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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using static CommonAI.Zone.Instance.InstanceUnit;
- namespace XmdsCommonSkill.Plugin.Skills.Remedy
- {
- /// <summary>
- /// 治疗【1】技能 2 - 3(扇子变为向指定区域丢出,在指定区域可以旋转3S,旋转每秒可造成伤害, 编辑器控制)
- /// </summary>
- public class Remedy_510160 : Remedy_510150
- {
- private static readonly int ID = 510160;
- //旋转伤害系数
- protected XmdsSkillValue valueSet4;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- if (param.AtkProp.DamagePerID == 0)
- {
- base.OnSkillDamagePerEvent(param);
- }
- else
- {
- //只有伤害百分比,没有固定值
- //param.SkillDamageAdd = valueSet4.GetValue(param.GameSkill.TalentSkillLevel3);
- param.SkillDamagePer = valueSet4.GetValue(param.GameSkill.TalentSkillLevel3);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- base.InitBaseConfig(data);
- InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out valueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- //扩展配置
- InitData(data, out valueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- InitData(data, out valueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
- InitData(data, out valueSet7, XmdsSkillData.XmdsSkillDataKey.ValueSet7);
- }
- }
- }
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