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- using UnityEngine;
- using System.Collections;
- namespace CommonUnity3D.XMUnity.LoadUtil
- {
- public abstract class XMUnityLoadIml
- {
- protected bool mLoadAsync = true;
- public bool LoadAsync { set { mLoadAsync = value; } get { return mLoadAsync; } }
- public abstract float GetProgress();
- public abstract bool IsLoadFinish();
- public abstract void Load(string url);
- public abstract string GetErrorLog();
- public abstract bool IsLoadError();
- public abstract AssetBundle GetAssetBundle();
- public abstract void Dispose();
- }
- }
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