Assassin_201030.cs 2.9 KB

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  1. 
  2. using CommonAI.Zone;
  3. using XmdsCommon.Plugin;
  4. using XmdsCommonServer.Plugin;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  7. using XmdsCommonServer.XLS.Data;
  8. namespace XmdsCommonSkill.Plugin.Skills.Assassin
  9. {
  10. /// <summary>
  11. /// 本能: 突袭后自身受到的伤害降低x%,这个效果持续x秒.
  12. /// </summary>
  13. public class Assassin_201030 : Assassin_200030
  14. {
  15. public static new int ID = 201030;
  16. public static int Buff_2 = (int)XmdsBuffBase.XmdsBuffList.MIAN_SHANG_2;
  17. /// BUFF作用值.
  18. public static XmdsSkillValue Buff_2_Value;
  19. public override int SkillID { get { return ID; } }
  20. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  21. {
  22. //技能技能初始化,常用作为修改BUFF能力等等.
  23. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_2);
  24. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange);
  25. ///伤害减免.
  26. buff.IsPercent = false;
  27. buff.CurentChangeType = XmdsVirtual.UnitAttributeType.DamageReduce;
  28. BuffTemplate bt = pack.mBuffTemplate;
  29. //bt.LifeTimeMS = this.GetTargetFormulaValue(info.TalentSkillLevel, Buff_2_Life_Time);
  30. bt.IsHarmful = false;
  31. pack.BindTemplateAndDispose();
  32. unit.RegistSendBuff(bt);
  33. //释放后给自己加免伤BUFF.
  34. unit.RegistLaunchSkillOver(OnLaunchSkillOver, info,false);
  35. base.OnInit(info, unit, ref template);
  36. }
  37. private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
  38. {
  39. //不是指定监听技能,不处理.
  40. if (state.Data.ID == SkillID)
  41. {
  42. //实现BUFF效果动态根据技能等级变更.
  43. UnitBuff ub = attacker.GetRegisBuffVirtual(Buff_2);
  44. GameSkill gs = attacker.SkillHelper.GetGameSkill(SkillID);
  45. if (ub != null && gs != null)
  46. {
  47. XmdsBuff_PropChange buff = ub as XmdsBuff_PropChange;
  48. buff.CurrentValue = this.GetTargetFormulaValue(gs.TalentSkillLevel1, Buff_2_Value);
  49. BuffTemplate bt = attacker.GetRegistBuff(Buff_2);
  50. bt.LifeTimeMS = 5000;
  51. }
  52. attacker.mUnit.AddBuff(Buff_2, attacker.mUnit);
  53. }
  54. return 0;
  55. }
  56. protected override void OnInitSkillParam()
  57. {
  58. base.OnInitSkillParam();
  59. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  60. InitData(data, out Buff_2_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  61. }
  62. }
  63. }