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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using Slice;
- using System.Threading;
- using CommonNetwork_ICE.Util;
- using CommonNetwork_ICE.Common;
- using System.Collections.Concurrent;
- using System.Collections;
- using CommonLang.Log;
- namespace CommonServer_ICE.Msg
- {
- /// <summary>
- /// 服务器端可靠消息包循环检测重新发送处理类
- /// </summary>
- internal class SeverSendMsgQueue
- {
- private static Logger log = LoggerFactory.GetLogger("SeverSendMsgQueue");
- private Thread thread;
- // 是否运行线程
- private bool runFlag;
- // 消息包存储哈希表
- private Hashtable map;
- public SeverSendMsgQueue(Hashtable map)
- {
- this.map = map;
- }
- public void Start()
- {
- thread = new Thread(Run);
- runFlag = true;
- thread.Start();
- }
- public void End()
- {
- runFlag = false;
- if (thread != null)
- {
- thread.Join();
- thread.Abort();
- }
- }
- /// <summary>
- /// 加入新消息
- /// </summary>
- /// <param name="message"></param>
- public void AddPacket(MsgSessionPacket packet)
- {
- lock (packet.ID)
- {
- LinkedList<MsgSessionPacket> packetList = (LinkedList<MsgSessionPacket>)map[packet.ID];
- if (packetList == null)
- {
- packetList = new LinkedList<MsgSessionPacket>();
- packetList.AddFirst(packet);
- map.Add(packet.ID, packetList);
- return;
- }
- packetList.AddLast(packet);
- }
- }
- /// <summary>
- /// 消息发送
- /// </summary>
- private void Run()
- {
- while (runFlag)
- {
- try
- {
- if (map.Count == 0)
- {
- // 等待下一轮
- Thread.Sleep(Env.SEND_WAIT_ACT_THREAD_SLEEP_TIME);
- continue;
- }
- LinkedList<MsgSessionPacket>[] al = new LinkedList<MsgSessionPacket>[map.Count];
- map.Values.CopyTo(al, 0);
- // 循环每一个会话的消息队列,将队列头取出,判断是否收到应答序号,若收到则删除消息,然后发送下一条消息,未收到重新发送
- foreach (LinkedList<MsgSessionPacket> packetList in al)
- {
- if (packetList.Count == 0)
- {
- continue;
- }
- MsgSessionPacket packet = packetList.First.Value;
- lock (packet.ID)
- {
- if (packet.Session == null || !packet.Session.IsConnected)
- {
- // 如果跟当前消息包的会话已经销毁或者已经断开连接,放弃该会话所有关键消息包
- map.Remove(packet.ID);
- continue;
- }
- if (packet.Session.SendedRecvLastSerial == packet.Session.SendedLastSerial)
- {
- // 如果当前消息包已经收到应答,删除该消息包
- if (packet.Message.serial == packet.Session.SendedRecvLastSerial)
- {
- packetList.RemoveFirst();
- }
- // 如果有下一条
- if (packetList.Count > 0)
- {
- // 发送下一条关键包
- packet = packetList.First.Value;
- bool successed = packet.Session.SendTo(packet.Message);
- if (successed)
- {
- packet.Session.LastHingeSendTime = DateTime.Now;
- packet.Session.SendedLastSerial = packet.Message.serial;
- packet.Session.NotifySentMsg(packet.SrcMessage);
- }
- }
- }
- else
- {
- // 超时时间外,重新发送数据
- if (packet.Session.LastHingeSendTime.AddSeconds(Env.SEND_WAIT_ACK_TIME_OUT).CompareTo(DateTime.Now) < 0)
- {
- log.Trace("没收到关键包应答,服务器重发数据:" + packet.Message.serial);
- bool successed = packet.Session.SendTo(packet.Message);
- if (successed)
- {
- packet.Session.LastHingeSendTime = DateTime.Now;
- }
- }
- }
- }
- }
- }
- catch (Exception err)
- {
- log.Error(err.Message, err);
- }
- }
- }
- }
- }
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