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- using CommonAI.Zone;
- using XmdsCommonServer.Plugin;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- namespace XmdsCommonSkill.Plugin.Skills.Assassin
- {
- /// <summary>
- ///突袭: 突进到目标身边发起攻击,对目标和附近的敌人造成x倍物攻伤害附加x物理伤害.
- ///有x率获得x个连击点数,最多不超过“毁伤”的连击点最大值.
- /// </summary>
- public class Assassin_200030 : XmdsSkillBase
- {
- public static int ID = 200030;
- /// 伤害倍数.
- public static XmdsSkillValue DP_1;
- public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.LIAN_JI_DIAN;
- /// 每次产生连击点数量.
- public static XmdsSkillValue BuffCreateNum;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
- param.SkillDamagePer = ret;
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- addLianJiDian(param);
- }
- protected void addLianJiDian(BattleParams param)
- {
- BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_1);
- bt.LifeTimeMS = 5000;
- int count = GetTargetFormulaValue(param.GameSkill.SkillLevel, BuffCreateNum);
- for (int i = 0 ; i < count ; i++)
- {
- param.Attacker.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
- }
- }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = false;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- base.OnInit(info, unit, ref template);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out BuffCreateNum, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- }
- }
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