Assassin_201060.cs 2.9 KB

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  1. using CommonAI.Zone;
  2. using XmdsCommon.Plugin;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonSkill.Plugin.Buffs;
  5. using XmdsCommonServer.XLS.Data;
  6. namespace XmdsCommonSkill.Plugin.Skills.Assassin
  7. {
  8. /// <summary>
  9. /// 无畏: 在疾跑状态下,受到的伤害降低x%
  10. /// </summary>
  11. public class Assassin_201060 : Assassin_200060
  12. {
  13. public static new int ID = 201060;
  14. public static new int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.JI_PAO_MIAN_SHANG;
  15. /// BUFF作用效果2.
  16. public static XmdsSkillValue Buff_Value2;
  17. public override int SkillID { get { return ID; } }
  18. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  19. {
  20. //施放技能监听.
  21. unit.RegistLaunchSkillOver(OnLaunchSkillOver, info,false);
  22. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  23. XmdsBuff_MoveSpeedUp buff1 = (XmdsBuff_MoveSpeedUp)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.MoveSpeedUp);
  24. //buff1.ChangePercent = this.GetTargetFormulaValue(info.SkillLevel, Buff_Value);
  25. XmdsBuff_PropChange buff2 = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange);
  26. buff2.IsPercent = false;
  27. //buff2.CurrentValue = this.GetTargetFormulaValue(info.TalentSkillLevel, Buff_Value2);
  28. buff2.CurentChangeType = XmdsVirtual.UnitAttributeType.DamageReduce;
  29. BuffTemplate bt = pack.mBuffTemplate;
  30. //bt.LifeTimeMS = GetTargetFormulaValue(info.SkillLevel, BuffLifeTime);
  31. bt.IsHarmful = false;
  32. pack.BindTemplateAndDispose();
  33. unit.RegistSendBuff(bt);
  34. }
  35. //攻击监听.
  36. protected override int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
  37. {
  38. if (state.Data.ID == SkillID)
  39. {
  40. XmdsBuff_MoveSpeedUp buff1 = (XmdsBuff_MoveSpeedUp) attacker.GetRegisBuffVirtual(Buff_ID, 0);
  41. buff1.ChangePercent = this.GetTargetFormulaValue(attacker.SkillHelper.GetGameSkill(SkillID).SkillLevel, Buff_Value);
  42. XmdsBuff_PropChange buff2 = (XmdsBuff_PropChange)attacker.GetRegisBuffVirtual(Buff_ID, 1);
  43. buff2.CurrentValue = this.GetTargetFormulaValue(attacker.SkillHelper.GetGameSkill(SkillID).TalentSkillLevel1, Buff_Value2);
  44. BuffTemplate bt = attacker.GetRegistBuff(Buff_ID);
  45. bt.LifeTimeMS = 5000;
  46. attacker.mUnit.AddBuff(Buff_ID, attacker.mUnit);
  47. }
  48. return 0;
  49. }
  50. protected override void OnInitSkillParam()
  51. {
  52. base.OnInitSkillParam();
  53. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  54. InitData(data, out Buff_Value2, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  55. }
  56. }
  57. }