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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using static CommonAI.Zone.Instance.InstanceUnit;
- namespace XmdsCommonSkill.Plugin.Skills.Remedy
- {
- /// <summary>
- /// 治疗: 2-1【1】技能 2 - 1 (被扇子打到的敌人减速20%,打到敌人会减少n%冷却时间)
- /// </summary>
- public class Remedy_510140 : Remedy_510100
- {
- private static readonly int ID = 510140;
- private static readonly int Buff_ID_SpeedDown = (int)XmdsBuffBase.XmdsBuffList.SPEED_DOWN;
- public override int SkillID { get { return ID; } }
- //冷却缩减比例
- protected XmdsSkillValue valueSet2;
- //扩展配置
- protected XmdsSkillValue valueSet6; //减速效果
- //是否第一次打到敌人
- private bool isFirstHit = true;
- private SkillState BindSkill;
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- //打中减速
- param.Hitter.mUnit.AddBuff(Buff_ID_SpeedDown, param.Attacker.mUnit);
- if (isFirstHit && BindSkill != null)
- {
- isFirstHit = false;
- int decreaseTime = CUtils.CastInt(BindSkill.TotalCDTime * XmdsUnitProp.PER * valueSet2.GetValue(param.GameSkill.TalentSkillLevel1));
- BindSkill.setTriggerDecreaseTime(decreaseTime, true);
- }
- }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- // Buff2修改
- var pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_SpeedDown);
- var buff2 = pack2.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.MoveSpeedDown) as XmdsBuff_MoveSpeedDown;
- buff2.ChangePercent = -valueSet6.GetValue(info.TalentSkillLevel1, 1);
- var bt2 = pack2.mBuffTemplate;
- bt2.LifeTimeMS = valueSet6.GetValue(info.TalentSkillLevel1, 2);
- bt2.IsHarmful = true;
- pack2.BindTemplateAndDispose();
- unit.RegistSendBuff(bt2);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- base.OnSkillDataChange(gs, unit);
- var buff = unit.GetRegisBuffVirtual(Buff_ID_SpeedDown) as XmdsBuff_MoveSpeedDown;
- buff.ChangePercent = -valueSet6.GetValue(gs.TalentSkillLevel1, 1);
- var bt = unit.GetRegistBuff(Buff_ID_SpeedDown);
- bt.LifeTimeMS = valueSet6.GetValue(gs.TalentSkillLevel1, 2);
- }
- protected override int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
- {
- base.OnLaunchSkillOver(info, launcher, state);
- BindSkill = state;
- isFirstHit = true;
- return 0;
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- base.InitBaseConfig(data);
- InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- //扩展配置
- InitData(data, out valueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- InitData(data, out valueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
- }
- }
- }
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