUnit.MaxHP * XmdsUnitProp.PER * mValueSet2.GetValue(info.TalentSkillLevel1, 1)));
  30. BuffTemplate bt = pack.mBuffTemplate;
  31. bt.IsHarmful = false;
  32. bt.LifeTimeMS = mValueSet2.GetValue(info.TalentSkillLevel1, 2);
  33. pack.BindTemplateAndDispose();
  34. unit.RegistSendBuff(bt);
  35. unit.RegistLaunchSkillOver(OnLaunchSkillOver, info);
  36. }
  37. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  38. {
  39. base.OnSkillDataChange(gs, unit);
  40. var bt = unit.GetRegistBuff(Buff_ID);
  41. bt.LifeTimeMS = mValueSet2.GetValue(gs.TalentSkillLevel1, 2);
  42. }
  43. private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher,
  44. CommonAI.Zone.Instance.InstanceUnit.SkillState skill)
  45. {
  46. var buff = launcher.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_AddHP;
  47. buff.ChangeValue = Math.Max(1, CUtils.CastInt(launcher.mUnit.MaxHP * XmdsUnitProp.PER * mValueSet2.GetValue(info.TalentSkillLevel1, 1)));
  48. launcher.mUnit.AddBuff(Buff_ID, launcher.mUnit);
  49. return 0;
  50. }
  51. protected override void OnInitConfig()
  52. {
  53. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  54. InitData(data, out mDamageReduce, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  55. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  56. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  57. // 扩展配置
  58. InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  59. InitData(data, out mValueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
  60. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  61. }
  62. }
  63. }