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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonSkill.Plugin.Skills.Magic;
- using static XmdsCommonSkill.Plugin.Buffs.XmdsBuff_SwordShadow;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.Magic
- {
- /// <summary>
- /// 法师被动
- /// 2.每次使用技能,自身获得一层普通剑影,每普通攻击一次消耗一层,普通攻击弹道变成剑影从背后飞出,对攻击目标造成额外伤害(普攻+额外攻击系数加成),
- /// 剑影持续5秒,最多拥有5个剑影。5个剑影满了再获得时会清除第一个剑影,将最后一个剑影放在第5个。获得剑影刷新持续时间。
- /// 剑气一层时生成的剑影:单纯增伤n%
- /// 剑气二层生成的剑影:穿透增伤n2%
- /// 剑气三层生成的剑影:穿透+减速 增伤n3% (既原来的1-5 2-5 1-6,特效颜色法术等可直接用)
- /// </summary>
- public class Magic_310601 : XmdsPassiveSkillBase
- {
- /// 技能ID.
- public static readonly int ID = 310601;
- public override int SkillID { get { return ID; } }
- public static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PASSIVE_FS_6_1; // 标记自己
- public static readonly int Buff_SPEED_DOWN = (int)XmdsBuffBase.XmdsBuffList.PASSIVE_FS_6_SPEEDDOWN;
- // 剑影额外伤害
- protected static XmdsSkillValue valueSet;
- // 剑影持续时间
- protected static XmdsSkillValue valueSet2;
- // 剑气一层效果:伤害增加n%
- protected static XmdsSkillValue valueSet3;
- // 剑气二层效果:穿透增加
- protected static XmdsSkillValue valueSet4;
- // 剑气三层效果:减速时间,比例
- protected static XmdsSkillValue valueSet5;
- private XmdsVirtual mOwner;
- private int mUUID_1 = 0;
- private int mSkillLv;
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- this.mOwner = owner;
- this.mSkillLv = skillInfo.GetPassiveLevel();
- //收到攻击监听注册
- mUUID_1 = owner.RegistLaunchSkillOver(OnLaunchSkillOver, skillInfo, true);
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = false;
- bt.LifeTimeMS = valueSet2.GetValue(skillInfo.GetPassiveLevel());
- pack.BindTemplateAndDispose();
- owner.RegistSendBuff(bt);
- // Buff修改
- var pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_SPEED_DOWN);
- var buff2 = pack2.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.MoveSpeedDown) as XmdsBuff_MoveSpeedDown;
- buff2.ChangePercent = -valueSet5.GetValue(this.mSkillLv, 2);
- var bt2 = pack2.mBuffTemplate;
- bt2.LifeTimeMS = valueSet5.GetValue(this.mSkillLv, 1);
- bt2.IsHarmful = true;
- pack2.BindTemplateAndDispose();
- owner.RegistSendBuff(bt2);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- this.mSkillLv = gs.GetPassiveLevel();
- var bt = unit.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = valueSet2.GetValue(gs.GetPassiveLevel());
- var bt2 = unit.GetRegistBuff(Buff_SPEED_DOWN);
- bt2.LifeTimeMS = valueSet5.GetValue(this.mSkillLv, 1);
- var buff2 = unit.GetRegisBuffVirtual(Buff_SPEED_DOWN) as XmdsBuff_MoveSpeedDown;
- buff2.ChangePercent = -valueSet5.GetValue(this.mSkillLv, 2);
- }
- public override int GetSkillValue(AbstractSkillType type)
- {
- byte talentLv = this.mOwner.GetPlayerCache().GetTalentLv();
- if (type == AbstractSkillType.Value1)
- {
- // 剑气一层效果
- if(talentLv >= 1)
- {
- return valueSet3.GetValue(this.mSkillLv, talentLv);
- }
- }
- else if(type == AbstractSkillType.Value2)
- {
- // 剑气二层效果
- if(talentLv >= 2)
- {
- return valueSet4.GetValue(this.mSkillLv, talentLv);
- }
- }
- else if (type == AbstractSkillType.Value3)
- {
- // 剑气三层效果
- if (talentLv >= 3)
- {
- return 1;
- }
- }
- else if (type == AbstractSkillType.Value4) // 剑影伤害加成
- {
- return valueSet.GetValue(this.mSkillLv);
- }
- return 0;
- }
- //释放技能监听
- private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher,
- CommonAI.Zone.Instance.InstanceUnit.SkillState skill)
- {
- XmdsSkillProperties skillProp = skill.Data.Properties as XmdsSkillProperties;
- if (skillProp != null && skillProp.SkillType == XmdsSkillType.active && skill.ID / 1000 == 310 && skill.ActionIndex <= 0)
- {
- XmdsBuff_SwordShadow.LauncherSkillAddSwordShadow(launcher);
- }
- return 0;
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistLaunchSkillOver(mUUID_1);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out valueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- InitData(data, out valueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- }
- }
- }
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