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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 法师四技能4-6(敌人在结界中会受到持续伤害每T秒x%攻击力)
- /// </summary>
- public class Magic_310450 : Magic_310440
- {
- /// 技能ID.
- private static readonly int ID = 310450;
- public override int SkillID { get { return ID; } }
- //4-3结界消失,再次伤害系数
- public XmdsSkillValue mValueSet3;
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- if (param.AtkProp.DamagePerID == 3)
- {
- param.SkillDamagePer = mValueSet3.GetValue(param.GameSkill.TalentSkillLevel2);
- }
- else
- {
- base.OnSkillDamagePerEvent(param);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mDmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out mValueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- // 扩展配置
- InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- }
- }
- }
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