Assassin_202080.cs 1.5 KB

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  1. 
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonSkill.Plugin.Buffs;
  7. using XmdsCommonServer.XLS.Data;
  8. namespace XmdsCommonSkill.Plugin.Skills.Assassin
  9. {
  10. /// <summary>
  11. /// 匿名攻击: 使剑刃乱舞施展后,刺客的闪避提高x%,这个效果可持续x秒.
  12. /// </summary>
  13. public class Assassin_202080 : Assassin_200040
  14. {
  15. public static new int ID = 202080;
  16. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.SHAN_BI_UP;
  17. public static XmdsSkillValue Buff_Value;
  18. public override int SkillID { get { return ID; } }
  19. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  20. {
  21. //施放技能监听.
  22. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  23. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange);
  24. BuffTemplate bt = pack.mBuffTemplate;
  25. bt.LifeTimeMS = 5000;
  26. bt.IsHarmful = false;
  27. pack.BindTemplateAndDispose();
  28. unit.RegistSendBuff(bt);
  29. }
  30. protected override void OnInitSkillParam()
  31. {
  32. base.OnInitSkillParam();
  33. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  34. InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  35. }
  36. }
  37. }