Remedy_510601.cs 9.1 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using System;
  7. using static CommonAI.Zone.Instance.InstanceUnit;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Zone;
  10. using XmdsCommonServer.Plugin.Units;
  11. using CommonAI.Zone.Formula;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  14. using XmdsCommonSkill.Plugin.Skills.Remedy;
  15. using XmdsCommonSkill.Plugin.Skills.Magic;
  16. using CommonAI.Data;
  17. using CommonLang;
  18. using CommonAI.ZoneServer.JSGModule;
  19. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  20. namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
  21. {
  22. /// <summary>
  23. /// 治疗被动
  24. /// 灵桓蝶舞:普攻(几率为n1%)或者特定技能技能(按数值要求:每个技能几率单配)
  25. /// 造成的每段伤害,会给目标施加n层毒伤,每层伤害为每T秒对目标造成施法单位攻击力的n3%伤害,持续T2秒,每次都会叠加层数,
  26. /// 并刷新存在CD,最多叠加n2层,当CD时间到了,全部层数一起消失。并且不同施法目标对同一个目标施加这个效果独立计算。
  27. /// </summary>
  28. class Remedy_510601 : XmdsPassiveSkillBase
  29. {
  30. /// 技能ID.
  31. public static readonly int ID = 510601;
  32. public override int SkillID { get { return ID; } }
  33. public static readonly int Buff_POISON = (int)XmdsBuffBase.XmdsBuffList.REMEDY_POISON; // 毒buff
  34. //毒伤buff时间,基础效果固伤_百分比系数,每层毒提供效果固伤_百分比系数
  35. private static XmdsSkillValue mValueSet1;
  36. //非boss单位,N毫秒内叠毒上限M
  37. private static XmdsSkillValue mValueSet2;
  38. //私有数据
  39. private PlayerCache_Remedy mPlayerCache;
  40. private int mUUID_1 = 0;
  41. protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
  42. {
  43. int skillLv = skillInfo.GetPassiveLevel();
  44. IntIntIntData poisonRule = new IntIntIntData(mValueSet2.GetValue(skillLv, 1), mValueSet2.GetValue(skillLv, 2), 0);
  45. mPlayerCache = XmdsPlayerCache.PlayerTalnetInit(XmdsUnitPro.Priest, owner.mUnit, 0, poisonRule) as PlayerCache_Remedy;
  46. owner.SetPlayerCache(mPlayerCache);
  47. // Buff1修改
  48. var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_POISON);
  49. var buff1 = pack1.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.RemedyPoison) as XmdsBuff_RemedyPoison;
  50. buff1.mBaseDmg = mValueSet1.GetValue(skillLv, 2);
  51. buff1.mBaseDmgPer = mValueSet1.GetValue(skillLv, 3);
  52. buff1.mDeeperDmg = mValueSet1.GetValue(skillLv, 4);
  53. buff1.mDeeperDmgPer = mValueSet1.GetValue(skillLv, 5);
  54. var bt1 = pack1.mBuffTemplate;
  55. bt1.LifeTimeMS = mValueSet1.GetValue(skillLv, 1);
  56. bt1.IsHarmful = false;
  57. pack1.BindTemplateAndDispose();
  58. owner.RegistSendBuff(bt1);
  59. mUUID_1 = owner.RegistOnHitOther(OnHitOther, skillInfo, true);
  60. }
  61. protected virtual float OnHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  62. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  63. {
  64. if (damage <= 0 || attacker.mUnit.IsMonster || source.FromSkillType == XmdsSkillType.cardSkill)//治疗
  65. {
  66. return damage;
  67. }
  68. if(mPlayerCache == null)
  69. {
  70. log.Error("Remedy_510601找不到玩家天赋缓存:" + attacker.mUnit.PlayerUUID);
  71. return damage;
  72. }
  73. if(source.Attack == null || source.Attack.Properties == null)
  74. {
  75. log.Error("Remedy_510601解析伤害技能异常1:"+ attacker.mUnit.PlayerUUID + ", " + attacker.mUnit.Parent.GetSceneID());
  76. return damage;
  77. }
  78. XmdsAttackProperties prop = (source.Attack.Properties as XmdsAttackProperties);
  79. //来自编辑器自行配置的攻击,调过叠毒检测
  80. if(prop.SkillTemplateID == XmdsBattleSkill.DefaultSkillScriptID)
  81. {
  82. return damage;
  83. }
  84. IntIntData poisonRate = mPlayerCache.GePoisonRateInfo(prop.SkillTemplateID);
  85. if(poisonRate == null)
  86. {
  87. log.Error("Remedy_510601解析伤害技能异常2:" + attacker.mUnit.PlayerUUID + ", " + prop.SkillTemplateID +
  88. ", " + attacker.mUnit.Parent.GetSceneID() + ", " + attacker.SkillHelper.GetAllSkills());
  89. return damage;
  90. }
  91. //挂毒buff
  92. if (poisonRate.value1 > 0 && poisonRate.value2 > 0 && attacker.mUnit.RandomN.Next(GlobalData.RATE_BASE) < (poisonRate.value1 + mPlayerCache.GetRateAddition()))
  93. {
  94. if (mPlayerCache.IsCanAddPosion(hitted))
  95. {
  96. hitted.mUnit.AddBuff(Buff_POISON, attacker.mUnit, 0, false, false, false, 0, poisonRate.value2);
  97. }
  98. //mPlayerCache.RecordPoisonPlayer(hitted);
  99. }
  100. return damage;
  101. }
  102. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  103. {
  104. int skillLv = gs.GetPassiveLevel();
  105. var bt = unit.GetRegistBuff(Buff_POISON);
  106. bt.LifeTimeMS = mValueSet1.GetValue(skillLv, 1);
  107. var buff = unit.GetRegisBuffVirtual(Buff_POISON) as XmdsBuff_RemedyPoison;
  108. buff.mBaseDmg = mValueSet1.GetValue(skillLv, 2);
  109. buff.mBaseDmgPer = mValueSet1.GetValue(skillLv, 3);
  110. buff.mDeeperDmg = mValueSet1.GetValue(skillLv, 4);
  111. buff.mDeeperDmgPer = mValueSet1.GetValue(skillLv, 5);
  112. mPlayerCache.RefreshConfig(mValueSet1.GetValue(skillLv, 1), mValueSet1.GetValue(skillLv, 2));
  113. }
  114. protected override void OnDispose(XmdsVirtual owner)
  115. {
  116. owner.UnRegistOnHitOther(mUUID_1);
  117. XmdsPlayerCache.PlayerTalnetDestory(owner.mUnit);
  118. }
  119. protected override void OnInitSkillParam()
  120. {
  121. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  122. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  123. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  124. }
  125. }
  126. /*
  127. * //2021.07.25 13.55这个被动已经完全替换成新效果了
  128. /// <summary>
  129. /// 治疗被动
  130. //表格配置: 下次普攻加成 1:1000;2:2000;3:3000;4:4000 移速提升,时间 1:2000,2000;2:2500,2000;3:3000,2000;4:4000,2000
  131. /// 灵桓蝶舞:释放三次技能下次普攻附带攻击力系数的增益,自身移速增加n% S秒
  132. /// </summary>
  133. class Remedy_510601 : XmdsPassiveSkillBase
  134. {
  135. /// 技能ID.
  136. public static int ID = 510601;
  137. private static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.NORMAL_ATTACK_STRENGTH; // 下次普攻强化
  138. //攻击提升
  139. private static XmdsSkillValue mValueSet1;
  140. //速度提升值
  141. private static XmdsSkillValue mValueSet2;
  142. private int mSkillLaunchTimes = 0;
  143. private int mNormalAtkDmgAdd = 0;
  144. private int mUUID_1 = 0;
  145. private int mUUID_2 = 0;
  146. /// 获取技能ID.
  147. public override int SkillID {get{return ID;}}
  148. protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
  149. {
  150. // Buff1修改
  151. var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  152. var buff1 = pack1.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.MoveSpeedUp) as XmdsBuff_MoveSpeedUp;
  153. buff1.ChangePercent = mValueSet2.GetValue(skillInfo.GetPassiveLevel(), 1);
  154. var bt1 = pack1.mBuffTemplate;
  155. bt1.LifeTimeMS = mValueSet2.GetValue(skillInfo.GetPassiveLevel(), 2);
  156. bt1.IsHarmful = false;
  157. pack1.BindTemplateAndDispose();
  158. owner.RegistSendBuff(bt1);
  159. //收到攻击监听注册
  160. mUUID_1 = owner.RegistLaunchSkillOver(OnLaunchSkillOver, skillInfo, true);
  161. mUUID_2 = owner.RegistOnHitOther(OnHandleHitOther, skillInfo, true);
  162. }
  163. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  164. {
  165. var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_MoveSpeedUp;
  166. buff.ChangePercent = mValueSet2.GetValue(gs.GetPassiveLevel(), 1);
  167. var bt = unit.GetRegistBuff(Buff_ID);
  168. bt.LifeTimeMS = mValueSet2.GetValue(gs.GetPassiveLevel(), 2);
  169. }
  170. private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher,
  171. CommonAI.Zone.Instance.InstanceUnit.SkillState skill)
  172. {
  173. if (skill.GetSkillType() == XmdsSkillType.active)
  174. {
  175. if (++this.mSkillLaunchTimes >= 3)
  176. {
  177. launcher.mUnit.AddBuff(Buff_ID);
  178. mNormalAtkDmgAdd = 2;
  179. this.mSkillLaunchTimes = 0;
  180. }
  181. }
  182. else if(skill.GetSkillType() == XmdsSkillType.normalAtk)
  183. {
  184. mNormalAtkDmgAdd--;
  185. }
  186. return 0;
  187. }
  188. //单位受击
  189. private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  190. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  191. {
  192. if(source.FromSkillType == XmdsSkillType.normalAtk && mNormalAtkDmgAdd > 0)
  193. {
  194. damage += Math.Max(1, CUtils.CastInt(damage * XmdsUnitProp.PER * mValueSet1.GetValue(skill.GetPassiveLevel())));
  195. }
  196. return damage;
  197. }
  198. protected override void OnDispose(XmdsVirtual owner)
  199. {
  200. owner.UnRegistLaunchSkillOver(mUUID_1);
  201. owner.UnRegistOnHitOther(mUUID_2);
  202. }
  203. protected override void OnInitSkillParam()
  204. {
  205. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  206. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  207. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  208. }
  209. }
  210. */
  211. }