Magic_310450.cs 1.4 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Helper;
  4. using CommonAI.Zone.Instance;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.XLS.Data;
  8. using XmdsCommonSkill.Plugin.Buffs;
  9. namespace XmdsCommonSkill.Plugin.Skills.Magic
  10. {
  11. /// <summary>
  12. /// 法师四技能4-6(敌人在结界中会受到持续伤害每T秒x%攻击力)
  13. /// </summary>
  14. public class Magic_310450 : Magic_310440
  15. {
  16. /// 技能ID.
  17. private static readonly int ID = 310450;
  18. public override int SkillID { get { return ID; } }
  19. //4-3结界消失,再次伤害系数
  20. public XmdsSkillValue mValueSet3;
  21. protected override void OnSkillDamagePerEvent(BattleParams param)
  22. {
  23. if (param.AtkProp.DamagePerID == 3)
  24. {
  25. param.SkillDamagePer = mValueSet3.GetValue(param.GameSkill.TalentSkillLevel2);
  26. }
  27. else
  28. {
  29. base.OnSkillDamagePerEvent(param);
  30. }
  31. }
  32. protected override void OnInitConfig()
  33. {
  34. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  35. InitData(data, out mDmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  36. InitData(data, out mValueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  37. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  38. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  39. // 扩展配置
  40. InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  41. }
  42. }
  43. }