DisplayCanvas.cs 1.1 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. namespace CommonUnity3D.UGUI
  8. {
  9. public class DisplayCanvas : DisplayNode
  10. {
  11. private readonly Canvas mCanvas;
  12. //private readonly CanvasScaler mCanvasScaler;
  13. private readonly GraphicRaycaster mRaycaster;
  14. public Canvas BindingCanvas { get { return mCanvas; } }
  15. public DisplayCanvas(string name = "") : base(name)
  16. {
  17. this.EnableChildren = true;
  18. this.mCanvas = mGameObject.AddComponent<Canvas>();
  19. //this.mCanvasScaler = mGameObject.AddComponent<CanvasScaler>();
  20. this.mRaycaster = mGameObject.AddComponent<GraphicRaycaster>();
  21. }
  22. protected override CanvasRenderer GenCanvasRenderer()
  23. {
  24. return null;
  25. }
  26. protected override void OnStart()
  27. {
  28. base.OnStart();
  29. this.mTransform.anchorMin = new Vector2(.5f, .5f);
  30. this.mTransform.anchorMax = new Vector2(.5f, .5f);
  31. this.mTransform.pivot = new Vector2(.5f, .5f);
  32. }
  33. }
  34. }