Remedy_510160.cs 1.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354
  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using System;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.XLS.Data;
  8. using XmdsCommonSkill.Plugin.Buffs;
  9. using static CommonAI.Zone.Instance.InstanceUnit;
  10. namespace XmdsCommonSkill.Plugin.Skills.Remedy
  11. {
  12. /// <summary>
  13. /// 治疗【1】技能 2 - 3(扇子变为向指定区域丢出,在指定区域可以旋转3S,旋转每秒可造成伤害, 编辑器控制)
  14. /// </summary>
  15. public class Remedy_510160 : Remedy_510150
  16. {
  17. private static readonly int ID = 510160;
  18. //旋转伤害系数
  19. protected XmdsSkillValue valueSet4;
  20. public override int SkillID { get { return ID; } }
  21. protected override void OnSkillDamagePerEvent(BattleParams param)
  22. {
  23. if (param.AtkProp.DamagePerID == 0)
  24. {
  25. base.OnSkillDamagePerEvent(param);
  26. }
  27. else
  28. {
  29. //只有伤害百分比,没有固定值
  30. //param.SkillDamageAdd = valueSet4.GetValue(param.GameSkill.TalentSkillLevel3);
  31. param.SkillDamagePer = valueSet4.GetValue(param.GameSkill.TalentSkillLevel3);
  32. }
  33. }
  34. protected override void OnInitConfig()
  35. {
  36. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  37. base.InitBaseConfig(data);
  38. InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  39. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  40. InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  41. InitData(data, out valueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  42. //扩展配置
  43. InitData(data, out valueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  44. InitData(data, out valueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
  45. InitData(data, out valueSet7, XmdsSkillData.XmdsSkillDataKey.ValueSet7);
  46. }
  47. }
  48. }