Remedy_510320.cs 2.7 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Formula;
  3. using CommonAI.Zone.Helper;
  4. using CommonAI.Zone.Instance;
  5. using CommonLang;
  6. using XmdsCommon.Plugin;
  7. using XmdsCommonServer.Plugin;
  8. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  9. using XmdsCommonServer.XLS.Data;
  10. using XmdsCommonSkill.Plugin.Buffs;
  11. namespace XmdsCommonSkill.Plugin.Skills.Remedy
  12. {
  13. /// <summary>
  14. /// 治疗, 三技能 3- 2(打中获得一个少量的护盾,为伤害值的X%)
  15. /// </summary>
  16. public class Remedy_510320 : Remedy_510310
  17. {
  18. private static readonly int ID = 510320;
  19. protected static readonly int Buff_ID_2 = (int)XmdsBuffBase.XmdsBuffList.REMEDY_2_2_HUDUN;
  20. public override int SkillID { get { return ID; } }
  21. //护盾系数
  22. protected XmdsSkillValue valueSet3;
  23. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  24. {
  25. base.OnInit(info, unit, ref template);
  26. var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_2);
  27. var buff = (XmdsBuff_Shield_AbsorbDamage)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.SHIELD_AbsorbDamage);
  28. buff.AbsorbDamageSum = CUtils.CastInt(unit.MirrorProp.MaxAttack * XmdsUnitProp.PER * valueSet3.GetValue(info.TalentSkillLevel2, 1)); ;
  29. var bt = pack.mBuffTemplate;
  30. bt.IsHarmful = false;
  31. bt.LifeTimeMS = valueSet3.GetValue(info.TalentSkillLevel2, 2);
  32. pack.BindTemplateAndDispose();
  33. unit.RegistSendBuff(bt);
  34. unit.RegistLaunchSkillOver(OnLaunchSkillOver, info);
  35. }
  36. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  37. {
  38. base.OnSkillDataChange(gs, unit);
  39. var buff = unit.GetRegisBuffVirtual(Buff_ID_2) as XmdsBuff_Shield_AbsorbDamage;
  40. buff.AbsorbDamageSum = CUtils.CastInt(unit.MirrorProp.MaxAttack * XmdsUnitProp.PER * valueSet3.GetValue(gs.TalentSkillLevel2, 1)); ;
  41. var bt = unit.GetRegistBuff(Buff_ID_2);
  42. bt.LifeTimeMS = valueSet3.GetValue(gs.TalentSkillLevel2, 2);
  43. }
  44. private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
  45. {
  46. attacker.mUnit.AddBuff(Buff_ID_2, attacker.mUnit);
  47. return 0;
  48. }
  49. protected override void OnInitConfig()
  50. {
  51. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  52. base.InitBaseConfig(data);
  53. InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  54. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  55. InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  56. }
  57. }
  58. }