InstanceZone.cs 116 KB

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  1. using CommonAI.Data;
  2. using CommonAI.RTS;
  3. using CommonAI.Zone.EventTrigger;
  4. using CommonAI.Zone.Formula;
  5. using CommonAI.Zone.Helper;
  6. using CommonAI.ZoneClient;
  7. using CommonAI.ZoneEditor;
  8. using CommonAI.ZoneServer.JSGModule;
  9. using CommonLang;
  10. using CommonLang.Concurrent;
  11. using CommonLang.IO;
  12. using CommonLang.Log;
  13. using CommonLang.Property;
  14. using CommonLang.Vector;
  15. using System;
  16. using System.Collections.Generic;
  17. using System.Diagnostics;
  18. using static CommonAI.Zone.SpellTemplate;
  19. using static CommonAI.Zone.UnitInfo;
  20. namespace CommonAI.Zone.Instance
  21. {
  22. /// <summary>
  23. /// 服务端场景
  24. /// </summary>
  25. public partial class InstanceZone : GameEntity
  26. {
  27. private static AtomicInteger s_alloc_zone_count = new AtomicInteger(0);
  28. private static AtomicInteger s_active_zone_count = new AtomicInteger(0);
  29. /// <summary>
  30. /// 分配实例数量
  31. /// </summary>
  32. public static int AllocZoneCount { get { return s_alloc_zone_count.Value; } }
  33. /// <summary>
  34. /// 未释放实例数量
  35. /// </summary>
  36. public static int ActiveZoneCount { get { return s_active_zone_count.Value; } }
  37. //------------------------------------------------------------------------
  38. // 基础数据
  39. private InstanceZoneListener mListener;
  40. private TemplateManager mTemplates;
  41. private IFormula mFormula = TemplateManager.Factory.Formula;
  42. private IQuestAdapter mQuestAdapter;
  43. private SyncMessageQueue<Action> mSyncActionQueue = new SyncMessageQueue<Action>();
  44. private Queue<Event> mSendingEvents = new Queue<Event>();
  45. private InstanceZoneObjectMap mObjects;
  46. public TemplateManager Templates { get { return mTemplates; } }
  47. public IQuestAdapter QuestAdapter { get { return mQuestAdapter; } }
  48. public int UpdateIntervalMS { get { return mLastInterval; } }
  49. private readonly int mMaxUnitCount;
  50. private int mLastInterval = 0;
  51. private ulong mTimer = 0;
  52. private long mCurPassTimeMS = 0;
  53. private long mQueryPassTimeMS = 0;
  54. private int mQueryPassTimeSEC = 0;
  55. private bool mHalfSync = false;
  56. readonly public long mCreateTime;
  57. readonly private Random random;
  58. readonly private Logger log;
  59. public string UUID { get; set; }
  60. //------------------------------------------------------------------------
  61. readonly private ZoneInfo m_TerrainSrc;
  62. readonly private SpaceDivision mSpaceDiv;
  63. public ZoneInfo TerrainSrc { get { return m_TerrainSrc; } }
  64. public ZoneInfo Terrain { get { return path_terrain_data.Data; } }
  65. public int SpaceDivSize { get; private set; }
  66. [Desc("单位当前帧位移的最小距离")]
  67. public float MinStep { get; private set; }
  68. [Desc("最大单位数量")]
  69. public int MaxUnitCount { get { return mMaxUnitCount; } }
  70. [Desc("场景中是否存在Area")]
  71. public bool HasArea { get { return mHasArea; } }
  72. //山大王id
  73. protected int mKingID;
  74. //绑定服务器
  75. protected string mBindGameSrvId;
  76. //------------------------------------------------------------------------
  77. /// <summary>
  78. ///
  79. /// </summary>
  80. /// <param name="templates"></param>
  81. /// <param name="listener">消息接收者</param>
  82. /// <param name="data">场景数据</param>
  83. /// <param name="spaceDivSize">空间分割参数</param>
  84. /// <param name="maxUnitCount">最大单位数</param>
  85. /// <param name="randomSeed">随机种子</param>
  86. internal InstanceZone(TemplateManager templates, InstanceZoneListener listener, ZoneEditor.SceneData data, GSCreateAreaData gsData,
  87. int spaceDivSize, int maxUnitCount, int randomSeed)
  88. {
  89. mCreateTime = TimeUtil.GetTimestampMS();
  90. InstanceZone.s_alloc_zone_count++;
  91. InstanceZone.s_active_zone_count++;
  92. var info = data.ZoneData;
  93. this.log = LoggerFactory.GetLogger(string.Format("InstanceZone({0})", info.TemplateID));
  94. this.random = TemplateManager.Factory.CreateRandom(randomSeed);// new Random(randomSeed);
  95. this.mTemplates = templates;
  96. this.IsSyncZ = false;
  97. this.MinStep = MoveHelper.GetDistance(1000 / templates.CFG.SYSTEM_FPS, templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
  98. if (spaceDivSize < 1)
  99. {
  100. throw new Exception("SpaceDivSize must large than map 1 !");
  101. }
  102. this.mMaxUnitCount = maxUnitCount;
  103. this.mListener = listener;
  104. this.m_TerrainSrc = info;
  105. this.SpaceDivSize = spaceDivSize;
  106. this.mSpaceDiv = new SpaceDivision(
  107. m_TerrainSrc.TotalWidth,
  108. m_TerrainSrc.TotalHeight,
  109. spaceDivSize * m_TerrainSrc.GridCellW,
  110. spaceDivSize * m_TerrainSrc.GridCellH);
  111. this.mObjects = new InstanceZoneObjectMap("zoneId:" + this.GetSceneID());
  112. // this.path_terrain_data = new InstanceZoneManhattanMap(templates, info.Clone() as ZoneInfo);
  113. // this.path_finder = new AstarManhattan(path_terrain_data, true, spaceDivSize);
  114. // this.path_terrain_area_gen = new ManhattanMapAreaGenerator(path_terrain_data.Data);
  115. this.InitTerrain(data, spaceDivSize, out this.path_terrain_data, out this.path_finder, out this.path_terrain_area_gen);
  116. this.mQuestAdapter = TemplateManager.Factory.CreateQuestAdapter(this);
  117. this.baseInit(data, gsData);
  118. }
  119. protected virtual void baseInit(ZoneEditor.SceneData data, GSCreateAreaData gsData)
  120. {
  121. }
  122. // -----------------------------------------------------------------------------------
  123. ~InstanceZone()
  124. {
  125. InstanceZone.s_alloc_zone_count--;
  126. }
  127. protected override void Disposing()
  128. {
  129. base.Disposing();
  130. this.ClearEvents();
  131. foreach (var obj in mObjects.Objects)
  132. {
  133. obj.Dispose();
  134. }
  135. this.mObjects.Dispose();
  136. this.mObjects = null;
  137. foreach (var flg in mFlags.Values)
  138. {
  139. flg.Dispose();
  140. }
  141. this.mFlags.Clear();
  142. this.DisposeTerrain();
  143. this.mSpaceDiv.Dispose();
  144. this.mQuestAdapter.Dispose();
  145. this.mQuestAdapter = null;
  146. this.mListener = null;
  147. this.mTemplates = null;
  148. this.mFormula = null;
  149. this.mSyncActionQueue = null;
  150. this.mSendingEvents = null;
  151. this.mTasks.Clear();
  152. this.mTasks = null;
  153. this.mTimeTasks.Dispose();
  154. this.mTimeTasks = null;
  155. this.EnvironmentVarMap.Clear();
  156. this.mFlags.Clear();
  157. this.m_UnitsPos.Clear();
  158. this.m_UnitsStates.Clear();
  159. InstanceZone.s_active_zone_count--;
  160. }
  161. // -----------------------------------------------------------------------------------
  162. protected Logger Log { get { return log; } }
  163. public int TotalWidth { get { return m_TerrainSrc.TotalWidth; } }
  164. public int TotalHeight { get { return m_TerrainSrc.TotalHeight; } }
  165. public int GridCellW { get { return m_TerrainSrc.GridCellW; } }
  166. public int GridCellH { get { return m_TerrainSrc.GridCellH; } }
  167. public int XCount { get { return m_TerrainSrc.XCount; } }
  168. public int YCount { get { return m_TerrainSrc.YCount; } }
  169. public ulong Tick { get { return mTimer; } }
  170. /// <summary>
  171. /// 是否发 SyncPosEvent 包
  172. /// </summary>
  173. public bool SyncPos
  174. {
  175. get { return sync_pos_list.Enable; }
  176. set { sync_pos_list.Enable = value; }
  177. }
  178. /// <summary>
  179. /// 是否为低速率网络同步(将优化为半字通信)
  180. /// </summary>
  181. public bool IsHalfSync
  182. {
  183. get { return mHalfSync; }
  184. set
  185. {
  186. if (value && TotalWidth <= 255 && TotalHeight <= 255)
  187. {
  188. mHalfSync = value;
  189. }
  190. else
  191. {
  192. mHalfSync = false;
  193. }
  194. }
  195. }
  196. /// <summary>
  197. /// 同步包是否包含Z
  198. /// </summary>
  199. public bool IsSyncZ
  200. {
  201. get;
  202. set;
  203. }
  204. public long PassTimeMS { get { return mQueryPassTimeMS; } }
  205. public int PassTimeSEC { get { return mQueryPassTimeSEC; } }
  206. public Random RandomN { get { return random; } }
  207. // public void Trace(string text)
  208. // {
  209. // log.Info(text);
  210. // }
  211. // -----------------------------------------------------------------------------------
  212. //------------------------------------------------------------------------------------
  213. #region TIMING_AND_TASK
  214. private SyncMessageQueue<Action<InstanceZone>> mTasks = new SyncMessageQueue<Action<InstanceZone>>();
  215. private TimeTaskQueue mTimeTasks = new TimeTaskQueue();
  216. private void doTask(Action<InstanceZone> task)
  217. {
  218. task(this);
  219. }
  220. /// <summary>
  221. /// 【线程安全】向主线程排一个任务
  222. /// </summary>
  223. /// <param name="task"></param>
  224. public void queueTask(Action<InstanceZone> task)
  225. {
  226. mTasks.Enqueue(task);
  227. }
  228. public string GetInfo()
  229. {
  230. if (this.mObjects == null)
  231. {
  232. return "对象:-1";
  233. }
  234. return "对象:" + AllObjectsCount + ", 单位:" + AllUnitsCount + ", 法术:" + AllSpellsCount + ", 道具:" + AllItemsCount + ", 玩家:" + AllPlayersCount;
  235. }
  236. /// <summary>
  237. /// 【线程安全】增加时间任务
  238. /// </summary>
  239. /// <param name="intervalMS"></param>
  240. /// <param name="delayMS"></param>
  241. /// <param name="repeat"></param>
  242. /// <param name="handler"></param>
  243. public TimeTaskMS AddTimeTask(int intervalMS, int delayMS, int repeat, TickHandler handler)
  244. {
  245. return mTimeTasks.AddTimeTask(intervalMS, delayMS, repeat, handler);
  246. }
  247. /// <summary>
  248. /// 【线程安全】增加延时回调方法
  249. /// </summary>
  250. /// <param name="delayMS"></param>
  251. /// <param name="handler"></param>
  252. public TimeTaskMS AddTimeDelayMS(int delayMS, TickHandler handler)
  253. {
  254. return mTimeTasks.AddTimeDelayMS(delayMS, handler);
  255. }
  256. /// <summary>
  257. /// 【线程安全】增加定时回调方法
  258. /// </summary>
  259. /// <param name="intervalMS"></param>
  260. /// <param name="handler"></param>
  261. public TimeTaskMS AddTimePeriodicMS(int intervalMS, TickHandler handler)
  262. {
  263. if (intervalMS <= 0)
  264. {
  265. log.Error("增加定时任务异常:" + intervalMS);
  266. return null;
  267. }
  268. return mTimeTasks.AddTimePeriodicMS(intervalMS, handler);
  269. }
  270. #endregion
  271. //-----------------------------------------------------------------------------------
  272. /// <summary>
  273. /// 【线程安全】向当前场景输入指令
  274. /// </summary>
  275. /// <param name="act"></param>
  276. public void pushAction(Action act)
  277. {
  278. mSyncActionQueue.Enqueue(act);
  279. }
  280. protected internal void queueEventInternal(Event evt)
  281. {
  282. mSendingEvents.Enqueue(evt);
  283. }
  284. /// <summary>
  285. /// 【内部调用】输出消息
  286. /// </summary>
  287. public void queueEvent(ZoneEvent evt, GameEntity sender = null)
  288. {
  289. if (sender != null) { evt.sender = sender; }
  290. this.queueEventInternal(evt);
  291. }
  292. /// <summary>
  293. /// 【内部调用】输出消息
  294. /// </summary>
  295. /// <param name="obj"></param>
  296. /// <param name="evt"></param>
  297. public void queueObjectEvent(InstanceZoneObject obj, ObjectEvent evt, bool force = false)
  298. {
  299. if (mSendingEvents == null)
  300. {
  301. if (mObjects == null)
  302. {
  303. log.Warn("queueObjectEvent exception1: " + this.GetSceneID() + ", mObjects null, " + this.UUID + ", " + evt.GetType()
  304. + ", " + new StackTrace().ToString());
  305. }
  306. else
  307. {
  308. log.Warn("queueObjectEvent exception2: " + this.GetSceneID() + ", Players: " + this.AllPlayersCount + ", Items: "
  309. + this.AllItemsCount + ", Units: " + this.AllUnitsCount + ", " + this.UUID + ", " + evt.GetType() + ", " + new StackTrace().ToString());
  310. }
  311. return;
  312. }
  313. if (obj.ID == 0)
  314. return;
  315. if (!force && !obj.IsInZone)
  316. return;
  317. obj.onSendingEvent(ref evt);
  318. if (evt != null)
  319. {
  320. evt.object_id = obj.ID;
  321. evt.sender = obj;
  322. mSendingEvents.Enqueue(evt);
  323. }
  324. }
  325. /// <summary>
  326. /// 立即发送指令
  327. /// </summary>
  328. /// <param name="obj"></param>
  329. /// <param name="req"></param>
  330. /// <param name="rsp"></param>
  331. public void sendActorResponse(InstanceZoneObject obj, ActorRequest req, ActorResponse rsp)
  332. {
  333. if (obj.ID == 0)
  334. return;
  335. if (!obj.IsInZone)
  336. return;
  337. rsp.MessageID = req.MessageID;
  338. rsp.object_id = obj.ID;
  339. rsp.sender = obj;
  340. mSendingEvents.Enqueue(rsp);
  341. }
  342. public void sendMessageBox(string msg)
  343. {
  344. queueEventInternal(new TestMessageBox(msg));
  345. }
  346. public virtual int GetSceneID() { return 0; }
  347. //-----------------------------------------------------------------------------------
  348. public void RecvMessageFromGameServer(ZoneServer.SendMessageR2B msg)
  349. {
  350. LastRecvMessageR2B = msg;
  351. if (mOnRecvFromGS != null)
  352. {
  353. mOnRecvFromGS.Invoke(this, msg);
  354. }
  355. }
  356. public void SendMessageToGameServer(string msg)
  357. {
  358. ZoneServer.SendMessageB2R b2r = new ZoneServer.SendMessageB2R();
  359. b2r.Message = msg;
  360. LastSentMessageB2R = b2r;
  361. if (mOnSendToGS != null)
  362. {
  363. mOnSendToGS.Invoke(this, b2r);
  364. }
  365. }
  366. public void SendEventToGameServer(IExternalizable evt)
  367. {
  368. ZoneServer.SendEventB2R b2r = new ZoneServer.SendEventB2R();
  369. b2r.evt = evt;
  370. if (mOnSendMessageB2REvent != null)
  371. {
  372. mOnSendMessageB2REvent.Invoke(this, b2r);
  373. }
  374. }
  375. public bool CheckAutoDropItem()
  376. {
  377. return this.mListener.CheckDropItem();
  378. }
  379. //-----------------------------------------------------------------------------------
  380. public virtual void Update(int intervalMS, bool slowRefresh)
  381. {
  382. beginEventsRecord();
  383. this.mLastInterval = intervalMS;
  384. this.MinStep = MoveHelper.GetDistance(intervalMS, Templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
  385. if (mTimer == 0)
  386. {
  387. mCurPassTimeMS = 0;
  388. mQueryPassTimeMS = 0;
  389. mQueryPassTimeSEC = 0;
  390. foreach (InstanceFlag f in mFlags.Values)
  391. {
  392. f.OnStart();
  393. }
  394. if (mOnInit != null)
  395. mOnInit.Invoke(this);
  396. }
  397. mTasks.ProcessMessages(doTask);
  398. mSyncActionQueue.ProcessMessages(updateAction);
  399. mObjects.Refresh();
  400. var objetes = mObjects.Objects;
  401. {
  402. // clean space div state
  403. foreach (InstanceZoneObject u in objetes)
  404. {
  405. u.onUpdate(this, slowRefresh);
  406. }
  407. mSpaceDiv.ClearSpaceNearChanges();
  408. bool dirty = false;
  409. foreach (InstanceZoneObject u in objetes)
  410. {
  411. if (u.Enable)
  412. {
  413. dirty = u.updatePos(this);
  414. u.mCurCellNode.MarkPosDirty(dirty);
  415. if (dirty && u.ClientVisible && u.SyncPos)
  416. {
  417. if (mOnObjectPosChanged != null)
  418. {
  419. mOnObjectPosChanged.Invoke(this, u);
  420. }
  421. sync_pos_list.Add(u);
  422. }
  423. }
  424. }
  425. }
  426. foreach (InstanceFlag f in mFlags.Values)
  427. {
  428. f.update();
  429. }
  430. if (mOnUpdate != null)
  431. {
  432. mOnUpdate.Invoke(this);
  433. }
  434. updateEvents();
  435. mTimeTasks.Update(intervalMS);
  436. mCurPassTimeMS += intervalMS;
  437. mQueryPassTimeMS = mCurPassTimeMS;
  438. mQueryPassTimeSEC = (int)(mCurPassTimeMS / 1000);
  439. mTimer++;
  440. }
  441. private void updateAction(Action act)
  442. {
  443. if (act is SystemMessage)
  444. {
  445. processSystemMessage(act as SystemMessage);
  446. }
  447. else if (act is ObjectAction)
  448. {
  449. ObjectAction oa = (ObjectAction)act;
  450. InstanceUnit unit = act.sender as InstanceUnit;
  451. if (unit == null)
  452. {
  453. unit = mObjects.GetObject<InstanceUnit>(oa.object_id);
  454. }
  455. if (unit != null)
  456. {
  457. unit.doAction(oa);
  458. if (mOnHandleObjectAction != null)
  459. {
  460. mOnHandleObjectAction.Invoke(unit, oa);
  461. }
  462. mFormula.OnUnitHandleNetMessage(unit, oa);
  463. }
  464. else
  465. {
  466. log.Info("Drop message : " + oa);
  467. }
  468. }
  469. else
  470. {
  471. if (mOnHandleAction != null)
  472. {
  473. mOnHandleAction.Invoke(this, act);
  474. }
  475. mFormula.OnZoneHandleNetMessage(this, act);
  476. }
  477. }
  478. private void updateEvents()
  479. {
  480. if (sync_pos_list.Enable)
  481. {
  482. queueEvent(sync_pos_list.AsEvent(this));
  483. }
  484. sync_pos_list.Clear();
  485. while (mSendingEvents.Count > 0)
  486. {
  487. Event evt = mSendingEvents.Dequeue();
  488. //log.Info("---->onEvent:" + evt.ToString());
  489. mListener.onEventHandler(evt);
  490. if (mOnPostEvent != null)
  491. {
  492. mOnPostEvent.Invoke(this, evt);
  493. }
  494. if (evt is GameOverEvent && mOnGameOver != null)
  495. {
  496. mOnGameOver.Invoke(this, evt as GameOverEvent);
  497. }
  498. }
  499. }
  500. virtual protected void processSystemMessage(SystemMessage msg)
  501. {
  502. if (msg is Ping)
  503. {
  504. queueEventInternal(new Pong(msg as Ping));
  505. }
  506. }
  507. //-------------------------------------------------------------------------------------------
  508. #region OBJECTS
  509. private uint mObjectIDIndexer = 0;
  510. internal uint genObjectID()
  511. {
  512. mObjectIDIndexer++;
  513. return mObjectIDIndexer;
  514. }
  515. // 获取一个单位
  516. public T getObject<T>(uint obj_id) where T : InstanceZoneObject
  517. {
  518. if (obj_id == 0) return null;
  519. T go = mObjects.GetObject<T>(obj_id);
  520. if (go != null)
  521. {
  522. return go;
  523. }
  524. return null;
  525. }
  526. public InstanceUnit getUnit(uint obj_id)
  527. {
  528. if (obj_id == 0) return null;
  529. return mObjects.GetObject<InstanceUnit>(obj_id);
  530. }
  531. public InstanceUnit getUnitByTemplateID(int templateId)
  532. {
  533. if (templateId == 0) return null;
  534. foreach (InstanceUnit u in mObjects.Units)
  535. {
  536. if (u.Info.TemplateID == templateId)
  537. {
  538. return u;
  539. }
  540. }
  541. return null;
  542. }
  543. public InstanceUnit getUnitByName(string name)
  544. {
  545. if (string.IsNullOrEmpty(name))
  546. {
  547. return null;
  548. }
  549. foreach (InstanceUnit u in mObjects.Units)
  550. {
  551. if (name.Equals(u.Name))
  552. {
  553. return u;
  554. }
  555. }
  556. return null;
  557. }
  558. public InstancePlayer getPlayerByUUID(string playerUUID)
  559. {
  560. if (string.IsNullOrEmpty(playerUUID))
  561. {
  562. return null;
  563. }
  564. return mObjects.GetPlayer(playerUUID);
  565. }
  566. public InstanceItem getItemByName(string name)
  567. {
  568. if (string.IsNullOrEmpty(name))
  569. {
  570. return null;
  571. }
  572. foreach (InstanceItem u in mObjects.Items)
  573. {
  574. if (name.Equals(u.Name))
  575. {
  576. return u;
  577. }
  578. }
  579. return null;
  580. }
  581. public InstanceUnit getUnitByID(int UnitID)
  582. {
  583. foreach (InstanceUnit obj in mObjects.Units)
  584. {
  585. if (obj.ID == UnitID)
  586. {
  587. return obj;
  588. }
  589. }
  590. return null;
  591. }
  592. public bool IsObjectMapNull()
  593. {
  594. return this.mObjects == null;
  595. }
  596. public IEnumerable<InstancePlayer> AllPlayers { get { return mObjects.Players; } }
  597. public int AllPlayersCount { get { return mObjects.PlayersCount; } }
  598. public IEnumerable<InstanceUnit> AllUnits { get { return mObjects.Units; } }
  599. public int AllUnitsCount { get { return mObjects.UnitsCount; } }
  600. public IEnumerable<InstanceSpell> AllSpells { get { return mObjects.Spells; } }
  601. public int AllSpellsCount { get { return mObjects.SpellsCount; } }
  602. public IEnumerable<InstanceItem> AllItems { get { return mObjects.Items; } }
  603. public int AllItemsCount { get { return mObjects.ItemsCount; } }
  604. public IEnumerable<InstanceZoneObject> AllObjects { get { return mObjects.Objects; } }
  605. public int AllObjectsCount { get { return mObjects.ObjectsCount; } }
  606. [Obsolete("use {@link #AllUnits} {@link #AllSpells} {@link #AllItems} for best performance!")]
  607. public IEnumerable<InstanceZoneObject> allObjs()
  608. {
  609. return mObjects.Objects;
  610. }
  611. [Obsolete("use {@link #AllUnitsCount} {@link #AllSpellsCount} {@link #AllItemsCount} for best performance!")]
  612. public int allObjsCount()
  613. {
  614. return mObjects.ObjectsCount;
  615. }
  616. [Obsolete]
  617. public List<T> selectUnits<T>(Predicate<T> select) where T : InstanceUnit
  618. {
  619. List<T> ret = new List<T>(mObjects.UnitsCount);
  620. foreach (InstanceUnit obj in mObjects.Units)
  621. {
  622. if (select(obj as T))
  623. {
  624. ret.Add(obj as T);
  625. }
  626. }
  627. return ret;
  628. }
  629. public void selectUnits<T>(Predicate<T> select, List<T> ret) where T : InstanceUnit
  630. {
  631. foreach (InstanceUnit obj in mObjects.Units)
  632. {
  633. if (select(obj as T))
  634. {
  635. ret.Add(obj as T);
  636. }
  637. }
  638. }
  639. public T selectRandomUnit<T>(Predicate<T> select) where T : InstanceUnit
  640. {
  641. T ret = null;
  642. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  643. {
  644. foreach (InstanceUnit obj in mObjects.Units)
  645. {
  646. if (obj is T && select(obj as T))
  647. {
  648. list.Add(obj as T);
  649. }
  650. }
  651. if (list.Count > 0)
  652. {
  653. ret = CUtils.GetRandomInArray<InstanceUnit>(list, random) as T;
  654. }
  655. }
  656. return ret;
  657. }
  658. public T selectUnit<T>(Predicate<T> select) where T : InstanceUnit
  659. {
  660. foreach (InstanceUnit obj in mObjects.Units)
  661. {
  662. if (select(obj as T))
  663. {
  664. return obj as T;
  665. }
  666. }
  667. return null;
  668. }
  669. //-------------------------------------------------------------------------------------------
  670. /// <summary>
  671. /// 创建一个单位实体
  672. /// </summary>
  673. virtual public InstanceZoneObject CreateUnit(UnitInfo info, string name, int force, int alliesForce, int level)
  674. {
  675. InstanceUnit unit = TemplateManager.Factory.CreateUnit(this, info, name, force, alliesForce, level);
  676. if (unit != null)
  677. {
  678. return unit;
  679. }
  680. switch (info.UType)
  681. {
  682. case UnitInfo.UnitType.TYPE_PLAYER:
  683. return new InstancePlayer(this, info, name, force, level, alliesForce);
  684. case UnitInfo.UnitType.TYPE_MANUAL:
  685. return new InstanceManual(this, info, name, force, level);
  686. case UnitInfo.UnitType.TYPE_PET:
  687. return new InstancePet(this, info, name, force, level);
  688. case UnitInfo.UnitType.TYPE_SUMMON:
  689. return new InstanceSummon(this, info, name, force, level);
  690. case UnitInfo.UnitType.TYPE_BUILDING:
  691. return new InstanceBuilding(this, info, name, force, level);
  692. case UnitInfo.UnitType.TYPE_MONSTER:
  693. return new InstanceGuard(this, info, name, force, level);
  694. case UnitInfo.UnitType.TYPE_NPC:
  695. return new InstanceGuard(this, info, name, force, level);
  696. default:
  697. return new InstanceGuard(this, info, name, force, level);
  698. }
  699. }
  700. //-------------------------------------------------------------------------------------------
  701. public InstanceUnit AddUnit(int unitTemplateID, string name, int force, int level, float x, float y, float direction, bool pointLv = false)
  702. {
  703. UnitInfo info = Templates.getUnit(unitTemplateID);
  704. if (info != null)
  705. {
  706. return AddUnit(info, name, force, level, x, y, direction, null, "", 0, pointLv);
  707. }
  708. return null;
  709. }
  710. /// <summary>
  711. /// 添加一个单位
  712. /// </summary>
  713. /// <param name="info">单位模板</param>
  714. /// <param name="name">场景中名字(Key)</param>
  715. /// <param name="force">单位阵营</param>
  716. /// <param name="level">单位等级</param>
  717. /// <param name="x">坐标</param>
  718. /// <param name="y">坐标</param>
  719. /// <param name="direction">方向</param>
  720. /// <param name="summoner">召唤者</param>
  721. /// <returns></returns>
  722. public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
  723. InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, bool pointLv = false)
  724. {
  725. AddUnitEvent add;
  726. return AddUnit(info, name, force, level, x, y, direction, out add, summoner, clientShowName, gsFlag, 0, pointLv);
  727. }
  728. /// <summary>
  729. /// 添加一个单位
  730. /// </summary>
  731. /// <param name="info">单位模板</param>
  732. /// <param name="name">场景中名字(Key)</param>
  733. /// <param name="force">单位阵营</param>
  734. /// <param name="level">单位等级</param>
  735. /// <param name="x">坐标</param>
  736. /// <param name="y">坐标</param>
  737. /// <param name="direction">方向</param>
  738. /// <param name="add">输出事件</param>
  739. /// <param name="summoner">召唤者</param>
  740. /// <returns></returns>
  741. ///
  742. private long mAddUnitPrintTime = 0;
  743. public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
  744. out AddUnitEvent add, InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, int alliesForce = 0, bool pointLv = false)
  745. {
  746. add = null;
  747. if (mObjects.UnitsCount >= mMaxUnitCount)
  748. {
  749. if (mAddUnitPrintTime < CommonLang.CUtils.localTimeMS)
  750. {
  751. mAddUnitPrintTime = CommonLang.CUtils.localTimeMS + 3000;
  752. log.Warn(string.Format("--Zone AddUnit to max: {0}, UUID: {1}, ID: {2} 单位数量:{3}", this.GetSceneID(), this.UUID, info.TemplateID, GetZoneUnitInfo()));
  753. }
  754. return null;
  755. }
  756. if (mTryAddUnit != null && !mTryAddUnit.Invoke(info))
  757. {
  758. //log.Info(string.Format("Zone Unit TryAdd max: {0}, {1}, 单位数量:{2}", this.TerrainSrc.ID, info.TemplateID, mObjects.UnitsCount));
  759. return null;
  760. }
  761. // 创建实体单位
  762. InstanceZoneObject ret = CreateUnit(info, name, force, alliesForce, level);
  763. // 存入单位列表
  764. if (ret is InstanceUnit)
  765. {
  766. InstanceUnit unit = ret as InstanceUnit;
  767. //unit.Name = name;
  768. unit.gameServerFlag = gsFlag;
  769. // 存入单位列表
  770. if (unit.tryAdd(x, y, direction))
  771. {
  772. mObjects.AddObject(unit);
  773. this.LastAddedUnit = unit;
  774. if (unit is ISummonedUnit)
  775. {
  776. ((ISummonedUnit)unit).SummonerUnit = summoner;
  777. }
  778. try
  779. {
  780. unit.onAdded(this, pointLv);
  781. if (mOnUnitAdded != null)
  782. mOnUnitAdded.Invoke(this, unit);
  783. add = new AddUnitEvent();
  784. add.sender = unit;
  785. if (unit.ClientVisible)
  786. {
  787. if (clientShowName != null && !unit.IsPlayer && clientShowName.Length > 0)
  788. {
  789. unit.SetDiaplayerName(clientShowName);
  790. }
  791. //// 阵营判断
  792. //if(info.UType == UnitType.TYPE_MONSTER && force > 1)
  793. //{
  794. // add.flag = 1;
  795. //}
  796. queueEvent(add);
  797. }
  798. }
  799. catch (Exception err)
  800. {
  801. log.Warn("AddUnit catch :" + name + ", e:" + err);
  802. add.ErrorMessage = err.Message;
  803. return null;
  804. }
  805. finally
  806. {
  807. add.Sync = unit.GenSyncUnitInfo(true);
  808. }
  809. return unit;
  810. }
  811. }
  812. return null;
  813. }
  814. /** 获取场景单位异常信息 */
  815. private string GetZoneUnitInfo(int nMinNums = 50)
  816. {
  817. HashMap<int, int> mInfo = new HashMap<int, int>();
  818. foreach (InstanceUnit obj in mObjects.Units)
  819. {
  820. mInfo.Put(obj.Info.ID, mInfo.Get(obj.Info.ID) + 1);
  821. }
  822. string finalStr = "";
  823. foreach (int unitID in mInfo.Keys)
  824. {
  825. int count = mInfo.Get(unitID);
  826. if (count < nMinNums)
  827. {
  828. continue;
  829. }
  830. finalStr = finalStr + (unitID) + "-" + count + ", ";
  831. }
  832. return finalStr;
  833. }
  834. public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName,
  835. out AddItemEvent add, InstanceUnit creater, int from)
  836. {
  837. add = null;
  838. if (mTryAddItem != null && !mTryAddItem.Invoke(template))
  839. {
  840. //log.Info(string.Format("Zone item TryAdd max: {0}, {1}", this.mSceneType, template.TemplateID));
  841. return null;
  842. }
  843. InstanceItem ret = TemplateManager.Factory.CreateItem(this, template, name, force, creater, disPlayName, from);
  844. ret.setPos(x, y);
  845. if (ret.tryAdd(x, y, direction))
  846. {
  847. mObjects.AddObject(ret);
  848. this.LastCreatedInstanceItem = ret;
  849. add = new AddItemEvent();
  850. add.sender = ret;
  851. if (ret.ClientVisible)
  852. {
  853. queueEvent(add);
  854. }
  855. try
  856. {
  857. ret.onAdded(this);
  858. if (mItemAdded != null)
  859. mItemAdded.Invoke(this, ret, creater);
  860. }
  861. catch (Exception err)
  862. {
  863. log.Warn("AddItem: " + template.ID + ", catch: " + err);
  864. add.ErrorMessage = err.Message;
  865. return null;
  866. }
  867. finally
  868. {
  869. add.Sync = ret.GenSyncItemInfo(true, null);
  870. }
  871. return ret;
  872. }
  873. return null;
  874. }
  875. public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName, InstanceUnit creater, int from = 0)
  876. {
  877. AddItemEvent add;
  878. return AddItem(template, name, x, y, direction, force, disPlayName, out add, creater, from);
  879. }
  880. /// <summary>
  881. /// 添加一个法术或飞行道具
  882. /// </summary>
  883. /// <param name="template"></param>
  884. /// <param name="launch"></param>
  885. /// <param name="sender"></param>
  886. /// <param name="launcher">此法术的最初发起者</param>
  887. /// <param name="target_obj_id"></param>
  888. /// <param name="targetPos"></param>
  889. /// <param name="startX"></param>
  890. /// <param name="startY"></param>
  891. /// <param name="direction"></param>
  892. /// <param name="chain"></param>
  893. /// <returns></returns>
  894. public InstanceSpell AddSpell(
  895. XmdsSkillType fromSkillType,
  896. SpellTemplate template,
  897. LaunchSpell launch,
  898. InstanceZoneObject sender,
  899. InstanceUnit launcher,
  900. uint target_obj_id,
  901. Vector2 targetPos,
  902. float startX,
  903. float startY,
  904. float direction,
  905. SpellChainLevelInfo chain = null,
  906. int actionIndex = -1,
  907. int maxAffectUnit = 0,
  908. Dictionary<uint, InstanceUnit> damageList = null,
  909. int spellIndex = 0,
  910. JSGCreateSpellData createData = null)
  911. {
  912. if (template != null && sender != null)
  913. {
  914. InstanceUnit target = getUnit(target_obj_id);
  915. switch (template.MType)
  916. {
  917. // case SpellTemplate.MotionType.Missile:
  918. // if (target == null)
  919. // {
  920. // return null;
  921. // }
  922. // break;
  923. case SpellTemplate.MotionType.BindingTarget:
  924. if (target == null)
  925. {
  926. return null;
  927. }
  928. startX = target.X;
  929. startY = target.Y;
  930. break;
  931. case SpellTemplate.MotionType.SelectTarget:
  932. if (targetPos != null)
  933. {
  934. startX = targetPos.X;
  935. startY = targetPos.Y;
  936. }
  937. break;
  938. case SpellTemplate.MotionType.SeekerMissile:
  939. case SpellTemplate.MotionType.SeekerSelectTarget:
  940. {
  941. target = null;
  942. target_obj_id = 0;
  943. }
  944. break;
  945. case SpellTemplate.MotionType.Chain:
  946. if (target == null)
  947. {
  948. return null;
  949. }
  950. break;
  951. case SpellTemplate.MotionType.Cannon:
  952. if (target == null && targetPos == null)
  953. {
  954. targetPos = new Vector2(startX, startY);
  955. }
  956. break;
  957. }
  958. // 创建实体单位
  959. //InstanceSpell ret = new InstanceSpell(this, template, launch, launcher, sender, chainLevel);
  960. InstanceSpell ret = TemplateManager.Factory.CreateSpell(this, template, launch, launcher, sender, fromSkillType, damageList, spellIndex, createData);
  961. //ret.Direction = direction;
  962. ret.BindActionIndex = actionIndex;
  963. ret.MaxAffectUnit = (maxAffectUnit == 0) ? ret.Info.MaxAffectUnit : maxAffectUnit;
  964. ret.faceTo(direction);
  965. ret.setChainInfo(chain);
  966. ret.setTargetPos(targetPos);
  967. ret.setTarget(target);
  968. // 存入单位列表
  969. float xChanage, yChange;
  970. launch.GetXModify(launcher, out xChanage, out yChange);
  971. if (ret.tryAdd(startX + xChanage, startY + yChange, direction))
  972. {
  973. //System.Console.WriteLine("--AddSpell: " + ret.Info.ID + ", " + ret.ID);
  974. launcher.Virtual.DispatchSendSpellOverEvent(launch, template, ret.X, ret.Y);
  975. mObjects.AddObject(ret);
  976. this.LastLaunchSpell = ret.Info;
  977. ret.onAdded(this);
  978. if (ret.ClientVisible)
  979. {
  980. // 产生事件
  981. AddSpellEvent evt = new AddSpellEvent(ret);
  982. evt.sender = ret;
  983. queueEvent(evt);
  984. }
  985. return ret;
  986. }
  987. }
  988. return null;
  989. }
  990. // 移除一个单位
  991. public bool RemoveObject(InstanceZoneObject obj)
  992. {
  993. //Console.WriteLine("RemoveObject : " + obj.ID);
  994. if (mObjects.RemoveObject(obj))
  995. {
  996. obj.onRemoved(this);
  997. if (obj is InstanceUnit)
  998. {
  999. InstanceUnit unit = obj as InstanceUnit;
  1000. mFormula.OnUnitRemoved(unit);
  1001. if (mOnUnitRemoved != null)
  1002. mOnUnitRemoved.Invoke(this, unit);
  1003. }
  1004. else if (obj is InstanceItem)
  1005. {
  1006. if (this.mOnItemRemoved != null)
  1007. this.mOnItemRemoved.Invoke(this, (InstanceItem)obj);
  1008. }
  1009. if (obj.ClientVisible)
  1010. {
  1011. RemoveObjectEvent remove = new RemoveObjectEvent(obj.ID);
  1012. remove.sender = obj;
  1013. queueEvent(remove);
  1014. }
  1015. obj.Dispose();
  1016. return true;
  1017. }
  1018. return false;
  1019. }
  1020. public InstanceZoneObject RemoveObjectByID(uint oid)
  1021. {
  1022. var obj = mObjects.GetObject<InstanceZoneObject>(oid);
  1023. if (obj != null && RemoveObject(obj))
  1024. {
  1025. return obj;
  1026. }
  1027. return null;
  1028. }
  1029. public InstanceZoneObject RemoveUnitByID(uint unitTemplateId)
  1030. {
  1031. InstanceUnit obj = mObjects.GetUnit(unitTemplateId);
  1032. if (obj != null && RemoveObject(obj))
  1033. {
  1034. return obj;
  1035. }
  1036. return null;
  1037. }
  1038. public InstanceZoneObject RemoveSpellByLaunchIDAndSpellID(int launchId, int spellId)
  1039. {
  1040. InstanceSpell spell = mObjects.GetSpllByLanuchAndSpellId(launchId, spellId);
  1041. if (spell != null && RemoveObject(spell))
  1042. {
  1043. return spell;
  1044. }
  1045. return null;
  1046. }
  1047. public InstanceZoneObject RemoveItemByID(uint unitTemplateId)
  1048. {
  1049. InstanceItem obj = mObjects.GetItem(unitTemplateId);
  1050. if (obj != null && RemoveObject(obj))
  1051. {
  1052. Console.WriteLine("成功移除单位:" + unitTemplateId);
  1053. return obj;
  1054. }
  1055. return null;
  1056. }
  1057. public int GetZoneKingID()
  1058. {
  1059. return this.mKingID;
  1060. }
  1061. public string GetBindGameSrvID()
  1062. {
  1063. return this.mBindGameSrvId;
  1064. }
  1065. //----------------------------------------------------------------------------------------------------------------------------------------
  1066. private class InstanceZoneObjectMap
  1067. {
  1068. private class DirtyList<K, T> where T : InstanceZoneObject
  1069. {
  1070. private static Logger log = LoggerFactory.GetLogger("DirtyList");
  1071. private bool dirty = true;
  1072. private List<T> mObjectsCollection = new List<T>();
  1073. private HashMap<K, T> mObjects = new HashMap<K, T>();
  1074. public int Count { get { return mObjects.Count; } }
  1075. public void Add(K key, T obj)
  1076. {
  1077. dirty = true;
  1078. mObjects.Add(key, obj);
  1079. }
  1080. public void Put(K key, T obj)
  1081. {
  1082. dirty = true;
  1083. mObjects.Put(key, obj);
  1084. }
  1085. public bool Remove(K key)
  1086. {
  1087. if (mObjects.Remove(key))
  1088. {
  1089. dirty = true;
  1090. return true;
  1091. }
  1092. return false;
  1093. }
  1094. public void Dispose()
  1095. {
  1096. mObjectsCollection.Clear();
  1097. mObjects.Clear();
  1098. }
  1099. public T Get(K key)
  1100. {
  1101. return mObjects.Get(key);
  1102. }
  1103. public bool ContainsKey(K key)
  1104. {
  1105. return mObjects.ContainsKey(key);
  1106. }
  1107. public IEnumerable<T> GetCollection(string logFlag)
  1108. {
  1109. try
  1110. {
  1111. if (dirty)
  1112. {
  1113. dirty = false;
  1114. mObjectsCollection.Clear();
  1115. mObjectsCollection.AddRange(mObjects.Values);
  1116. }
  1117. return mObjectsCollection;
  1118. }
  1119. catch (Exception err)
  1120. {
  1121. log.Warn("GetCollectioncatch:" + logFlag + ", CollectCnt: " + mObjectsCollection.Count +
  1122. ", mObjectsCnt: " + mObjects.Count + ", e:" + err);
  1123. }
  1124. return mObjects.Values;
  1125. }
  1126. }
  1127. private DirtyList<uint, InstanceZoneObject> mObjects = new DirtyList<uint, InstanceZoneObject>();
  1128. private DirtyList<uint, InstanceUnit> mObjects_MirrorUnits = new DirtyList<uint, InstanceUnit>();
  1129. private DirtyList<uint, InstanceSpell> mObjects_MirrorSpells = new DirtyList<uint, InstanceSpell>();
  1130. private DirtyList<uint, InstanceItem> mObjects_MirrorItems = new DirtyList<uint, InstanceItem>();
  1131. private DirtyList<string, InstancePlayer> mObjects_MirrorPlayers = new DirtyList<string, InstancePlayer>();
  1132. private string logFlag = "";
  1133. public InstanceZoneObjectMap(string logFlag)
  1134. {
  1135. this.logFlag = logFlag;
  1136. }
  1137. internal void Refresh()
  1138. {
  1139. //mObjects.Refresh();
  1140. //mObjects_MirrorUnits.Refresh();
  1141. //mObjects_MirrorSpells.Refresh();
  1142. //mObjects_MirrorItems.Refresh();
  1143. //mObjects_MirrorPlayers.Refresh();
  1144. }
  1145. public void AddObject(InstanceZoneObject obj)
  1146. {
  1147. mObjects.Add(obj.ID, obj);
  1148. if (obj is InstanceUnit)
  1149. {
  1150. mObjects_MirrorUnits.Add(obj.ID, obj as InstanceUnit);
  1151. }
  1152. else if (obj is InstanceSpell)
  1153. {
  1154. mObjects_MirrorSpells.Add(obj.ID, obj as InstanceSpell);
  1155. }
  1156. else if (obj is InstanceItem)
  1157. {
  1158. mObjects_MirrorItems.Add(obj.ID, obj as InstanceItem);
  1159. }
  1160. if (obj is InstancePlayer)
  1161. {
  1162. var p = obj as InstancePlayer;
  1163. mObjects_MirrorPlayers.Put(p.PlayerUUID, p);
  1164. }
  1165. }
  1166. public bool RemoveObject(InstanceZoneObject obj)
  1167. {
  1168. if (mObjects.Remove(obj.ID))
  1169. {
  1170. if (obj is InstanceUnit)
  1171. {
  1172. mObjects_MirrorUnits.Remove(obj.ID);
  1173. }
  1174. else if (obj is InstanceSpell)
  1175. {
  1176. mObjects_MirrorSpells.Remove(obj.ID);
  1177. }
  1178. else if (obj is InstanceItem)
  1179. {
  1180. mObjects_MirrorItems.Remove(obj.ID);
  1181. }
  1182. if (obj is InstancePlayer)
  1183. {
  1184. var p = obj as InstancePlayer;
  1185. mObjects_MirrorPlayers.Remove(p.PlayerUUID);
  1186. }
  1187. return true;
  1188. }
  1189. return false;
  1190. }
  1191. private InstanceZoneObject GetObject(uint id)
  1192. {
  1193. return mObjects.Get(id);
  1194. }
  1195. public bool ContainsObject(InstanceZoneObject obj)
  1196. {
  1197. return mObjects.ContainsKey(obj.ID);
  1198. }
  1199. public bool ContainsObjectByKey(uint id)
  1200. {
  1201. return mObjects.ContainsKey(id);
  1202. }
  1203. public void Dispose()
  1204. {
  1205. mObjects.Dispose();
  1206. mObjects_MirrorUnits.Dispose();
  1207. mObjects_MirrorSpells.Dispose();
  1208. mObjects_MirrorItems.Dispose();
  1209. mObjects_MirrorPlayers.Dispose();
  1210. }
  1211. public T GetObject<T>(uint id) where T : InstanceZoneObject
  1212. {
  1213. Type type = typeof(T);
  1214. if (type.IsSubclassOf(typeof(InstanceUnit)))
  1215. {
  1216. return mObjects_MirrorUnits.Get(id) as T;
  1217. }
  1218. else if (type.IsSubclassOf(typeof(InstanceSpell)))
  1219. {
  1220. return mObjects_MirrorSpells.Get(id) as T;
  1221. }
  1222. else if (type.IsSubclassOf(typeof(InstanceItem)))
  1223. {
  1224. return mObjects_MirrorItems.Get(id) as T;
  1225. }
  1226. else
  1227. {
  1228. return mObjects.Get(id) as T;
  1229. }
  1230. }
  1231. public InstanceUnit GetUnit(uint unitTemplateId)
  1232. {
  1233. foreach (InstanceUnit obj in mObjects_MirrorUnits.GetCollection(logFlag))
  1234. {
  1235. if (obj.Info.ID == unitTemplateId)
  1236. {
  1237. return obj;
  1238. }
  1239. }
  1240. return null;
  1241. }
  1242. public InstanceSpell GetSpllByLanuchAndSpellId(int launchId, int spellId)
  1243. {
  1244. foreach (InstanceSpell obj in mObjects_MirrorSpells.GetCollection(logFlag))
  1245. {
  1246. if (obj.Info.ID == spellId && obj.LauncherID == launchId)
  1247. {
  1248. return obj;
  1249. }
  1250. }
  1251. return null;
  1252. }
  1253. public InstanceItem GetItem(uint itemId)
  1254. {
  1255. return mObjects_MirrorItems.Get(itemId);
  1256. }
  1257. public InstancePlayer GetPlayer(string uuid)
  1258. {
  1259. return mObjects_MirrorPlayers.Get(uuid);
  1260. }
  1261. public int ObjectsCount { get { return mObjects.Count; } }
  1262. public IEnumerable<InstanceZoneObject> Objects { get { return mObjects.GetCollection(logFlag); } }
  1263. public int UnitsCount { get { return mObjects_MirrorUnits.Count; } }
  1264. public IEnumerable<InstanceUnit> Units { get { return mObjects_MirrorUnits.GetCollection(logFlag); } }
  1265. public int SpellsCount { get { return mObjects_MirrorSpells.Count; } }
  1266. public IEnumerable<InstanceSpell> Spells { get { return mObjects_MirrorSpells.GetCollection(logFlag); } }
  1267. public int ItemsCount { get { return mObjects_MirrorItems.Count; } }
  1268. public IEnumerable<InstanceItem> Items { get { return mObjects_MirrorItems.GetCollection(logFlag); } }
  1269. public int PlayersCount { get { return mObjects_MirrorPlayers.Count; } }
  1270. public IEnumerable<InstancePlayer> Players { get { return mObjects_MirrorPlayers.GetCollection(logFlag); } }
  1271. }
  1272. #endregion
  1273. //------------------------------------------------------------------------------------
  1274. #region CALL_BACK
  1275. internal void cb_unitDamageCallBack(InstanceUnit target, InstanceUnit attacker, int reduceHP, AttackSource source)
  1276. {
  1277. LastHittedUnit = target;
  1278. LastAttackUnit = attacker;
  1279. if (attacker != null)
  1280. attacker.callback_onAttack(this, target, reduceHP, source);
  1281. if (target != null)
  1282. target.callback_onDamage(this, attacker, reduceHP, source);
  1283. if (mOnUnitDamage != null)
  1284. mOnUnitDamage.Invoke(this, target, attacker, reduceHP, source);
  1285. }
  1286. internal void cb_unitDeadCallBack(InstanceUnit obj, InstanceUnit attacker)
  1287. {
  1288. try
  1289. {
  1290. if (obj.mProcessDeadCallbackTime > CommonLang.CUtils.localTimeMS)
  1291. {
  1292. long processTime = CommonLang.TimeUtil.GetTimestampMS() - (CommonLang.CUtils.localTimeMS - (obj.mProcessDeadCallbackTime - 60000));
  1293. log.Warn("cb_unitDeadCallBack 跳过:" + processTime + ", " + obj.Parent.GetSceneID() + ", ID:" + obj.Info.ID + ", UID:" + obj.PlayerUUID);
  1294. return;
  1295. }
  1296. if (obj.IsMonster && obj.Virtual.GetMaType() >= 4 && obj.Level >= 80)
  1297. {
  1298. log.Info("boss死亡:" + obj.Parent.GetSceneID() + ", 单位id=" + obj.Info.ID + ", 处理死亡时间:" + obj.mProcessDeadCallbackTime
  1299. + ", SceneUID: " + obj.mZone.UUID + ", " + (attacker == null ? "null" : attacker.PlayerUUID));
  1300. if (attacker != null && attacker.IsPlayerUnit)
  1301. {
  1302. JSGHackerModule.OnPlayerKillMonster(attacker, obj);
  1303. }
  1304. }
  1305. if (obj.mProcessDeadCallbackTime > 0)
  1306. {
  1307. log.Warn("单位多次回调死亡逻辑:" + this.GetSceneID() + ", " + this.UUID + ", " + obj.Info.ID + ", attackID:" +
  1308. (attacker == null ? -1 : attacker.Info.ID) + ", UUID" + (attacker == null ? "null" : attacker.PlayerUUID) + ", " + obj.mProcessDeadCallbackTime);
  1309. }
  1310. obj.mProcessDeadCallbackTime = CommonLang.CUtils.localTimeMS + 60000;
  1311. obj.mDeadTime = this.PassTimeMS;
  1312. statisticForceDead(obj);
  1313. LastHittedUnit = obj;
  1314. LastKilledUnit = obj;
  1315. //if (attacker == null)
  1316. // attacker = obj;
  1317. LastAttackUnit = attacker;
  1318. obj.doDead(attacker);
  1319. if (attacker != null)
  1320. {
  1321. obj.deadDropItems(attacker.Force);
  1322. attacker.CurrentMoney += obj.Info.DropMoney;
  1323. }
  1324. mFormula.OnUnitDead(obj, attacker);
  1325. obj.callback_onDead(this, attacker);
  1326. if (mOnUnitDead != null)
  1327. {
  1328. mOnUnitDead.Invoke(this, obj, attacker);
  1329. }
  1330. }
  1331. catch (Exception e)
  1332. {
  1333. log.Error("cb_unitDeadCallBackcatch: " + this.GetSceneID() + ", " + (obj == null ? -1 : obj.Info.ID) + ", " + (attacker == null ? -1 : attacker.Info.ID)
  1334. + ",UUID: " + (obj == null ? "null" : obj.PlayerUUID) + ", " + (attacker == null ? "null" : attacker.PlayerUUID) + ", e: " + e);
  1335. }
  1336. }
  1337. internal void cb_unitActivatedCallBack(InstanceUnit obj)
  1338. {
  1339. nearChange(obj);
  1340. LastActivatedUnit = obj;
  1341. obj.callback_onActivated(this);
  1342. if (mOnUnitActivated != null)
  1343. mOnUnitActivated.Invoke(this, obj);
  1344. }
  1345. internal void cb_unitRebirthCallBack(InstanceUnit obj)
  1346. {
  1347. LastRebirthUnit = obj;
  1348. obj.callback_onRebirth(this);
  1349. if (mOnUnitRebirth != null)
  1350. mOnUnitRebirth.Invoke(this, obj);
  1351. }
  1352. internal void cb_unitGotInventoryItemCallBack(InstanceUnit obj, ItemTemplate item, int count)
  1353. {
  1354. LastUnitGotInventoryItem = item;
  1355. obj.callback_onGotInventoryItem(this, item);
  1356. if (mOnUnitGotInventoryItem != null)
  1357. mOnUnitGotInventoryItem.Invoke(this, obj, item, count);
  1358. }
  1359. internal void cb_unitLostInventoryItemCallBack(InstanceUnit obj, ItemTemplate item, int count)
  1360. {
  1361. LastUnitLostInventoryItem = item;
  1362. obj.callback_onLostInventoryItem(this, item);
  1363. if (mOnUnitLostInventoryItem != null)
  1364. mOnUnitLostInventoryItem.Invoke(this, obj, item, count);
  1365. }
  1366. internal int cb_unitGotInstanceItemCallBack(InstanceUnit obj, InstanceItem item)
  1367. {
  1368. LastUnitGotInstanceItem = item;
  1369. obj.callback_onGotInstanceItem(this, item);
  1370. short times = 0;
  1371. if (mOnUnitGotInstanceItem != null)
  1372. {
  1373. InstancePlayer player = (obj as InstancePlayer);
  1374. if (player == null)
  1375. {
  1376. return 0;
  1377. }
  1378. if (item.unitPickInfo != null)
  1379. {
  1380. if (item.Info.maxPickTimes > 0)
  1381. {
  1382. times = item.unitPickInfo.Get(player.PlayerUUID);
  1383. if (times >= item.Info.maxPickTimes)
  1384. {
  1385. player.Virtual.SendMsgToClient(XmdsConstConfig.TIPS_PICK_MAX);
  1386. return item.Info.maxPickTimes;
  1387. }
  1388. }
  1389. item.unitPickInfo.Put(player.PlayerUUID, ++times);
  1390. item.TotalPickTimes++;
  1391. }
  1392. mOnUnitGotInstanceItem.Invoke(this, obj, item);
  1393. }
  1394. return times;
  1395. }
  1396. internal void cb_unitUseItemCallBack(InstanceUnit obj, ItemTemplate item, InstanceUnit item_creater)
  1397. {
  1398. LastUnitUseItem = item;
  1399. obj.callback_onUseItem(this, item, item_creater);
  1400. if (mOnUnitUseItem != null)
  1401. mOnUnitUseItem.Invoke(this, obj, item, item_creater);
  1402. }
  1403. internal void cb_unitGotBuffCallBack(InstanceUnit obj, InstanceUnit.BuffState buff)
  1404. {
  1405. LastUnitGotBuff = buff.Data;
  1406. obj.callback_onGotBuff(this, buff);
  1407. if (mOnUnitGotBuff != null)
  1408. mOnUnitGotBuff.Invoke(this, obj, buff);
  1409. }
  1410. internal void cb_unitLostBuffCallBack(InstanceUnit obj, InstanceUnit.BuffState buff)
  1411. {
  1412. obj.callback_onLostBuff(this, buff);
  1413. if (mOnUnitLostBuff != null)
  1414. mOnUnitLostBuff.Invoke(this, obj, buff);
  1415. }
  1416. internal void cb_unitGotMoneyCallBack(InstanceUnit obj, int add_money)
  1417. {
  1418. if (mOnUnitGotMoney != null)
  1419. {
  1420. mOnUnitGotMoney.Invoke(obj, add_money);
  1421. }
  1422. }
  1423. internal void cb_unitPickUnitCallBack(InstanceUnit src, InstanceUnit pickable)
  1424. {
  1425. LastPickableUnit = pickable;
  1426. if (mOnUnitPickUnit != null)
  1427. {
  1428. mOnUnitPickUnit.Invoke(this, src, pickable);
  1429. }
  1430. }
  1431. public void cb_unitOutBattleCallBack(InstanceUnit obj)
  1432. {
  1433. if (mOnUnitOutBattle != null)
  1434. {
  1435. mOnUnitOutBattle.Invoke(this, obj);
  1436. }
  1437. }
  1438. internal bool cb_unitTryPickItem(InstanceUnit unit, InstanceItem item)
  1439. {
  1440. LastPickingItem = item;
  1441. LastPickingItemUnit = unit;
  1442. bool ret = true;
  1443. if (mTryPickItem != null)
  1444. {
  1445. foreach (TryPickItemHandler trypick in mTryPickItem.GetInvocationList())
  1446. {
  1447. if (!trypick.Invoke(this, unit, item))
  1448. {
  1449. ret = false;
  1450. }
  1451. }
  1452. }
  1453. return ret;
  1454. }
  1455. internal void cb_unitFinishPickItem(InstanceUnit unit, InstanceItem item)
  1456. {
  1457. if (mFinishPickItem != null)
  1458. {
  1459. mFinishPickItem.Invoke(this, unit, item);
  1460. }
  1461. }
  1462. internal void cb_unitLaunchSkill(InstanceUnit unit, CommonAI.Zone.Instance.InstanceUnit.SkillState ss)
  1463. {
  1464. LastLaunchSkill = ss.Data;
  1465. LastLaunchSkillUnit = unit;
  1466. if (mOnUnitLaunchSkill != null)
  1467. {
  1468. mOnUnitLaunchSkill.Invoke(this, unit, ss);
  1469. }
  1470. }
  1471. internal void cb_playerReady(InstancePlayer player)
  1472. {
  1473. if (mPlayerReady != null)
  1474. {
  1475. mPlayerReady.Invoke(player);
  1476. }
  1477. }
  1478. #endregion
  1479. //-------------------------------------------------------------------------------------------
  1480. #region UNIT_ATTACK
  1481. /// <summary>
  1482. /// 获得两个对象是否是队友
  1483. /// </summary>
  1484. /// <param name="src"></param>
  1485. /// <param name="dst"></param>
  1486. /// <returns></returns>
  1487. public virtual bool IsTeammates(InstanceUnit src, InstanceUnit dst)
  1488. {
  1489. return false;
  1490. }
  1491. /// <summary>
  1492. /// 测试是否可见,单位间可交互(AOI)
  1493. /// </summary>
  1494. /// <param name="src"></param>
  1495. /// <param name="dst"></param>
  1496. /// <returns></returns>
  1497. public virtual bool IsVisibleAOI(InstanceZoneObject src, InstanceZoneObject dst)
  1498. {
  1499. if (src.AoiStatus == dst.AoiStatus)
  1500. {
  1501. if (dst is InstanceUnit)
  1502. {
  1503. return (dst as InstanceUnit).IsVisible;
  1504. }
  1505. return true;
  1506. }
  1507. else if (src.AoiStatus != null)
  1508. {
  1509. return src.AoiStatus.CanSeeOther;
  1510. }
  1511. else if (dst.AoiStatus != null)
  1512. {
  1513. return dst.AoiStatus.CanSeeMe;
  1514. }
  1515. return false;
  1516. }
  1517. /// <summary>
  1518. /// 测试是否可攻击
  1519. /// </summary>
  1520. /// <param name="src"></param>
  1521. /// <param name="target"></param>
  1522. /// <param name="expectTarget"></param>
  1523. /// <param name="reason"></param>
  1524. /// <param name="weapon"></param>
  1525. /// <returns></returns>
  1526. public virtual bool IsAttackable(InstanceUnit src, InstanceUnit target, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
  1527. {
  1528. if (src == null || target == null)
  1529. {
  1530. return false;
  1531. }
  1532. if (!IsVisibleAOI(src, target))
  1533. {
  1534. return false;
  1535. }
  1536. if (target.CanWhiplashDeadBody)
  1537. {
  1538. if (!target.IsAttackable)
  1539. return false;
  1540. if (!target.IsVisible)
  1541. return false;
  1542. if (target.IsInvincible)
  1543. return false;
  1544. }
  1545. else
  1546. {
  1547. if (!target.IsActive)
  1548. return false;
  1549. if (!target.IsVisible)
  1550. return false;
  1551. if (target.IsInvincible)
  1552. return false;
  1553. }
  1554. switch (expectTarget)
  1555. {
  1556. case SkillTemplate.CastTarget.Enemy:
  1557. return src.Force != target.Force;
  1558. case SkillTemplate.CastTarget.PetForMaster:
  1559. if (src is InstancePet)
  1560. {
  1561. return (src as InstancePet).Master == target;
  1562. }
  1563. return false;
  1564. case SkillTemplate.CastTarget.Alias:
  1565. return (src != target) && (src.Force == target.Force);
  1566. case SkillTemplate.CastTarget.AlliesIncludeSelf:
  1567. return (src.Force == target.Force);
  1568. case SkillTemplate.CastTarget.AlliesExcludeSelf:
  1569. return (src != target) && (src.Force == target.Force);
  1570. case SkillTemplate.CastTarget.EveryOne:
  1571. return true;
  1572. case SkillTemplate.CastTarget.EveryOneExcludeSelf:
  1573. return (src != target);
  1574. case SkillTemplate.CastTarget.Self:
  1575. return src == target;
  1576. case SkillTemplate.CastTarget.EnemyAndSelf:
  1577. return src.Force != target.Force || src == target;
  1578. case SkillTemplate.CastTarget.NA:
  1579. default:
  1580. return false;
  1581. }
  1582. }
  1583. /// <summary>
  1584. /// 扫描所有可攻击对象
  1585. /// </summary>
  1586. /// <param name="src"></param>
  1587. /// <param name="list"></param>
  1588. /// <param name="expectTarget"></param>
  1589. /// <param name="reason"></param>
  1590. /// <param name="weapon"></param>
  1591. public void getAttackableUnits(InstanceUnit src, List<InstanceUnit> list, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
  1592. {
  1593. for (int i = list.Count - 1; i >= 0; --i)
  1594. {
  1595. InstanceUnit o = list[i];
  1596. if (!IsAttackable(src, o, expectTarget, reason, weapon))
  1597. {
  1598. list.RemoveAt(i);
  1599. }
  1600. }
  1601. }
  1602. /// <summary>
  1603. /// 对单个单位攻击。
  1604. /// </summary>
  1605. /// <param name="src"></param>
  1606. /// <param name="attack"></param>
  1607. /// <param name="target"></param>
  1608. /// <param name="expectTarget">判断IsAttackable</param>
  1609. /// <returns></returns>
  1610. public bool unitAttackSingle(
  1611. InstanceUnit src,
  1612. AttackSource attack,
  1613. InstanceUnit target,
  1614. SkillTemplate.CastTarget expectTarget)
  1615. {
  1616. if (IsAttackable(src, target, expectTarget, AttackReason.Attack, attack.Weapon))
  1617. {
  1618. target.doHitAttack(src, attack);
  1619. return true;
  1620. }
  1621. return false;
  1622. }
  1623. /// <summary>
  1624. /// 某个单位对指定列表里的 IsAttackable 单位发起攻击。
  1625. /// 此操作会修改List
  1626. /// </summary>
  1627. /// <param name="src"></param>
  1628. /// <param name="attack"></param>
  1629. /// <param name="list">调用完成后,列表中未命中单位会自动移除。</param>
  1630. /// <param name="expectTarget">判断IsAttackable</param>
  1631. /// <returns></returns>
  1632. public int unitAttack(
  1633. InstanceUnit src,
  1634. AttackSource attack,
  1635. List<InstanceUnit> list,
  1636. SkillTemplate.CastTarget expectTarget)
  1637. {
  1638. int count = 0;
  1639. for (int i = list.Count - 1; i >= 0; --i)
  1640. {
  1641. InstanceUnit o = list[i];
  1642. if (IsAttackable(src, o, expectTarget, AttackReason.Attack, attack.Weapon))
  1643. {
  1644. o.doHitAttack(src, attack);
  1645. count++;
  1646. }
  1647. else
  1648. {
  1649. list.RemoveAt(i);
  1650. }
  1651. }
  1652. return count;
  1653. }
  1654. /// <summary>
  1655. /// 直接对列表中的单位攻击,不做任何判断。
  1656. /// </summary>
  1657. /// <param name="src"></param>
  1658. /// <param name="attack"></param>
  1659. /// <param name="list"></param>
  1660. public int unitAttackDirect(
  1661. InstanceUnit src,
  1662. AttackSource attack,
  1663. List<InstanceUnit> list)
  1664. {
  1665. int count = 0;
  1666. for (int i = list.Count - 1; i >= 0; --i)
  1667. {
  1668. InstanceUnit o = list[i];
  1669. o.doHitAttack(src, attack);
  1670. count++;
  1671. }
  1672. return count;
  1673. }
  1674. /// <summary>
  1675. /// 某个单位发起周身攻击
  1676. /// </summary>
  1677. /// <param name="src"></param>
  1678. /// <param name="attack"></param>
  1679. /// <param name="range"></param>
  1680. /// <param name="expectTarget"></param>
  1681. /// <returns></returns>
  1682. public int unitAttackRound(
  1683. InstanceUnit src,
  1684. AttackSource attack,
  1685. float range,
  1686. SkillTemplate.CastTarget expectTarget)
  1687. {
  1688. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1689. {
  1690. getObjectsRoundRange<InstanceUnit>(
  1691. Collider.Object_HitBody_TouchRound,
  1692. src.X, src.Y, range,
  1693. list, src.AoiStatus);
  1694. return unitAttack(src, attack, list, expectTarget);
  1695. }
  1696. }
  1697. /// <summary>
  1698. /// 某个单位发起扇形范围攻击
  1699. /// </summary>
  1700. /// <param name="src"></param>
  1701. /// <param name="attack"></param>
  1702. /// <param name="direction"></param>
  1703. /// <param name="range"></param>
  1704. /// <param name="angle"></param>
  1705. /// <param name="expectTarget"></param>
  1706. /// <returns></returns>
  1707. public int unitAttackFan(
  1708. InstanceUnit src,
  1709. AttackSource attack,
  1710. float direction,
  1711. float range,
  1712. float angle,
  1713. SkillTemplate.CastTarget expectTarget)
  1714. {
  1715. float dr = angle / 2;
  1716. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1717. {
  1718. getObjectsFanRange<InstanceUnit>(
  1719. Collider.Object_HitBody_TouchFan,
  1720. src.X, src.Y, range,
  1721. direction - dr,
  1722. direction + dr,
  1723. list, src.AoiStatus);
  1724. return unitAttack(src, attack, list, expectTarget);
  1725. }
  1726. }
  1727. //-------------------------------------------------------------------------------------------------------
  1728. // 单位释放法术
  1729. //-------------------------------------------------------------------------------------------------------
  1730. public void unitLaunchSpell(
  1731. XmdsSkillType fromSkillType,
  1732. InstanceUnit launcher,
  1733. LaunchSpell launch,
  1734. float startX,
  1735. float startY,
  1736. uint targetUnitID = 0,
  1737. Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0, float pointDir = 0)
  1738. {
  1739. if (launch == null)
  1740. {
  1741. log.Error("单位释放技能异常: " + launcher.Info.ID + ", " + new StackTrace().ToString());
  1742. return;
  1743. }
  1744. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  1745. {
  1746. float direction = pointDir == 0 ? launcher.Direction : pointDir;
  1747. if (targetPos != null)
  1748. {
  1749. //direction = MathVector.getDegree(startX, startY, targetPos.x, targetPos.y);
  1750. targetPos = (Vector2)targetPos.Clone();
  1751. }
  1752. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  1753. if (spell == null)
  1754. {
  1755. log.Error("unitLaunchSpell找不到法术模板:" + launcher.PlayerUUID + ", " + launch.SpellID + ", SN: " + launch.SerialNumber);
  1756. return;
  1757. }
  1758. JSGCreateSpellData createData;
  1759. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(launcher, launch, ref spell, out createData, ref startX, ref startY))
  1760. {
  1761. SpellChainLevelInfo chain = null;
  1762. if (launch.ChainLevel > 0)
  1763. {
  1764. chain = new SpellChainLevelInfo(launch);
  1765. }
  1766. switch (launch.PType)
  1767. {
  1768. case LaunchSpell.PosType.POS_TYPE_FAN:
  1769. {
  1770. float startAngle = direction - launch.Angle / 2f;// + launch.StartAngle;
  1771. float interAngle = launch.Count > 0 ? launch.Angle / (launch.Count - 1) : 0;
  1772. for (int i = 0; i < launch.Count; i++)
  1773. {
  1774. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1775. targetUnitID, targetPos, startX, startY,
  1776. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1777. }
  1778. }
  1779. break;
  1780. case LaunchSpell.PosType.POS_TYPE_TOSAMETARGET:
  1781. {
  1782. InstanceUnit target = SeekSpellAttackable(launcher, spell, launcher.AoiStatus, startX, startY, launch.SeekingTargetRange,
  1783. spell.ExpectTarget, SeekingExpect.Nearest, null);
  1784. if (target != null)
  1785. {
  1786. launcher.faceTo(target.X, target.Y);
  1787. launcher.SendForceSync();
  1788. targetPos = new Vector2(target.X, target.Y);
  1789. //Console.WriteLine("-------------targetPos 1 - " + target.X + ", " + target.Y);
  1790. //Console.WriteLine("-------------targetPos 2 - " + targetPos);
  1791. int[] index = { 0, -1, 1 };
  1792. float testAngle = (float)Math.Atan2(targetPos.Y - launcher.Y, targetPos.X - launcher.X);
  1793. float xBase = 3.0f;
  1794. float xAdd = (float)(xBase * Math.Sin(testAngle)); //角Dir的对边
  1795. float yAdd = (float)(xBase * Math.Cos(testAngle)); //Dir的邻边
  1796. for (int i = 0; i < launch.Count; i++)
  1797. {
  1798. float tempX = startX - xAdd * index[i];
  1799. float tempY = startY + yAdd * index[i];
  1800. float angle = (float)Math.Atan2(targetPos.Y - tempY, targetPos.X - tempX);
  1801. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1802. targetUnitID, targetPos, tempX, tempY,
  1803. angle, chain, actionIndex, maxAffectUnit);
  1804. }
  1805. }
  1806. else
  1807. {
  1808. int[] index = { 0, -1, 1 };
  1809. float xBase = 3.0f;
  1810. float xAdd = (float)(xBase * Math.Sin(direction)); //角Dir的对边
  1811. float yAdd = (float)(xBase * Math.Cos(direction)); //Dir的邻边
  1812. float[] startAngleTemp = { 0, launch.Angle, launch.Angle * 1.2f, launch.Angle * 1.4f, launch.Angle * 1.5f };
  1813. for (int i = 0; i < launch.Count; i++)
  1814. {
  1815. float tempX = startX - xAdd * index[i];
  1816. float tempY = startY + yAdd * index[i];
  1817. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1818. targetUnitID, targetPos, tempX, tempY,
  1819. direction - startAngleTemp[i] * index[i], chain, actionIndex, maxAffectUnit);
  1820. }
  1821. }
  1822. }
  1823. break;
  1824. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  1825. {
  1826. float startAngle = direction + launch.StartAngle;
  1827. float interAngle = CMath.PI_MUL_2 / launch.Count;
  1828. InstanceSpell[] spellBrothers = null;
  1829. if (launch.Count > 1 && spell.MType == SpellTemplate.MotionType.Foxfire)
  1830. {
  1831. spellBrothers = new InstanceSpell[launch.Count];
  1832. }
  1833. for (int i = 0; i < launch.Count; i++)
  1834. {
  1835. var sb = AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1836. targetUnitID, targetPos, startX, startY,
  1837. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1838. if (spellBrothers != null)
  1839. {
  1840. spellBrothers[i] = sb;
  1841. sb.brothers = spellBrothers;
  1842. }
  1843. }
  1844. }
  1845. break;
  1846. case LaunchSpell.PosType.POS_TYPE_X:
  1847. {
  1848. float startAngle = direction + launch.StartAngle;
  1849. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  1850. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  1851. for (int i = 0; i < 4; i++)
  1852. {
  1853. AddSpell(fromSkillType, spell, launch, launcher, launcher, targetUnitID, targetPos,
  1854. startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
  1855. }
  1856. }
  1857. break;
  1858. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  1859. {
  1860. for (int i = 0; i < launch.Count; i++)
  1861. {
  1862. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  1863. AddSpell(fromSkillType, spell, launch, launcher,
  1864. launcher, targetUnitID, targetPos, startX,
  1865. startY, d, chain, actionIndex, maxAffectUnit);
  1866. }
  1867. }
  1868. break;
  1869. case LaunchSpell.PosType.POS_TYPE_AREA:
  1870. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1871. {
  1872. SeekSpellAttackable(enemy_list, startX, startY, launcher, spell, launch, chain);
  1873. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  1874. {
  1875. AddSpell(fromSkillType, spell, launch, launcher, launcher, enemy_list[i].ID, null,
  1876. startX, startY, direction, chain, actionIndex, maxAffectUnit);
  1877. }
  1878. }
  1879. break;
  1880. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  1881. launch_randomTypeSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
  1882. break;
  1883. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  1884. launch_randomPosSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
  1885. break;
  1886. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  1887. launch_ManyCannon(fromSkillType, spell, launcher, launch, chain, launcher, targetUnitID, actionIndex, createData);
  1888. break;
  1889. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  1890. default:
  1891. {
  1892. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1893. targetUnitID, targetPos, startX, startY,
  1894. direction + launch.StartAngle, chain, actionIndex, maxAffectUnit);
  1895. }
  1896. break;
  1897. }
  1898. }
  1899. }
  1900. }
  1901. // 单位释放法术
  1902. public void spellLaunchSpell(
  1903. XmdsSkillType fromSkillType,
  1904. InstanceSpell sender,
  1905. LaunchSpell launch,
  1906. float startX,
  1907. float startY,
  1908. uint targetUnitID = 0,
  1909. Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0)
  1910. {
  1911. switch (launch.SenderUnit)
  1912. {
  1913. case LaunchSpell.LaunchSpllSenderUnit.Launcher:
  1914. this.unitLaunchSpell(fromSkillType, sender.Launcher, launch, startX, startY, targetUnitID, targetPos);
  1915. return;
  1916. }
  1917. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  1918. {
  1919. SpellChainLevelInfo chain = sender.ChainInfo;
  1920. if (chain != null)
  1921. {
  1922. if (!chain.TryLaunch(launch.SpellID))
  1923. {
  1924. // chain is end //
  1925. return;
  1926. }
  1927. }
  1928. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  1929. JSGCreateSpellData createData;
  1930. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(sender.Launcher, launch, ref spell, out createData, ref startX, ref startY))
  1931. {
  1932. float direction = sender.Direction;
  1933. if (targetPos != null)
  1934. {
  1935. direction = MathVector.getDegree(startX, startY, targetPos.X, targetPos.Y);
  1936. targetPos = (Vector2)targetPos.Clone();
  1937. }
  1938. switch (launch.PType)
  1939. {
  1940. case LaunchSpell.PosType.POS_TYPE_FAN:
  1941. {
  1942. float startAngle = direction - launch.Angle / 2f + launch.StartAngle;
  1943. float interAngle = launch.Count > 0 ? launch.Angle / (launch.Count - 1) : 0;
  1944. for (int i = 0; i < launch.Count; i++)
  1945. {
  1946. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1947. targetUnitID, targetPos, startX, startY,
  1948. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1949. }
  1950. }
  1951. break;
  1952. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  1953. {
  1954. float startAngle = direction + launch.StartAngle;
  1955. float interAngle = CMath.PI_MUL_2 / launch.Count;
  1956. for (int i = 0; i < launch.Count; i++)
  1957. {
  1958. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1959. targetUnitID, targetPos, startX, startY,
  1960. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1961. }
  1962. }
  1963. break;
  1964. case LaunchSpell.PosType.POS_TYPE_X:
  1965. {
  1966. float startAngle = direction + launch.StartAngle;
  1967. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  1968. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  1969. for (int i = 0; i < launch.Count; i++)
  1970. {
  1971. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher, targetUnitID,
  1972. targetPos, startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
  1973. }
  1974. }
  1975. break;
  1976. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  1977. launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
  1978. break;
  1979. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  1980. launch_ManyCannon(fromSkillType, spell, sender, launch, chain, sender.Launcher, targetUnitID, actionIndex, createData);
  1981. break;
  1982. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  1983. launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
  1984. break;
  1985. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  1986. {
  1987. for (int i = 0; i < launch.Count; i++)
  1988. {
  1989. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  1990. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1991. targetUnitID, targetPos, startX, startY, d, chain, actionIndex, maxAffectUnit);
  1992. }
  1993. }
  1994. break;
  1995. case LaunchSpell.PosType.POS_TYPE_AREA:
  1996. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1997. {
  1998. SeekSpellAttackable(enemy_list, startX, startY, sender.Launcher, spell, launch, chain);
  1999. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  2000. {
  2001. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  2002. enemy_list[i].ID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
  2003. }
  2004. }
  2005. break;
  2006. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  2007. default:
  2008. {
  2009. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  2010. targetUnitID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
  2011. }
  2012. break;
  2013. }
  2014. }
  2015. }
  2016. }
  2017. public void attackLaunchSpell(
  2018. XmdsSkillType fromSkillType,
  2019. InstanceUnit attacker,
  2020. InstanceUnit damage,
  2021. AttackSource source,
  2022. int serverExt = 0)
  2023. {
  2024. LaunchSpell launch = source.Attack.Spell;
  2025. if (launch == null)
  2026. return;
  2027. InstanceZoneObject sender;
  2028. if (source.FromSpellUnit != null)
  2029. {
  2030. sender = source.FromSpellUnit;
  2031. }
  2032. else
  2033. {
  2034. sender = attacker;
  2035. }
  2036. switch (launch.SenderUnit)
  2037. {
  2038. case LaunchSpell.LaunchSpllSenderUnit.Launcher:
  2039. sender = attacker;
  2040. break;
  2041. case LaunchSpell.LaunchSpllSenderUnit.DamagedUnit:
  2042. sender = damage;
  2043. break;
  2044. }
  2045. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  2046. {
  2047. float startX = damage.X;
  2048. float startY = damage.Y;
  2049. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  2050. JSGCreateSpellData createData;
  2051. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(attacker, launch, ref spell, out createData, ref startX, ref startY))
  2052. {
  2053. SpellChainLevelInfo chain = null;
  2054. if (source.FromSpellUnit != null && source.FromSpellUnit.ChainInfo != null)
  2055. {
  2056. chain = source.FromSpellUnit.ChainInfo;
  2057. if (!chain.TryLaunch(launch.SpellID))
  2058. {
  2059. // chain is end //
  2060. return;
  2061. }
  2062. }
  2063. switch (launch.PType)
  2064. {
  2065. case LaunchSpell.PosType.POS_TYPE_FAN:
  2066. {
  2067. float startAngle = sender.Direction - launch.Angle / 2f + launch.StartAngle;
  2068. float interAngle = launch.Count > 0 ? launch.Angle / (launch.Count - 1) : 0;
  2069. for (int i = 0; i < launch.Count; i++)
  2070. {
  2071. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2072. startX, startY, startAngle + interAngle * i, chain, serverExt);
  2073. }
  2074. }
  2075. break;
  2076. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  2077. {
  2078. float startAngle = sender.Direction + launch.StartAngle;
  2079. float interAngle = CMath.PI_MUL_2 / launch.Count;
  2080. for (int i = 0; i < launch.Count; i++)
  2081. {
  2082. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2083. startX, startY, startAngle + interAngle * i, chain, serverExt);
  2084. }
  2085. }
  2086. break;
  2087. case LaunchSpell.PosType.POS_TYPE_X:
  2088. {
  2089. float startAngle = sender.Direction + launch.StartAngle;
  2090. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  2091. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  2092. for (int i = 0; i < launch.Count; i++)
  2093. {
  2094. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2095. startX, startY, startAngle + interAngle[i], chain, serverExt, 0, damageList);
  2096. }
  2097. }
  2098. break;
  2099. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  2100. launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
  2101. break;
  2102. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  2103. launch_ManyCannon(fromSkillType, spell, sender, launch, chain, attacker, damage.ID, serverExt, createData);
  2104. break;
  2105. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  2106. launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
  2107. break;
  2108. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  2109. {
  2110. for (int i = 0; i < launch.Count; i++)
  2111. {
  2112. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2113. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2114. startX, startY, d, chain, serverExt);
  2115. }
  2116. }
  2117. break;
  2118. case LaunchSpell.PosType.POS_TYPE_AREA:
  2119. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2120. {
  2121. SeekSpellAttackable(enemy_list, startX, startY, attacker, spell, launch, chain);
  2122. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  2123. {
  2124. AddSpell(fromSkillType, spell, launch, sender, attacker, enemy_list[i].ID, null,
  2125. startX, startY, 0, chain, serverExt);
  2126. }
  2127. }
  2128. break;
  2129. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  2130. default:
  2131. {
  2132. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2133. startX, startY, sender.Direction, chain, serverExt);
  2134. }
  2135. break;
  2136. }
  2137. }
  2138. }
  2139. }
  2140. private void launch_randomTypeSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2141. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
  2142. {
  2143. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2144. {
  2145. attacker.Parent.getObjectsRoundRange<InstanceUnit>(
  2146. (obj, dx, dy, dr) =>
  2147. {
  2148. var u = obj as InstanceUnit;
  2149. //己方单位.
  2150. if ((attacker.IsPlayer && !u.IsPlayer) || (!attacker.IsPlayer && u.IsPlayer))
  2151. {
  2152. return CMath.includeRoundPoint(dx, dy, dr, u.X, u.Y);
  2153. }
  2154. return false;
  2155. },
  2156. attacker.X,
  2157. attacker.Y,
  2158. launch.SeekingTargetRange,
  2159. list, attacker.AoiStatus);
  2160. int maxCount = launch.Count == 0 ? list.Count : Math.Min(launch.Count, list.Count);
  2161. for (int i = 0; i < maxCount; i++)
  2162. {
  2163. float r = (float)(random.NextDouble() * spell.BodySize);
  2164. float a = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2165. float x = (float)(list[i].X + Math.Cos(a) * r);
  2166. float y = (float)(list[i].Y + Math.Sin(a) * r);
  2167. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2168. AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
  2169. x, y, d, chain, serverExt);
  2170. }
  2171. }
  2172. }
  2173. private void launch_randomPosSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2174. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
  2175. {
  2176. for (int i = 0; i < launch.Count; i++)
  2177. {
  2178. float x = (float)(random.NextDouble() * launch.SpellRange / 2);
  2179. float y = (float)(random.NextDouble() * launch.SpellRange / 2);
  2180. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2181. int randX = random.Next() % 2 == 0 ? 1 : -1;
  2182. int randY = random.Next() % 2 == 0 ? 1 : -1;
  2183. AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
  2184. sender.X + x * randX, sender.Y + y * randY, d, chain, serverExt);
  2185. }
  2186. }
  2187. public InstanceSpell launch_ManyCannon(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2188. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, uint targetUnitID, int serverExt, JSGCreateSpellData createData)
  2189. {
  2190. //float angleOffset = targetUnitID == 0 ? launch.StartAngle / 3 : launch.StartAngle;
  2191. float angleOffset = JSGModule.GetCurveStartAngleOffect(attacker, getUnit(targetUnitID), launch.StartAngle, spell.SeekingRange);
  2192. float startAngle = CMath.OpitimizeRadians(attacker.Direction) + angleOffset;
  2193. float launchX = attacker.X - (float)(1.0f * Math.Cos(attacker.Direction));
  2194. float launchY = attacker.Y - (float)(1.0f * Math.Sin(attacker.Direction));
  2195. Vector2 targetPos = JSGModule.GetCurveDefaultTargetPos(attacker, spell.SeekingRange);
  2196. //System.Console.WriteLine("targetPos: " + targetPos.X + ", " + targetPos.Y);
  2197. int totalCount = createData == null ? launch.Count : createData.mMaxSpellCount;
  2198. return AddSpell(fromSkillType, spell, launch, sender, attacker, targetUnitID, targetPos,
  2199. launchX, launchY, startAngle, chain, serverExt, 0, null, totalCount - 1, createData);
  2200. }
  2201. public void spellSummonUnit(InstanceSpell summoner, SummonUnit summon)
  2202. {
  2203. float x = summoner.X;
  2204. float y = summoner.Y;
  2205. float radius = summoner.BodyBlockSize;
  2206. UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
  2207. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2208. {
  2209. log.Warn("召唤非召唤类单位1:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
  2210. return;
  2211. }
  2212. //UnitInfo un = (UnitInfo)info.Clone();
  2213. //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
  2214. string name = null;
  2215. if (TemplateManager.Formula.TrySummonUnit(summoner.Launcher, summon, ref info, ref name))
  2216. {
  2217. for (int i = 0; i < summon.Count; i++)
  2218. {
  2219. float dx, dy, dr;
  2220. //float angle = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2221. //float lengt = (float)RandomN.NextDouble() * radius;
  2222. //dx = x + (float)Math.Cos(angle) * lengt;
  2223. //dy = y + (float)Math.Sin(angle) * lengt;
  2224. //dr = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2225. //召唤单位时判断当前位置能否行走,防止被召唤单位卡在地图里.Editor by Alex.
  2226. var pos = PathFinder.FindNearRandomMoveableNode(RandomN, x, y, radius, true);
  2227. if (pos == null)
  2228. {
  2229. dx = summoner.Launcher.X;
  2230. dy = summoner.Launcher.Y;
  2231. }
  2232. else
  2233. {
  2234. dx = pos.PosX;
  2235. dy = pos.PosY;
  2236. }
  2237. dr = summoner.Direction;
  2238. InstanceUnit unit = null;
  2239. if (!summoner.Launcher.IsActive)
  2240. {
  2241. unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, null);
  2242. }
  2243. else
  2244. {
  2245. unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, summoner.Launcher);
  2246. }
  2247. if (unit != null)
  2248. {
  2249. if (info.LifeTimeMS > 0)
  2250. {
  2251. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2252. {
  2253. unit.kill();
  2254. });
  2255. }
  2256. if (summon.Effect != null)
  2257. {
  2258. queueEvent(new AddEffectEvent(unit.ID, dx, dy, dr, summon.Effect));
  2259. }
  2260. }
  2261. }
  2262. }
  2263. }
  2264. public void unitSummonUnit(InstanceUnit summoner, SummonUnit summon)
  2265. {
  2266. float x = summoner.X;
  2267. float y = summoner.Y;
  2268. MathVector.movePolar(ref x, ref y, summoner.Direction, summoner.BodyBlockSize * 4);
  2269. float radius = summoner.BodyBlockSize * 2;
  2270. UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
  2271. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2272. {
  2273. log.Warn("召唤非召唤类单位2:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
  2274. return;
  2275. }
  2276. //UnitInfo un = (UnitInfo)info.Clone();
  2277. //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
  2278. string name = null;
  2279. if (TemplateManager.Formula.TrySummonUnit(summoner, summon, ref info, ref name))
  2280. {
  2281. for (int i = 0; i < summon.Count; i++)
  2282. {
  2283. float angle = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2284. float lengt = (float)RandomN.NextDouble() * radius;
  2285. float dx = x + (float)Math.Cos(angle) * lengt;
  2286. float dy = y + (float)Math.Sin(angle) * lengt;
  2287. float dr = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2288. InstanceUnit unit = AddUnit(info, name, summoner.Force, summon.UnitLevel, dx, dy, dr, summoner);
  2289. if (unit != null)
  2290. {
  2291. if (info.LifeTimeMS > 0)
  2292. {
  2293. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2294. {
  2295. unit.kill();
  2296. });
  2297. }
  2298. if (summon.Effect != null)
  2299. {
  2300. queueEvent(new AddEffectEvent(unit.ID, dx, dy, dr, summon.Effect));
  2301. }
  2302. }
  2303. }
  2304. }
  2305. }
  2306. public InstanceUnit summonUnit(InstanceUnit summoner, UnitInfo info, string name, int level, float x, float y, float direction)
  2307. {
  2308. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2309. {
  2310. log.Warn("召唤非召唤类单位3:" + summoner.ID + ", 召唤id: " + info.ID);
  2311. return null;
  2312. }
  2313. InstanceUnit unit = AddUnit(info, name, summoner.Force, level, x, y, direction, summoner);
  2314. if (unit != null)
  2315. {
  2316. if (info.LifeTimeMS > 0)
  2317. {
  2318. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2319. {
  2320. unit.kill();
  2321. });
  2322. }
  2323. }
  2324. return unit;
  2325. }
  2326. /// <summary>
  2327. /// 锁定范围内指定目标
  2328. /// </summary>
  2329. /// <param name="spell"></param>
  2330. /// <param name="X"></param>
  2331. /// <param name="Y"></param>
  2332. /// <param name="range"></param>
  2333. /// <param name="expectTarget"></param>
  2334. /// <param name="expectSeeking"></param>
  2335. /// <param name="chain"></param>
  2336. /// <returns></returns>
  2337. public virtual InstanceUnit SeekSpellAttackable(
  2338. InstanceUnit launcher,
  2339. SpellTemplate spellData,
  2340. ObjectAoiStatus aoiStatus,
  2341. float X, float Y, float range,
  2342. SkillTemplate.CastTarget expectTarget,
  2343. SpellTemplate.SeekingExpect expectSeeking,
  2344. SpellChainLevelInfo chain)
  2345. {
  2346. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2347. {
  2348. getObjectsRoundRange<InstanceUnit>((InstanceZoneObject o, float x, float y, float r) =>
  2349. {
  2350. InstanceUnit u = o as InstanceUnit;
  2351. if (chain != null)
  2352. {
  2353. switch (expectSeeking)
  2354. {
  2355. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2356. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2357. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2358. if (chain.ContainsTarget(u))
  2359. {
  2360. return false;
  2361. }
  2362. break;
  2363. default:
  2364. if (chain.LastTarget == u)
  2365. {
  2366. return false;
  2367. }
  2368. break;
  2369. }
  2370. }
  2371. if (IsAttackable(launcher, u, expectTarget, AttackReason.Look, spellData))
  2372. {
  2373. return CMath.intersectRound(x, y, r, o.X, o.Y, o.BodyHitSize);
  2374. }
  2375. return false;
  2376. }, X, Y, range, list, aoiStatus);
  2377. switch (expectSeeking)
  2378. {
  2379. case SpellTemplate.SeekingExpect.Random:
  2380. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2381. CUtils.RandomList(RandomN, list);
  2382. break;
  2383. case SpellTemplate.SeekingExpect.Nearest:
  2384. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2385. list.Sort(new ObjectSorterNearest<InstanceUnit>(X, Y));
  2386. break;
  2387. case SpellTemplate.SeekingExpect.Farthest:
  2388. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2389. list.Sort(new ObjectSorterFarthest<InstanceUnit>(X, Y));
  2390. break;
  2391. }
  2392. if (list.Count > 0)
  2393. {
  2394. return list[0];
  2395. }
  2396. }
  2397. return null;
  2398. }
  2399. public virtual void SeekSpellAttackable(List<InstanceUnit> ret, float X, float Y,
  2400. InstanceUnit Launcher,
  2401. SpellTemplate spell,
  2402. LaunchSpell launch,
  2403. SpellChainLevelInfo chain)
  2404. {
  2405. getObjectsRoundRange<InstanceUnit>((InstanceZoneObject o, float x, float y, float r) =>
  2406. {
  2407. InstanceUnit u = o as InstanceUnit;
  2408. if (chain != null)
  2409. {
  2410. switch (launch.SeekingTargetExpect)
  2411. {
  2412. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2413. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2414. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2415. if (chain.ContainsTarget(u))
  2416. {
  2417. return false;
  2418. }
  2419. break;
  2420. default:
  2421. if (chain.LastTarget == u)
  2422. {
  2423. return false;
  2424. }
  2425. break;
  2426. }
  2427. }
  2428. if (IsAttackable(Launcher, u, spell.ExpectTarget, AttackReason.Look, spell))
  2429. {
  2430. return CMath.intersectRound(x, y, r, o.X, o.Y, o.BodyHitSize);
  2431. }
  2432. return false;
  2433. }, X, Y, launch.SeekingTargetRange, ret, Launcher.AoiStatus);
  2434. switch (launch.SeekingTargetExpect)
  2435. {
  2436. case SpellTemplate.SeekingExpect.Random:
  2437. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2438. CUtils.RandomList(RandomN, ret);
  2439. break;
  2440. case SpellTemplate.SeekingExpect.Nearest:
  2441. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2442. ret.Sort(new ObjectSorterNearest<InstanceUnit>(X, Y));
  2443. break;
  2444. case SpellTemplate.SeekingExpect.Farthest:
  2445. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2446. ret.Sort(new ObjectSorterFarthest<InstanceUnit>(X, Y));
  2447. break;
  2448. }
  2449. }
  2450. /**游戏服场景标识通知*/
  2451. public virtual void GSZoneFlagNotifyMsg(int value1)
  2452. {
  2453. }
  2454. #endregion
  2455. //-------------------------------------------------------------------------------------------------------//
  2456. #region EDITOR_AND_SCRIPT
  2457. readonly private HashMap<string, InstanceFlag> mFlags = new HashMap<string, InstanceFlag>();
  2458. private bool mHasArea = false;
  2459. protected bool addFlag(InstanceFlag flag)
  2460. {
  2461. if (!mFlags.ContainsKey(flag.Name))
  2462. {
  2463. mFlags.Add(flag.Name, flag);
  2464. flag.onAdded();
  2465. if (flag is ZoneArea)
  2466. {
  2467. mHasArea = true;
  2468. }
  2469. return true;
  2470. }
  2471. return false;
  2472. }
  2473. public InstanceFlag getFlag(string name)
  2474. {
  2475. if (string.IsNullOrEmpty(name))
  2476. {
  2477. return null;
  2478. }
  2479. return mFlags.Get(name);
  2480. }
  2481. public T getFlagAs<T>(string name) where T : InstanceFlag
  2482. {
  2483. return mFlags.Get(name) as T;
  2484. }
  2485. public bool setFlag(string name, bool enable)
  2486. {
  2487. InstanceFlag flag = getFlag(name);
  2488. if (flag != null)
  2489. {
  2490. flag.Enable = enable;
  2491. return true;
  2492. }
  2493. return false;
  2494. }
  2495. #endregion
  2496. //-------------------------------------------------------------------------------------------------------//
  2497. #region Environment
  2498. private HashMap<string, EnvironmentVar> EnvironmentVarMap = new HashMap<string, EnvironmentVar>();
  2499. public void AddEnvironmentVar(string key, object value, bool syncToClient)
  2500. {
  2501. if (!string.IsNullOrEmpty(key))
  2502. {
  2503. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2504. if (var != null)
  2505. {
  2506. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || (var.SyncToClient && var.Value != value))
  2507. {
  2508. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2509. }
  2510. var.Value = value;
  2511. }
  2512. else
  2513. {
  2514. var = new EnvironmentVar(key, syncToClient, value);
  2515. EnvironmentVarMap.Add(key, var);
  2516. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || var.SyncToClient)
  2517. {
  2518. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2519. }
  2520. }
  2521. }
  2522. }
  2523. public void SetEnvironmentVar(string key, object value)
  2524. {
  2525. if (!string.IsNullOrEmpty(key))
  2526. {
  2527. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2528. if (var != null)
  2529. {
  2530. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || (var.SyncToClient && var.Value != value))
  2531. {
  2532. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2533. }
  2534. var.Value = value;
  2535. }
  2536. }
  2537. }
  2538. public T GetEnvironmentVarAs<T>(string key)
  2539. {
  2540. if (!string.IsNullOrEmpty(key))
  2541. {
  2542. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2543. if (var != null)
  2544. {
  2545. try
  2546. {
  2547. return (T)var.Value;
  2548. }
  2549. catch (Exception err)
  2550. {
  2551. log.Warn("GetEnvironmentVarAs : " + key + ", catch: " + err);
  2552. }
  2553. }
  2554. }
  2555. return default(T);
  2556. }
  2557. public int ListEnvironmentVars(List<EnvironmentVar> list)
  2558. {
  2559. list.AddRange(EnvironmentVarMap.Values);
  2560. return EnvironmentVarMap.Count;
  2561. }
  2562. public ClientStruct.ZoneEnvironmentVar[] GetCurrentZoneVars()
  2563. {
  2564. ClientStruct.ZoneEnvironmentVar[] ret = new ClientStruct.ZoneEnvironmentVar[EnvironmentVarMap.Count];
  2565. int i = 0;
  2566. foreach (EnvironmentVar var in EnvironmentVarMap.Values)
  2567. {
  2568. ret[i] = new ClientStruct.ZoneEnvironmentVar();
  2569. ret[i].Key = var.Key;
  2570. ret[i].Value = var.Value;
  2571. ret[i].SyncToClient = var.SyncToClient;
  2572. i++;
  2573. }
  2574. return ret;
  2575. }
  2576. protected void BindZoneVar(ZoneVar var, BindValuesAdapter api)
  2577. {
  2578. if (string.IsNullOrEmpty(var.Key))
  2579. {
  2580. // Error
  2581. return;
  2582. }
  2583. if (var.Value is IEditorValue)
  2584. {
  2585. IEditorValue evalue = (var.Value as IEditorValue);
  2586. AddEnvironmentVar(var.Key, evalue.GetEnvValue(api), var.SyncToClient);
  2587. }
  2588. else if (var.Value is Array)
  2589. {
  2590. Array array = var.Value as Array;
  2591. for (int i = 0; i < array.Length; i++)
  2592. {
  2593. object e = array.GetValue(i);
  2594. if (e is IEditorValue)
  2595. {
  2596. string key = string.Format(var.Key + "[{0}]", i);
  2597. IEditorValue evalue = (e as IEditorValue);
  2598. AddEnvironmentVar(key, evalue.GetEnvValue(api), var.SyncToClient);
  2599. }
  2600. }
  2601. }
  2602. }
  2603. #endregion
  2604. //-------------------------------------------------------------------------------------------------------//
  2605. #region QUEST
  2606. /// <summary>
  2607. /// 【第三方系统通知】任务已接受
  2608. /// </summary>
  2609. /// <param name="playerUUID"></param>
  2610. /// <param name="quest"></param>
  2611. internal void gs_OnQuestAccepted(string playerUUID, string quest)
  2612. {
  2613. queueTask((InstanceZone zone) =>
  2614. {
  2615. InstancePlayer p = getPlayerByUUID(playerUUID);
  2616. if (p != null)
  2617. {
  2618. p.doQuestAccepted(quest);
  2619. if (mOnQuestAccepted != null)
  2620. mOnQuestAccepted.Invoke(p, quest);
  2621. }
  2622. });
  2623. }
  2624. /// <summary>
  2625. /// 【第三方系统通知】任务已完成
  2626. /// </summary>
  2627. /// <param name="playerUUID"></param>
  2628. /// <param name="quest"></param>
  2629. internal void gs_OnQuestCommitted(string playerUUID, string quest)
  2630. {
  2631. queueTask((InstanceZone zone) =>
  2632. {
  2633. InstancePlayer p = getPlayerByUUID(playerUUID);
  2634. if (p != null)
  2635. {
  2636. if (mOnQuestCommitted != null)
  2637. mOnQuestCommitted.Invoke(p, quest);
  2638. p.doQuestCommitted(quest);
  2639. }
  2640. });
  2641. }
  2642. /// <summary>
  2643. /// 【第三方系统通知】任务已放弃
  2644. /// </summary>
  2645. /// <param name="playerUUID"></param>
  2646. /// <param name="quest"></param>
  2647. internal void gs_OnQuestDropped(string playerUUID, string quest)
  2648. {
  2649. queueTask((InstanceZone zone) =>
  2650. {
  2651. InstancePlayer p = getPlayerByUUID(playerUUID);
  2652. if (p != null)
  2653. {
  2654. if (mOnQuestDropped != null)
  2655. mOnQuestDropped.Invoke(p, quest);
  2656. p.doQuestDropped(quest);
  2657. }
  2658. });
  2659. }
  2660. /// <summary>
  2661. /// 【第三方系统通知】任务状态已改变
  2662. /// </summary>
  2663. /// <param name="playerUUID"></param>
  2664. /// <param name="quest"></param>
  2665. /// <param name="key"></param>
  2666. /// <param name="value"></param>
  2667. internal void gs_OnQuestStatusChanged(string playerUUID, string quest, string key, string value)
  2668. {
  2669. queueTask((InstanceZone zone) =>
  2670. {
  2671. InstancePlayer p = getPlayerByUUID(playerUUID);
  2672. if (p != null)
  2673. {
  2674. p.doQuestStatusChanged(quest, key, value);
  2675. if (mOnQuestStatusChanged != null)
  2676. mOnQuestStatusChanged.Invoke(p, quest, key, value);
  2677. }
  2678. });
  2679. }
  2680. //给单个玩家发送消息
  2681. internal void doSendMsgToPlayer(InstancePlayer player, CommonLang.Protocol.IMessage msg)
  2682. {
  2683. mQuestAdapter.DoSendMsgToPlayer(player.PlayerUUID, msg);
  2684. }
  2685. /// <summary>
  2686. /// 本地通知游戏服
  2687. /// </summary>
  2688. /// <param name="player"></param>
  2689. /// <param name="quest"></param>
  2690. /// <param name="args"></param>
  2691. internal void doAcceptQuest(InstancePlayer player, string quest, string args)
  2692. {
  2693. mQuestAdapter.DoAcceptQuest(player.PlayerUUID, quest, args);
  2694. }
  2695. /// <summary>
  2696. /// 本地通知游戏服
  2697. /// </summary>
  2698. /// <param name="player"></param>
  2699. /// <param name="quest"></param>
  2700. /// <param name="args"></param>
  2701. internal void doCommitQuest(InstancePlayer player, string quest, string args)
  2702. {
  2703. mQuestAdapter.DoCommitQuest(player.PlayerUUID, quest, args);
  2704. }
  2705. /// <summary>
  2706. /// 本地通知游戏服
  2707. /// </summary>
  2708. /// <param name="player"></param>
  2709. /// <param name="quest"></param>
  2710. /// <param name="args"></param>
  2711. internal void doDropQuest(InstancePlayer player, string quest, string args)
  2712. {
  2713. mQuestAdapter.DoDropQuest(player.PlayerUUID, quest, args);
  2714. }
  2715. /// <summary>
  2716. /// 本地通知游戏服
  2717. /// </summary>
  2718. /// <param name="player"></param>
  2719. /// <param name="quest"></param>
  2720. /// <param name="key"></param>
  2721. /// <param name="value"></param>
  2722. internal void doUpdateQuestStatus(InstancePlayer player, string quest, string key, string value)
  2723. {
  2724. mQuestAdapter.DoUpdateQuestStatus(player.PlayerUUID, quest, key, value);
  2725. }
  2726. #endregion
  2727. //-------------------------------------------------------------------------------------------------------//
  2728. }
  2729. }