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- using CommonAI.Zone;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Assassin
- {
- /// <summary>
- ///疾跑: 使你的移动速度提高x%,持续x秒。可在隐身状态下使用.
- /// </summary>
- public class Assassin_200060 : XmdsSkillBase
- {
- public static int ID = 200060;
- /// BUFF作用效果.
- public static XmdsSkillValue Buff_Value;
- public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.SPEED_UP;
- public override int SkillID { get { return ID; } }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- //施放技能监听.
- unit.RegistLaunchSkillOver(OnLaunchSkillOver, info, false);
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- XmdsBuff_MoveSpeedUp buff = (XmdsBuff_MoveSpeedUp)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.MoveSpeedUp);
- BuffTemplate bt = pack.mBuffTemplate;
- //bt.LifeTimeMS = GetTargetFormulaValue(info.SkillLevel, BuffLifeTime);
- bt.IsHarmful = false;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- //攻击监听.
- protected virtual int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
- {
- if (state.Data.ID == SkillID)
- {
- int lv = attacker.SkillHelper.GetGameSkill(SkillID).SkillLevel;
- XmdsBuff_MoveSpeedDown buff1 = (XmdsBuff_MoveSpeedDown)attacker.GetRegisBuffVirtual(Buff_ID);
- buff1.ChangePercent = this.GetTargetFormulaValue(lv, Buff_Value);
- BuffTemplate bt = attacker.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = 5000;
- attacker.mUnit.AddBuff(Buff_ID, attacker.mUnit);
- }
-
- return 0;
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- }
- }
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