Remedy_510140.cs 3.2 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. using static CommonAI.Zone.Instance.InstanceUnit;
  11. namespace XmdsCommonSkill.Plugin.Skills.Remedy
  12. {
  13. /// <summary>
  14. /// 治疗: 2-1【1】技能 2 - 1 (被扇子打到的敌人减速20%,打到敌人会减少n%冷却时间)
  15. /// </summary>
  16. public class Remedy_510140 : Remedy_510100
  17. {
  18. private static readonly int ID = 510140;
  19. private static readonly int Buff_ID_SpeedDown = (int)XmdsBuffBase.XmdsBuffList.SPEED_DOWN;
  20. public override int SkillID { get { return ID; } }
  21. //冷却缩减比例
  22. protected XmdsSkillValue valueSet2;
  23. //扩展配置
  24. protected XmdsSkillValue valueSet6; //减速效果
  25. //是否第一次打到敌人
  26. private bool isFirstHit = true;
  27. private SkillState BindSkill;
  28. protected override void OnSkillLogicEvent(BattleParams param)
  29. {
  30. //打中减速
  31. param.Hitter.mUnit.AddBuff(Buff_ID_SpeedDown, param.Attacker.mUnit);
  32. if (isFirstHit && BindSkill != null)
  33. {
  34. isFirstHit = false;
  35. int decreaseTime = CUtils.CastInt(BindSkill.TotalCDTime * XmdsUnitProp.PER * valueSet2.GetValue(param.GameSkill.TalentSkillLevel1));
  36. BindSkill.setTriggerDecreaseTime(decreaseTime, true);
  37. }
  38. }
  39. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  40. {
  41. base.OnInit(info, unit, ref template);
  42. // Buff2修改
  43. var pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_SpeedDown);
  44. var buff2 = pack2.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.MoveSpeedDown) as XmdsBuff_MoveSpeedDown;
  45. buff2.ChangePercent = -valueSet6.GetValue(info.TalentSkillLevel1, 1);
  46. var bt2 = pack2.mBuffTemplate;
  47. bt2.LifeTimeMS = valueSet6.GetValue(info.TalentSkillLevel1, 2);
  48. bt2.IsHarmful = true;
  49. pack2.BindTemplateAndDispose();
  50. unit.RegistSendBuff(bt2);
  51. }
  52. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  53. {
  54. base.OnSkillDataChange(gs, unit);
  55. var buff = unit.GetRegisBuffVirtual(Buff_ID_SpeedDown) as XmdsBuff_MoveSpeedDown;
  56. buff.ChangePercent = -valueSet6.GetValue(gs.TalentSkillLevel1, 1);
  57. var bt = unit.GetRegistBuff(Buff_ID_SpeedDown);
  58. bt.LifeTimeMS = valueSet6.GetValue(gs.TalentSkillLevel1, 2);
  59. }
  60. protected override int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
  61. {
  62. base.OnLaunchSkillOver(info, launcher, state);
  63. BindSkill = state;
  64. isFirstHit = true;
  65. return 0;
  66. }
  67. protected override void OnInitConfig()
  68. {
  69. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  70. base.InitBaseConfig(data);
  71. InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  72. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  73. //扩展配置
  74. InitData(data, out valueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  75. InitData(data, out valueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
  76. }
  77. }
  78. }