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-
- using CommonAI.Zone;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Assassin
- {
- /// <summary>
- /// 强化毁伤: 使毁伤在对敌人造成伤害后,有x几率获得基础技能中的连击点数.
- /// </summary>
- public class Assassin_202010 : Assassin_200010
- {
- public static new int ID = 202010;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- base.addLianJiDian(param);
- }
- protected override void OnInitSkillParam()
- {
- base.OnInitSkillParam();
- }
- /// <summary>
- /// 初始化.
- /// </summary>
- /// <param name="info"></param>
- /// <param name="unit"></param>
- /// <param name="template"></param>
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- //技能技能初始化,常用作为修改BUFF能力等等.
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = false;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- }
- }
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