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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using CommonUI.Data;
- using UnityEngine;
- using UnityEngine.UI;
- using BaseVertexEffect = UnityEngine.UI.BaseMeshEffect;
- namespace CommonUnity3D.UGUI
- {
- /// <summary>
- /// 显示单行文本或简单文本
- /// </summary>
- public class TextSprite : DisplayText
- {
- private readonly TextGraphics mGraphics;
- public TextSprite(string name = "") : base(name)
- {
- this.mGraphics = mGameObject.AddComponent<TextGraphics>();
- this.Enable = false;
- this.EnableChildren = false;
- }
- public TextGraphics Graphics
- {
- get { return mGraphics; }
- }
- public override string Text
- {
- get { return mGraphics.text; }
- set
- {
- if (IsDispose) return;
- mGraphics.text = value;
- }
- }
- public override int FontSize
- {
- get { return mGraphics.fontSize; }
- set { mGraphics.fontSize = value; }
- }
- public override UnityEngine.Color FontColor
- {
- get { return mGraphics.FontColor; }
- set { mGraphics.FontColor = value; }
- }
- public override CommonUI.Data.TextAnchor Anchor
- {
- get { return mGraphics.Anchor; }
- set { this.mGraphics.Anchor = value; }
- }
- public override Vector2 TextOffset
- {
- get { return mGraphics.TextOffset; }
- set { this.mGraphics.TextOffset = value; }
- }
- public override CommonUI.Data.FontStyle Style
- {
- get { return (CommonUI.Data.FontStyle)mGraphics.fontStyle; }
- set { this.mGraphics.fontStyle = (UnityEngine.FontStyle)value; }
- }
- public override bool IsUnderline
- {
- get { return mGraphics.IsUnderline; }
- set { this.mGraphics.IsUnderline = value; }
- }
- public override Vector2 PreferredSize
- {
- get { return mGraphics.PreferredSize; }
- }
- public override Rect LastCaretPosition
- {
- get { return mGraphics.LastCaretPosition; }
- }
- public UnityEngine.UI.Outline AddBorder(UnityEngine.Color bc, Vector2 distance)
- {
- return mGraphics.AddBorder(bc, distance);
- }
- public UnityEngine.UI.Shadow AddShadow(UnityEngine.Color bc, Vector2 distance)
- {
- return mGraphics.AddShadow(bc, distance);
- }
- public void SetTextFont(UnityEngine.Font font, int size, UnityEngine.FontStyle style)
- {
- mGraphics.SetTextFont(font, size, style);
- }
- public override void SetBorder(Color bc, Vector2 distance)
- {
- AddBorder(bc, distance);
- }
- public override void SetShadow(Color bc, Vector2 distance)
- {
- AddShadow(bc, distance);
- }
- public override void SetFont(Font font)
- {
- mGraphics.font = font;
- }
- }
- //---------------------------------------------------------------------------------------------------
- }
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