Assassin_201050.cs 3.7 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Formula;
  3. using XmdsCommon.Plugin;
  4. using XmdsCommonServer.Plugin;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using XmdsCommonServer.XLS.Data;
  7. using CommonAI.Zone.Instance;
  8. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  9. using CommonAI.Data;
  10. using CommonLang;
  11. namespace XmdsCommonSkill.Plugin.Skills.Assassin
  12. {
  13. /// <summary>
  14. /// 自疗: 隐身状态下刺客每秒回复x%生命.
  15. /// </summary>
  16. public class Assassin_201050 : Assassin_200050
  17. {
  18. public static new int ID = 201050;
  19. public static int Buff_2 = (int)XmdsBuffBase.XmdsBuffList.YIN_SHEN_HUI_XUE;
  20. public static XmdsSkillValue Buff_2_Value;
  21. public override int SkillID { get { return ID; } }
  22. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  23. {
  24. //施放技能监听.
  25. unit.RegistTryLaunchSkillEvent(OnTryLaunchSkillEventHandle, info, true);
  26. //被攻击监听.
  27. unit.RegistOnHitDamage(OnUnitHitEvent, info);
  28. //技能技能初始化,常用作为修改BUFF能力等等.
  29. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_2);
  30. XmdsBuff_Stealth buff1 = (XmdsBuff_Stealth)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Stealth);
  31. buff1.ChangePercent = -GetTargetFormulaValue(info.SkillLevel, Buff_Value);
  32. XmdsBuff_AddHP buff2 = (XmdsBuff_AddHP)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.AddHP);
  33. BuffTemplate bt = pack.mBuffTemplate;
  34. bt.IsHarmful = false;
  35. pack.BindTemplateAndDispose();
  36. unit.RegistSendBuff(bt);
  37. }
  38. //被打监听.
  39. protected override float OnUnitHitEvent(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  40. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  41. {
  42. //大于0位伤害.
  43. if (damage > 0)
  44. {
  45. hitted.mUnit.removeBuff(Buff_2);
  46. }
  47. return damage;
  48. }
  49. protected override void OnSkillLogicEvent(BattleParams param)
  50. {
  51. // 隐身
  52. XmdsBuff_Stealth buff1 = (XmdsBuff_Stealth)param.Attacker.GetRegisBuffVirtual(Buff_2, 0);
  53. // 回血
  54. XmdsBuff_AddHP buff2 = (XmdsBuff_AddHP)param.Attacker.GetRegisBuffVirtual(Buff_2, 1);
  55. int t = this.GetTargetFormulaValue(param.GameSkill.TalentSkillLevel1, Buff_2_Value);
  56. buff2.ChangeValue = CUtils.CastInt(t / XmdsDamageCalculator.PERER * param.Attacker.MirrorProp.MaxHP);
  57. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_2);
  58. bt.LifeTimeMS = 5000;
  59. param.Hitter.mUnit.AddBuff(Buff_2, param.Attacker.mUnit);
  60. }
  61. protected override void OnInitSkillParam()
  62. {
  63. base.OnInitSkillParam();
  64. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  65. InitData(data, out Buff_2_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  66. }
  67. protected override bool OnTryLaunchSkillEventHandle(GameSkill skillInfo, ref InstanceUnit.SkillState skill, XmdsVirtual launcher,
  68. ref InstanceUnit.LaunchSkillParam param)
  69. {
  70. //只要施放的不是隐身和疾跑技能,其余全部消除.
  71. if (skill.Data.ID != SkillID
  72. && (skill.Data.ID != Assassin_200060.ID && skill.Data.ID != Assassin_201060.ID && skill.Data.ID != Assassin_202060.ID))
  73. {
  74. launcher.mUnit.removeBuff(Buff_2);
  75. }
  76. return base.OnTryLaunchSkillEventHandle(skillInfo, ref skill, launcher, ref param);
  77. }
  78. }
  79. }