SeverSendMsgQueue.cs 5.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using Slice;
  6. using System.Threading;
  7. using CommonNetwork_ICE.Util;
  8. using CommonNetwork_ICE.Common;
  9. using System.Collections.Concurrent;
  10. using System.Collections;
  11. using CommonLang.Log;
  12. namespace CommonServer_ICE.Msg
  13. {
  14. /// <summary>
  15. /// 服务器端可靠消息包循环检测重新发送处理类
  16. /// </summary>
  17. internal class SeverSendMsgQueue
  18. {
  19. private static Logger log = LoggerFactory.GetLogger("SeverSendMsgQueue");
  20. private Thread thread;
  21. // 是否运行线程
  22. private bool runFlag;
  23. // 消息包存储哈希表
  24. private Hashtable map;
  25. public SeverSendMsgQueue(Hashtable map)
  26. {
  27. this.map = map;
  28. }
  29. public void Start()
  30. {
  31. thread = new Thread(Run);
  32. runFlag = true;
  33. thread.Start();
  34. }
  35. public void End()
  36. {
  37. runFlag = false;
  38. if (thread != null)
  39. {
  40. thread.Join();
  41. thread.Abort();
  42. }
  43. }
  44. /// <summary>
  45. /// 加入新消息
  46. /// </summary>
  47. /// <param name="message"></param>
  48. public void AddPacket(MsgSessionPacket packet)
  49. {
  50. lock (packet.ID)
  51. {
  52. LinkedList<MsgSessionPacket> packetList = (LinkedList<MsgSessionPacket>)map[packet.ID];
  53. if (packetList == null)
  54. {
  55. packetList = new LinkedList<MsgSessionPacket>();
  56. packetList.AddFirst(packet);
  57. map.Add(packet.ID, packetList);
  58. return;
  59. }
  60. packetList.AddLast(packet);
  61. }
  62. }
  63. /// <summary>
  64. /// 消息发送
  65. /// </summary>
  66. private void Run()
  67. {
  68. while (runFlag)
  69. {
  70. try
  71. {
  72. if (map.Count == 0)
  73. {
  74. // 等待下一轮
  75. Thread.Sleep(Env.SEND_WAIT_ACT_THREAD_SLEEP_TIME);
  76. continue;
  77. }
  78. LinkedList<MsgSessionPacket>[] al = new LinkedList<MsgSessionPacket>[map.Count];
  79. map.Values.CopyTo(al, 0);
  80. // 循环每一个会话的消息队列,将队列头取出,判断是否收到应答序号,若收到则删除消息,然后发送下一条消息,未收到重新发送
  81. foreach (LinkedList<MsgSessionPacket> packetList in al)
  82. {
  83. if (packetList.Count == 0)
  84. {
  85. continue;
  86. }
  87. MsgSessionPacket packet = packetList.First.Value;
  88. lock (packet.ID)
  89. {
  90. if (packet.Session == null || !packet.Session.IsConnected)
  91. {
  92. // 如果跟当前消息包的会话已经销毁或者已经断开连接,放弃该会话所有关键消息包
  93. map.Remove(packet.ID);
  94. continue;
  95. }
  96. if (packet.Session.SendedRecvLastSerial == packet.Session.SendedLastSerial)
  97. {
  98. // 如果当前消息包已经收到应答,删除该消息包
  99. if (packet.Message.serial == packet.Session.SendedRecvLastSerial)
  100. {
  101. packetList.RemoveFirst();
  102. }
  103. // 如果有下一条
  104. if (packetList.Count > 0)
  105. {
  106. // 发送下一条关键包
  107. packet = packetList.First.Value;
  108. bool successed = packet.Session.SendTo(packet.Message);
  109. if (successed)
  110. {
  111. packet.Session.LastHingeSendTime = DateTime.Now;
  112. packet.Session.SendedLastSerial = packet.Message.serial;
  113. packet.Session.NotifySentMsg(packet.SrcMessage);
  114. }
  115. }
  116. }
  117. else
  118. {
  119. // 超时时间外,重新发送数据
  120. if (packet.Session.LastHingeSendTime.AddSeconds(Env.SEND_WAIT_ACK_TIME_OUT).CompareTo(DateTime.Now) < 0)
  121. {
  122. log.Trace("没收到关键包应答,服务器重发数据:" + packet.Message.serial);
  123. bool successed = packet.Session.SendTo(packet.Message);
  124. if (successed)
  125. {
  126. packet.Session.LastHingeSendTime = DateTime.Now;
  127. }
  128. }
  129. }
  130. }
  131. }
  132. }
  133. catch (Exception err)
  134. {
  135. log.Error(err.Message, err);
  136. }
  137. }
  138. }
  139. }
  140. }