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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Remedy
- {
- /// <summary>
- /// 治疗, 三技能 : 3 基类
- /// 舞扇飞花,位移一段,在终点环绕自身舞击扇子一圈,小幅击退,可以打断施法,造成伤害(击退对BOSS无效),编辑器
- /// </summary>
- public class Remedy_510300 : RemedySkillBase
- {
- private static readonly int ID = 510300;
- public override int SkillID { get { return ID; } }
- // 伤害倍数:固定值_百分比
- protected XmdsSkillValue valueSet;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- this.RegistEvent(EventType.UseFormluaType, OnUseFormluaTypeEvent);
- }
- private void OnUseFormluaTypeEvent(BattleParams param)
- {
- param.UseDamageType = base.AutoGetDamageType(param);
- }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- param.SkillDamageAdd = valueSet.GetValue(param.GameSkill.SkillLevel);
- param.SkillDamagePer = valueSet.GetValueExt(param.GameSkill.SkillLevel);
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- base.InitBaseConfig(data);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- }
- }
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